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authorRay <raysan5@gmail.com>2016-01-17 02:13:08 +0100
committerRay <raysan5@gmail.com>2016-01-17 02:13:08 +0100
commitf1d16386b6aa066776d0210a23081ea39069e975 (patch)
treed77dc6b1a2e742599f07077d07769049b390d5d3 /examples
parent144681fc0f44bc429f2c6cbc0036b1dbfcef00c0 (diff)
downloadraylib-f1d16386b6aa066776d0210a23081ea39069e975.tar.gz
raylib-f1d16386b6aa066776d0210a23081ea39069e975.zip
Update shaders_basic_lighting.c
Diffstat (limited to 'examples')
-rw-r--r--examples/shaders_basic_lighting.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/shaders_basic_lighting.c b/examples/shaders_basic_lighting.c
index d7683648..ba779b94 100644
--- a/examples/shaders_basic_lighting.c
+++ b/examples/shaders_basic_lighting.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [shaders] example - Blinn-Phong lighting
+* raylib [shaders] example - Basic lighting: Blinn-Phong
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -22,8 +22,7 @@ int main()
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shaders] example - blinn-phong lighting");
- SetTargetFPS(60);
+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting");
// Camera initialization
Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
@@ -72,6 +71,8 @@ int main()
SetCameraMode(CAMERA_FREE); // Set camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our camera position
SetCameraTarget(camera.target); // Set internal camera target to match our camera target
+
+ SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@@ -79,9 +80,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
-
- // Update camera position
- UpdateCamera(&camera);
+ UpdateCamera(&camera); // Update camera position
// Glossiness input control
if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED;