diff options
| author | Joel Davis <joeld42@gmail.com> | 2016-12-31 15:06:39 -0800 |
|---|---|---|
| committer | Joel Davis <joeld42@gmail.com> | 2016-12-31 15:06:39 -0800 |
| commit | 037da8879a3ae61b09d8388bc2b4a2fe5359256a (patch) | |
| tree | 15f63d24730128f9a3534d20c866f2898e4490e1 /examples | |
| parent | 202f45415c98df2201202ba8edb10b6496cbeb62 (diff) | |
| download | raylib-037da8879a3ae61b09d8388bc2b4a2fe5359256a.tar.gz raylib-037da8879a3ae61b09d8388bc2b4a2fe5359256a.zip | |
Added RaycastGround and ray picking example
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/Makefile | 6 | ||||
| -rw-r--r-- | examples/core_3d_raypick.c | 118 |
2 files changed, 124 insertions, 0 deletions
diff --git a/examples/Makefile b/examples/Makefile index 710e97c4..676529c7 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -203,6 +203,7 @@ EXAMPLES = \ core_gestures_detection \ core_3d_mode \ core_3d_picking \ + core_3d_raypick \ core_3d_camera_free \ core_3d_camera_first_person \ core_2d_camera \ @@ -320,6 +321,11 @@ core_3d_mode: core_3d_mode.c core_3d_picking: core_3d_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +# compile [core] example - 3d ray picking +core_3d_raypick: core_3d_raypick.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + + # compile [core] example - 3d camera free core_3d_camera_free: core_3d_camera_free.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) diff --git a/examples/core_3d_raypick.c b/examples/core_3d_raypick.c new file mode 100644 index 00000000..c1c32771 --- /dev/null +++ b/examples/core_3d_raypick.c @@ -0,0 +1,118 @@ +/******************************************************************************************* +* +* raylib [core] example - Ray-Picking in 3d mode, also ground plane +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d ray picking"); + + // Define the camera to look into our 3d world + Camera camera; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + + Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; + Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; + Vector3 groundCursorPos = { 0 }; + + Ray ray; // Picking line ray + + bool collision = false; + + SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + + // if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + // { + // // NOTE: This function is NOT WORKING properly! + // ray = GetMouseRay(GetMousePosition(), camera); + + // // Check collision between ray and box + // collision = CheckCollisionRayBox(ray, + // (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, + // (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); + // } + + ray = GetMouseRay(GetMousePosition(), camera); + RayHitInfo hitinfo = RaycastGroundPlane( ray, 0.0 ); + + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + if (collision) + { + DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); + DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); + + DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); + } + else + { + DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); + DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); + } + + if (hitinfo.hit) { + + groundCursorPos = hitinfo.hitPosition; + groundCursorPos.y += 0.25; // Offset so the cube rests on the ground + printf("Hit: groundpos %3.2f %3.2f %3.2f\n", + groundCursorPos.x, groundCursorPos.y, groundCursorPos.z ); + DrawCubeWires( groundCursorPos, 0.5, 0.5, 0.5, RED ); + } + + DrawRay(ray, MAROON); + + DrawGrid(10, 1.0f); + + End3dMode(); + + //DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); + + //if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file |
