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authorRay <raysan5@gmail.com>2017-04-08 23:31:58 +0200
committerRay <raysan5@gmail.com>2017-04-08 23:31:58 +0200
commit20d205cae5bf78d00fb03c266999c33488cbd2c8 (patch)
tree8aafb630d19f3a2a827bf212e16c531a0c672d41 /examples
parent5fd83708cf860db358d843cb30f99a88aaf3bd2c (diff)
downloadraylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.tar.gz
raylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.zip
Working on examples...
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile24
-rw-r--r--examples/audio/audio_module_playing.c2
-rw-r--r--examples/audio/audio_music_stream.c2
-rw-r--r--examples/audio/audio_sound_loading.c4
-rw-r--r--examples/audio/resources/chiptun1.mod (renamed from examples/audio/resources/audio/chiptun1.mod)bin2142 -> 2142 bytes
-rw-r--r--examples/audio/resources/coin.wav (renamed from examples/audio/resources/audio/coin.wav)bin4776 -> 4776 bytes
-rw-r--r--examples/audio/resources/guitar_noodling.ogg (renamed from examples/audio/resources/audio/guitar_noodling.ogg)bin506938 -> 506938 bytes
-rw-r--r--examples/audio/resources/mini1111.xm (renamed from examples/audio/resources/audio/mini1111.xm)bin25676 -> 25676 bytes
-rw-r--r--examples/audio/resources/sound.wav (renamed from examples/audio/resources/audio/sound.wav)bin97512 -> 97512 bytes
-rw-r--r--examples/audio/resources/spring.wav (renamed from examples/audio/resources/audio/spring.wav)bin10850 -> 10850 bytes
-rw-r--r--examples/audio/resources/tanatana.flac (renamed from examples/audio/resources/audio/tanatana.flac)bin100733 -> 100733 bytes
-rw-r--r--examples/audio/resources/tanatana.ogg (renamed from examples/audio/resources/audio/tanatana.ogg)bin57328 -> 57328 bytes
-rw-r--r--examples/audio/resources/weird.wav (renamed from examples/audio/resources/audio/weird.wav)bin6246 -> 6246 bytes
-rw-r--r--examples/models/models_ray_picking.c19
-rw-r--r--examples/models/resources/tower.obj (renamed from examples/models/resources/model/lowpoly-tower.obj)0
-rw-r--r--examples/models/resources/tower.png (renamed from examples/models/resources/model/lowpoly-tower.png)bin24939 -> 24939 bytes
-rw-r--r--examples/others/font_selector.c (renamed from examples/text/text_font_select.c)0
-rw-r--r--examples/others/image_formats_loading.c (renamed from examples/textures/textures_formats_loading.c)50
-rw-r--r--examples/others/oculus_rift.c538
-rw-r--r--examples/others/particles_trail_blending.c (renamed from examples/textures/textures_particles_trail_blending.c)0
-rw-r--r--examples/others/resources/formats/sonic.png (renamed from examples/textures/resources/texture_formats/sonic.png)bin116512 -> 116512 bytes
-rw-r--r--examples/others/resources/formats/sonic_A1R5G5B5.dds (renamed from examples/textures/resources/texture_formats/sonic_A1R5G5B5.dds)bin524416 -> 524416 bytes
-rw-r--r--examples/others/resources/formats/sonic_A4R4G4B4.dds (renamed from examples/textures/resources/texture_formats/sonic_A4R4G4B4.dds)bin524416 -> 524416 bytes
-rw-r--r--examples/others/resources/formats/sonic_A8R8G8B8.dds (renamed from examples/textures/resources/texture_formats/sonic_A8R8G8B8.dds)bin1048704 -> 1048704 bytes
-rw-r--r--examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc (renamed from examples/textures/resources/texture_formats/sonic_ASTC_4x4_ldr.astc)bin262160 -> 262160 bytes
-rw-r--r--examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc (renamed from examples/textures/resources/texture_formats/sonic_ASTC_8x8_ldr.astc)bin65552 -> 65552 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT1_RGB.dds (renamed from examples/textures/resources/texture_formats/sonic_DXT1_RGB.dds)bin131200 -> 131200 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT1_RGBA.dds (renamed from examples/textures/resources/texture_formats/sonic_DXT1_RGBA.dds)bin131200 -> 131200 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT3_RGBA.dds (renamed from examples/textures/resources/texture_formats/sonic_DXT3_RGBA.dds)bin262272 -> 262272 bytes
-rw-r--r--examples/others/resources/formats/sonic_DXT5_RGBA.dds (renamed from examples/textures/resources/texture_formats/sonic_DXT5_RGBA.dds)bin262272 -> 262272 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC1_RGB.ktx (renamed from examples/textures/resources/texture_formats/sonic_ETC1_RGB.ktx)bin131140 -> 131140 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC1_RGB.pkm (renamed from examples/textures/resources/texture_formats/sonic_ETC1_RGB.pkm)bin131088 -> 131088 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx (renamed from examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx)bin262212 -> 262212 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm (renamed from examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm)bin262160 -> 262160 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm (renamed from examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm)bin262160 -> 262160 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_RGB.ktx (renamed from examples/textures/resources/texture_formats/sonic_ETC2_RGB.ktx)bin131140 -> 131140 bytes
-rw-r--r--examples/others/resources/formats/sonic_ETC2_RGB.pkm (renamed from examples/textures/resources/texture_formats/sonic_ETC2_RGB.pkm)bin131088 -> 131088 bytes
-rw-r--r--examples/others/resources/formats/sonic_GRAYSCALE.pvr (renamed from examples/textures/resources/texture_formats/sonic_GRAYSCALE.pvr)bin262211 -> 262211 bytes
-rw-r--r--examples/others/resources/formats/sonic_L8A8.pvr (renamed from examples/textures/resources/texture_formats/sonic_L8A8.pvr)bin524355 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGB.pvr (renamed from examples/textures/resources/texture_formats/sonic_PVRT_RGB.pvr)bin131139 -> 131139 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGBA.pvr (renamed from examples/textures/resources/texture_formats/sonic_PVRT_RGBA.pvr)bin131139 -> 131139 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr (renamed from examples/textures/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr)bin65603 -> 65603 bytes
-rw-r--r--examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr (renamed from examples/textures/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr)bin65603 -> 65603 bytes
-rw-r--r--examples/others/resources/formats/sonic_R4G4B4A4.pvr (renamed from examples/textures/resources/texture_formats/sonic_R4G4B4A4.pvr)bin524355 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_R5G5B5A1.pvr (renamed from examples/textures/resources/texture_formats/sonic_R5G5B5A1.pvr)bin524355 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_R5G6B5.dds (renamed from examples/textures/resources/texture_formats/sonic_R5G6B5.dds)bin524416 -> 524416 bytes
-rw-r--r--examples/others/resources/formats/sonic_R5G6B5.pvr (renamed from examples/textures/resources/texture_formats/sonic_R5G6B5.pvr)bin524355 -> 524355 bytes
-rw-r--r--examples/others/resources/formats/sonic_R8G8B8.pvr (renamed from examples/textures/resources/texture_formats/sonic_R8G8B8.pvr)bin786499 -> 786499 bytes
-rw-r--r--examples/others/resources/formats/sonic_R8G8B8A8.pvr (renamed from examples/textures/resources/texture_formats/sonic_R8G8B8A8.pvr)bin1048643 -> 1048643 bytes
-rw-r--r--examples/others/resources/formats/sonic_R8G8B8A8.raw (renamed from examples/textures/resources/texture_formats/sonic_R8G8B8A8.raw)bin1048576 -> 1048576 bytes
-rw-r--r--examples/others/resources/shaders/glsl100/standard.fs (renamed from examples/shaders/resources/shaders/glsl100/standard.fs)0
-rw-r--r--examples/others/resources/shaders/glsl100/standard.vs (renamed from examples/shaders/resources/shaders/glsl100/standard.vs)0
-rw-r--r--examples/others/resources/shaders/glsl330/standard.fs (renamed from examples/shaders/resources/shaders/glsl330/standard.fs)0
-rw-r--r--examples/others/resources/shaders/glsl330/standard.vs (renamed from examples/shaders/resources/shaders/glsl330/standard.vs)0
-rw-r--r--examples/others/rlgl_oculus_rift.c393
-rw-r--r--examples/others/standard_lighting.c (renamed from examples/shaders/shaders_standard_lighting.c)3
-rw-r--r--examples/shaders/resources/model/lowpoly-tower.obj456
-rw-r--r--examples/shaders/resources/model/lowpoly-tower.pngbin24939 -> 0 bytes
-rw-r--r--examples/shaders/shaders_standard_lighting.pngbin251479 -> 0 bytes
-rw-r--r--examples/text/resources/KAISG.ttf (renamed from examples/text/resources/fonts/KAISG.ttf)bin79912 -> 79912 bytes
-rw-r--r--examples/text/resources/bmfont.fnt (renamed from examples/text/resources/fonts/bmfont.fnt)0
-rw-r--r--examples/text/resources/bmfont.png (renamed from examples/text/resources/fonts/bmfont.png)bin14471 -> 14471 bytes
-rw-r--r--examples/text/resources/custom_alagard.png (renamed from examples/text/resources/fonts/custom_alagard.png)bin37935 -> 37935 bytes
-rw-r--r--examples/text/resources/custom_jupiter_crash.png (renamed from examples/text/resources/fonts/custom_jupiter_crash.png)bin23596 -> 23596 bytes
-rw-r--r--examples/text/resources/custom_mecha.png (renamed from examples/text/resources/fonts/custom_mecha.png)bin26597 -> 26597 bytes
-rw-r--r--examples/text/resources/pixantiqua.ttf (renamed from examples/text/resources/fonts/pixantiqua.ttf)bin35408 -> 35408 bytes
-rw-r--r--examples/text/resources/pixantiqua_0.png (renamed from examples/text/resources/fonts/pixantiqua_0.png)bin4531 -> 4531 bytes
-rw-r--r--examples/text/text_bmfont_ttf.c4
-rw-r--r--examples/text/text_bmfont_unordered.c2
-rw-r--r--examples/text/text_font_select.pngbin16261 -> 0 bytes
-rw-r--r--examples/text/text_rbmf_fonts.c7
-rw-r--r--examples/text/text_sprite_fonts.c6
-rw-r--r--examples/text/text_ttf_loading.c2
-rw-r--r--examples/textures/textures_formats_loading.pngbin125797 -> 0 bytes
-rw-r--r--examples/textures/textures_particles_trail_blending.pngbin358260 -> 0 bytes
75 files changed, 590 insertions, 922 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 58e8cb50..205c6924 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -238,15 +238,12 @@ EXAMPLES = \
textures/textures_srcrec_dstrec \
textures/textures_to_image \
textures/textures_raw_data \
- textures/textures_formats_loading \
- textures/textures_particles_trail_blending \
textures/textures_image_processing \
textures/textures_image_drawing \
text/text_sprite_fonts \
text/text_bmfont_ttf \
text/text_rbmf_fonts \
text/text_format_text \
- text/text_font_select \
text/text_writing_anim \
text/text_ttf_loading \
text/text_bmfont_unordered \
@@ -261,7 +258,6 @@ EXAMPLES = \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
shaders/shaders_postprocessing \
- shaders/shaders_standard_lighting \
audio/audio_sound_loading \
audio/audio_music_stream \
audio/audio_module_playing \
@@ -303,11 +299,7 @@ core/core_mouse_wheel: core/core_mouse_wheel.c
# compile [core] example - gamepad input
core/core_input_gamepad: core/core_input_gamepad.c
-ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
-endif
# compile [core] example - generate random values
core/core_random_values: core/core_random_values.c
@@ -405,14 +397,6 @@ textures/textures_to_image: textures/textures_to_image.c
textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [textures] example - texture formats loading
-textures/textures_formats_loading: textures/textures_formats_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture particles trail blending
-textures/textures_particles_trail_blending: textures/textures_particles_trail_blending.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
# compile [textures] example - texture image processing
textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@@ -437,10 +421,6 @@ text/text_rbmf_fonts: text/text_rbmf_fonts.c
text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [text] example - font selection program
-text/text_font_select: text/text_font_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
# compile [text] example - text writing animation
text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@@ -501,10 +481,6 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [shaders] example - standard lighting
-shaders/shaders_standard_lighting: shaders/shaders_standard_lighting.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
# compile [audio] example - sound loading and playing (WAV and OGG)
audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c
index 08ae2b05..671a119f 100644
--- a/examples/audio/audio_module_playing.c
+++ b/examples/audio/audio_module_playing.c
@@ -52,7 +52,7 @@ int main()
circles[i].color = colors[GetRandomValue(0, 13)];
}
- Music xm = LoadMusicStream("resources/audio/mini1111.xm");
+ Music xm = LoadMusicStream("resources/mini1111.xm");
PlayMusicStream(xm);
diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c
index 9c1ca4df..f9fe23d2 100644
--- a/examples/audio/audio_music_stream.c
+++ b/examples/audio/audio_music_stream.c
@@ -24,7 +24,7 @@ int main()
InitAudioDevice(); // Initialize audio device
- Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
+ Music music = LoadMusicStream("resources/guitar_noodling.ogg");
PlayMusicStream(music);
diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c
index feb30563..00e58326 100644
--- a/examples/audio/audio_sound_loading.c
+++ b/examples/audio/audio_sound_loading.c
@@ -24,8 +24,8 @@ int main()
InitAudioDevice(); // Initialize audio device
- Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
+ Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
+ Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
diff --git a/examples/audio/resources/audio/chiptun1.mod b/examples/audio/resources/chiptun1.mod
index 00d16885..00d16885 100644
--- a/examples/audio/resources/audio/chiptun1.mod
+++ b/examples/audio/resources/chiptun1.mod
Binary files differ
diff --git a/examples/audio/resources/audio/coin.wav b/examples/audio/resources/coin.wav
index 6007509b..6007509b 100644
--- a/examples/audio/resources/audio/coin.wav
+++ b/examples/audio/resources/coin.wav
Binary files differ
diff --git a/examples/audio/resources/audio/guitar_noodling.ogg b/examples/audio/resources/guitar_noodling.ogg
index f5022040..f5022040 100644
--- a/examples/audio/resources/audio/guitar_noodling.ogg
+++ b/examples/audio/resources/guitar_noodling.ogg
Binary files differ
diff --git a/examples/audio/resources/audio/mini1111.xm b/examples/audio/resources/mini1111.xm
index a185c1a2..a185c1a2 100644
--- a/examples/audio/resources/audio/mini1111.xm
+++ b/examples/audio/resources/mini1111.xm
Binary files differ
diff --git a/examples/audio/resources/audio/sound.wav b/examples/audio/resources/sound.wav
index b5d01c9b..b5d01c9b 100644
--- a/examples/audio/resources/audio/sound.wav
+++ b/examples/audio/resources/sound.wav
Binary files differ
diff --git a/examples/audio/resources/audio/spring.wav b/examples/audio/resources/spring.wav
index c7fbf1b9..c7fbf1b9 100644
--- a/examples/audio/resources/audio/spring.wav
+++ b/examples/audio/resources/spring.wav
Binary files differ
diff --git a/examples/audio/resources/audio/tanatana.flac b/examples/audio/resources/tanatana.flac
index dfe735cd..dfe735cd 100644
--- a/examples/audio/resources/audio/tanatana.flac
+++ b/examples/audio/resources/tanatana.flac
Binary files differ
diff --git a/examples/audio/resources/audio/tanatana.ogg b/examples/audio/resources/tanatana.ogg
index 90b1795a..90b1795a 100644
--- a/examples/audio/resources/audio/tanatana.ogg
+++ b/examples/audio/resources/tanatana.ogg
Binary files differ
diff --git a/examples/audio/resources/audio/weird.wav b/examples/audio/resources/weird.wav
index 101029c5..101029c5 100644
--- a/examples/audio/resources/audio/weird.wav
+++ b/examples/audio/resources/weird.wav
Binary files differ
diff --git a/examples/models/models_ray_picking.c b/examples/models/models_ray_picking.c
index 67b13155..55914fa2 100644
--- a/examples/models/models_ray_picking.c
+++ b/examples/models/models_ray_picking.c
@@ -11,7 +11,7 @@
********************************************************************************************/
#include "raylib.h"
-#include "../src/raymath.h"
+#include "raymath.h"
#include <stdio.h>
#include <float.h>
@@ -28,19 +28,19 @@ int main()
// Define the camera to look into our 3d world
Camera camera;
- camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
+ camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
Ray ray; // Picking line ray
- Model tower = LoadModel("resources/model/lowpoly-tower.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/model/lowpoly-tower.png"); // Load model texture
- tower.material.texDiffuse = texture; // Set model diffuse texture
+ Model tower = LoadModel("resources/tower.obj"); // Load OBJ model
+ Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture
+ tower.material.texDiffuse = texture; // Set model diffuse texture
- Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox towerBBox = CalculateBoundingBox( tower.mesh );
+ Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
+ BoundingBox towerBBox = CalculateBoundingBox(tower.mesh);
bool hitMeshBBox = false;
bool hitTriangle = false;
@@ -187,7 +187,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
+ UnloadModel(tower); // Unload model
+ UnloadTexture(texture); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/examples/models/resources/model/lowpoly-tower.obj b/examples/models/resources/tower.obj
index ea03a9fc..ea03a9fc 100644
--- a/examples/models/resources/model/lowpoly-tower.obj
+++ b/examples/models/resources/tower.obj
diff --git a/examples/models/resources/model/lowpoly-tower.png b/examples/models/resources/tower.png
index 7c9239e2..7c9239e2 100644
--- a/examples/models/resources/model/lowpoly-tower.png
+++ b/examples/models/resources/tower.png
Binary files differ
diff --git a/examples/text/text_font_select.c b/examples/others/font_selector.c
index 5891bef7..5891bef7 100644
--- a/examples/text/text_font_select.c
+++ b/examples/others/font_selector.c
diff --git a/examples/textures/textures_formats_loading.c b/examples/others/image_formats_loading.c
index f416ce38..446f3f3e 100644
--- a/examples/textures/textures_formats_loading.c
+++ b/examples/others/image_formats_loading.c
@@ -84,43 +84,43 @@ int main()
Texture2D sonic[NUM_TEXTURES];
- sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png");
-
+ sonic[PNG_R8G8B8A8] = LoadTexture("resources/formats/sonic.png");
+
// Load UNCOMPRESSED PVR texture data
- sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr");
- sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr");
- sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr");
- sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr");
- sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr");
+ sonic[PVR_GRAYSCALE] = LoadTexture("resources/formats/sonic_GRAYSCALE.pvr");
+ sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/formats/sonic_L8A8.pvr");
+ sonic[PVR_R5G6B5] = LoadTexture("resources/formats/sonic_R5G6B5.pvr");
+ sonic[PVR_R5G5B5A1] = LoadTexture("resources/formats/sonic_R5G5B5A1.pvr");
+ sonic[PVR_R4G4B4A4] = LoadTexture("resources/formats/sonic_R4G4B4A4.pvr");
// Load UNCOMPRESSED DDS texture data
- sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds");
- sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds");
- sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds");
- sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds");
+ sonic[DDS_R5G6B5] = LoadTexture("resources/formats/sonic_R5G6B5.dds");
+ sonic[DDS_R5G5B5A1] = LoadTexture("resources/formats/sonic_A1R5G5B5.dds");
+ sonic[DDS_R4G4B4A4] = LoadTexture("resources/formats/sonic_A4R4G4B4.dds");
+ sonic[DDS_R8G8B8A8] = LoadTexture("resources/formats/sonic_A8R8G8B8.dds");
// Load COMPRESSED DXT DDS texture data (if supported)
- sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds");
- sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds");
- sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds");
- sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds");
+ sonic[DDS_DXT1_RGB] = LoadTexture("resources/formats/sonic_DXT1_RGB.dds");
+ sonic[DDS_DXT1_RGBA] = LoadTexture("resources/formats/sonic_DXT1_RGBA.dds");
+ sonic[DDS_DXT3_RGBA] = LoadTexture("resources/formats/sonic_DXT3_RGBA.dds");
+ sonic[DDS_DXT5_RGBA] = LoadTexture("resources/formats/sonic_DXT5_RGBA.dds");
// Load COMPRESSED ETC texture data (if supported)
- sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm");
- sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm");
- sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm");
+ sonic[PKM_ETC1_RGB] = LoadTexture("resources/formats/sonic_ETC1_RGB.pkm");
+ sonic[PKM_ETC2_RGB] = LoadTexture("resources/formats/sonic_ETC2_RGB.pkm");
+ sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/formats/sonic_ETC2_EAC_RGBA.pkm");
- sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx");
- sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx");
- sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx");
+ sonic[KTX_ETC1_RGB] = LoadTexture("resources/formats/sonic_ETC1_RGB.ktx");
+ sonic[KTX_ETC2_RGB] = LoadTexture("resources/formats/sonic_ETC2_RGB.ktx");
+ sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/formats/sonic_ETC2_EAC_RGBA.ktx");
// Load COMPRESSED ASTC texture data (if supported)
- sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc");
- sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc");
+ sonic[ASTC_4x4_LDR] = LoadTexture("resources/formats/sonic_ASTC_4x4_ldr.astc");
+ sonic[ASTC_8x8_LDR] = LoadTexture("resources/formats/sonic_ASTC_8x8_ldr.astc");
// Load COMPRESSED PVR texture data (if supported)
- sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr");
- sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr");
+ sonic[PVR_PVRT_RGB] = LoadTexture("resources/formats/sonic_PVRT_RGB.pvr");
+ sonic[PVR_PVRT_RGBA] = LoadTexture("resources/formats/sonic_PVRT_RGBA.pvr");
int selectedFormat = PNG_R8G8B8A8;
diff --git a/examples/others/oculus_rift.c b/examples/others/oculus_rift.c
new file mode 100644
index 00000000..f1b0bd3b
--- /dev/null
+++ b/examples/others/oculus_rift.c
@@ -0,0 +1,538 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Oculus Rift CV1
+*
+* Compile example using:
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -I..\src\external -I..\src\external\OculusSDK\LibOVR\Include /
+* -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 /
+* -Wl,-allow-multiple-definition
+*
+* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
+* Enable Oculus Rift CV1 functionality
+*
+* This example has been created using raylib 1.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "glad.h" // Required for: OpenGL types and functions declarations
+#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
+
+#include <string.h> // Required for: memset()
+#include <stdlib.h> // Required for: exit()
+#include <stdio.h> // required for: vfprintf()
+#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
+
+#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
+#if defined(RLGL_OCULUS_SUPPORT)
+ #include "OVR_CAPI_GL.h" // Oculus SDK for OpenGL
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+// ...
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+// TraceLog message types
+typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
+
+#if defined(RLGL_OCULUS_SUPPORT)
+// Oculus buffer type
+typedef struct OculusBuffer {
+ ovrTextureSwapChain textureChain;
+ GLuint depthId;
+ GLuint fboId;
+ int width;
+ int height;
+} OculusBuffer;
+
+// Oculus mirror texture type
+typedef struct OculusMirror {
+ ovrMirrorTexture texture;
+ GLuint fboId;
+ int width;
+ int height;
+} OculusMirror;
+
+// Oculus layer type
+typedef struct OculusLayer {
+ ovrViewScaleDesc viewScaleDesc;
+ ovrLayerEyeFov eyeLayer; // layer 0
+ //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
+ Matrix eyeProjections[2];
+ int width;
+ int height;
+} OculusLayer;
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+#if defined(RLGL_OCULUS_SUPPORT)
+// OVR device variables
+static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
+static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
+static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
+static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
+static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
+static OculusMirror mirror; // Oculus mirror texture and fbo
+static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
+#endif
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Declaration
+//----------------------------------------------------------------------------------
+#if defined(RLGL_OCULUS_SUPPORT)
+static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
+static void CloseOculusDevice(void); // Close Oculus device
+static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
+static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
+static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
+
+static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
+static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
+static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
+static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
+static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
+static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
+static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
+#endif
+
+static void TraceLog(int msgType, const char *text, ...);
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 1080;
+ int screenHeight = 600;
+
+ // NOTE: screenWidth/screenHeight should match VR device aspect ratio
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
+
+ bool vrDeviceReady = InitOculusDevice(); // Init VR device Oculus Rift CV1
+
+ if (!vrDeviceReady) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator if device fails
+
+ // Define the camera to look into our 3d world
+ Camera camera;
+ camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 60.0f; // Camera field-of-view Y
+
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+
+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
+
+ SetTargetFPS(90); // Set our game to run at 90 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (!vrDeviceReady) UpdateCamera(&camera); // Update camera (simulator mode)
+ else UpdateOculusTracking(&camera); // Update camera with device tracking data
+
+ if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (vrDeviceReady) BeginOculusDrawing();
+ else BeginVrDrawing();
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+
+ DrawGrid(40, 1.0f);
+
+ End3dMode();
+
+ if (vrDeviceReady) EndOculusDrawing();
+ else EndVrDrawing();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ if (vrDeviceReady) CloseOculusDevice();
+ else CloseVrSimulator();
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+
+#if defined(RLGL_OCULUS_SUPPORT)
+// Set internal projection and modelview matrix depending on eyes tracking data
+static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
+{
+ Matrix eyeProjection = matProjection;
+ Matrix eyeModelView = matModelView;
+
+ glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
+ layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
+
+ Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
+ layer.eyeLayer.RenderPose[eye].Orientation.y,
+ layer.eyeLayer.RenderPose[eye].Orientation.z,
+ layer.eyeLayer.RenderPose[eye].Orientation.w };
+ QuaternionInvert(&eyeRenderPose);
+ Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
+ Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
+ -layer.eyeLayer.RenderPose[eye].Position.y,
+ -layer.eyeLayer.RenderPose[eye].Position.z);
+
+ Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
+ eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
+
+ eyeProjection = layer.eyeProjections[eye];
+}
+
+// Initialize Oculus device (returns true if success)
+static bool InitOculusDevice(void)
+{
+ bool oculusReady = false;
+
+ ovrResult result = ovr_Initialize(NULL);
+
+ if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
+ else
+ {
+ result = ovr_Create(&session, &luid);
+ if (OVR_FAILURE(result))
+ {
+ TraceLog(WARNING, "OVR: Could not create Oculus session");
+ ovr_Shutdown();
+ }
+ else
+ {
+ hmdDesc = ovr_GetHmdDesc(session);
+
+ TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
+ TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
+ TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
+ TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
+ //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
+ TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
+
+ // NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
+ // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
+
+ // Initialize Oculus Buffers
+ layer = InitOculusLayer(session);
+ buffer = LoadOculusBuffer(session, layer.width, layer.height);
+ mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
+ layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
+
+ // Recenter OVR tracking origin
+ ovr_RecenterTrackingOrigin(session);
+
+ oculusReady = true;
+ }
+ }
+
+ return oculusReady;
+}
+
+// Close Oculus device (and unload buffers)
+static void CloseOculusDevice(void)
+{
+ UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
+ UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
+
+ ovr_Destroy(session); // Free Oculus session data
+ ovr_Shutdown(); // Close Oculus device connection
+}
+
+// Update Oculus head position-orientation tracking
+static void UpdateOculusTracking(Camera *camera)
+{
+ frameIndex++;
+
+ ovrPosef eyePoses[2];
+ ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
+
+ layer.eyeLayer.RenderPose[0] = eyePoses[0];
+ layer.eyeLayer.RenderPose[1] = eyePoses[1];
+
+ // TODO: Update external camera with eyePoses data (position, orientation)
+ // NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
+ // it will be useful for the user to draw, lets say, billboards oriented to camera
+
+ // Get session status information
+ ovrSessionStatus sessionStatus;
+ ovr_GetSessionStatus(session, &sessionStatus);
+
+ if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
+ if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
+ //if (sessionStatus.HmdPresent) // HMD is present.
+ //if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
+ //if (sessionStatus.HmdMounted) // HMD is on the user's head.
+ //if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
+}
+
+// Setup Oculus buffers for drawing
+static void BeginOculusDrawing(void)
+{
+ GLuint currentTexId;
+ int currentIndex;
+
+ ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, &currentIndex);
+ ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, &currentTexId);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
+ //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
+}
+
+// Finish Oculus drawing and blit framebuffer to mirror
+static void EndOculusDrawing(void)
+{
+ // Unbind current framebuffer (Oculus buffer)
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+
+ ovr_CommitTextureSwapChain(session, buffer.textureChain);
+
+ ovrLayerHeader *layers = &layer.eyeLayer.Header;
+ ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
+
+ // Blit mirror texture to back buffer
+ BlitOculusMirror(session, mirror);
+}
+
+// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
+static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
+{
+ OculusBuffer buffer;
+ buffer.width = width;
+ buffer.height = height;
+
+ // Create OVR texture chain
+ ovrTextureSwapChainDesc desc = {};
+ desc.Type = ovrTexture_2D;
+ desc.ArraySize = 1;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = 1;
+ desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
+ desc.SampleCount = 1;
+ desc.StaticImage = ovrFalse;
+
+ ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
+
+ if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
+
+ int textureCount = 0;
+ ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
+
+ if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
+
+ for (int i = 0; i < textureCount; ++i)
+ {
+ GLuint chainTexId;
+ ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
+ glBindTexture(GL_TEXTURE_2D, chainTexId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ /*
+ // Setup framebuffer object (using depth texture)
+ glGenFramebuffers(1, &buffer.fboId);
+ glGenTextures(1, &buffer.depthId);
+ glBindTexture(GL_TEXTURE_2D, buffer.depthId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ */
+
+ // Setup framebuffer object (using depth renderbuffer)
+ glGenFramebuffers(1, &buffer.fboId);
+ glGenRenderbuffers(1, &buffer.depthId);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
+ glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+
+ return buffer;
+}
+
+// Unload texture required buffers
+static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
+{
+ if (buffer.textureChain)
+ {
+ ovr_DestroyTextureSwapChain(session, buffer.textureChain);
+ buffer.textureChain = NULL;
+ }
+
+ if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
+ if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
+}
+
+// Load Oculus mirror buffers
+static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
+{
+ OculusMirror mirror;
+ mirror.width = width;
+ mirror.height = height;
+
+ ovrMirrorTextureDesc mirrorDesc;
+ memset(&mirrorDesc, 0, sizeof(mirrorDesc));
+ mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
+ mirrorDesc.Width = mirror.width;
+ mirrorDesc.Height = mirror.height;
+
+ if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
+
+ glGenFramebuffers(1, &mirror.fboId);
+
+ return mirror;
+}
+
+// Unload Oculus mirror buffers
+static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
+{
+ if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
+ if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
+}
+
+// Copy Oculus screen buffer to mirror texture
+static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
+{
+ GLuint mirrorTextureId;
+
+ ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
+#if defined(GRAPHICS_API_OPENGL_33)
+ // NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
+ glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+#endif
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+}
+
+// Init Oculus layer (similar to photoshop)
+static OculusLayer InitOculusLayer(ovrSession session)
+{
+ OculusLayer layer = { 0 };
+
+ layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
+
+ memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
+ layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
+ layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
+
+ ovrEyeRenderDesc eyeRenderDescs[2];
+
+ for (int eye = 0; eye < 2; eye++)
+ {
+ eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
+ ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
+ layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
+
+ layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
+ layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
+
+ ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
+ layer.eyeLayer.Viewport[eye].Size = eyeSize;
+ layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
+ layer.eyeLayer.Viewport[eye].Pos.y = 0;
+
+ layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
+ layer.width += eyeSize.w;
+ }
+
+ return layer;
+}
+
+// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
+static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
+{
+ Matrix rmat;
+
+ rmat.m0 = ovrmat.M[0][0];
+ rmat.m1 = ovrmat.M[1][0];
+ rmat.m2 = ovrmat.M[2][0];
+ rmat.m3 = ovrmat.M[3][0];
+ rmat.m4 = ovrmat.M[0][1];
+ rmat.m5 = ovrmat.M[1][1];
+ rmat.m6 = ovrmat.M[2][1];
+ rmat.m7 = ovrmat.M[3][1];
+ rmat.m8 = ovrmat.M[0][2];
+ rmat.m9 = ovrmat.M[1][2];
+ rmat.m10 = ovrmat.M[2][2];
+ rmat.m11 = ovrmat.M[3][2];
+ rmat.m12 = ovrmat.M[0][3];
+ rmat.m13 = ovrmat.M[1][3];
+ rmat.m14 = ovrmat.M[2][3];
+ rmat.m15 = ovrmat.M[3][3];
+
+ MatrixTranspose(&rmat);
+
+ return rmat;
+}
+#endif
+
+// Output a trace log message
+// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
+static void TraceLog(int msgType, const char *text, ...)
+{
+ va_list args;
+ va_start(args, text);
+
+ switch (msgType)
+ {
+ case INFO: fprintf(stdout, "INFO: "); break;
+ case ERROR: fprintf(stdout, "ERROR: "); break;
+ case WARNING: fprintf(stdout, "WARNING: "); break;
+ case DEBUG: fprintf(stdout, "DEBUG: "); break;
+ default: break;
+ }
+
+ vfprintf(stdout, text, args);
+ fprintf(stdout, "\n");
+
+ va_end(args);
+
+ if (msgType == ERROR) exit(1);
+}
+
diff --git a/examples/textures/textures_particles_trail_blending.c b/examples/others/particles_trail_blending.c
index 0b47c790..0b47c790 100644
--- a/examples/textures/textures_particles_trail_blending.c
+++ b/examples/others/particles_trail_blending.c
diff --git a/examples/textures/resources/texture_formats/sonic.png b/examples/others/resources/formats/sonic.png
index 7a096847..7a096847 100644
--- a/examples/textures/resources/texture_formats/sonic.png
+++ b/examples/others/resources/formats/sonic.png
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_A1R5G5B5.dds b/examples/others/resources/formats/sonic_A1R5G5B5.dds
index 5e2347db..5e2347db 100644
--- a/examples/textures/resources/texture_formats/sonic_A1R5G5B5.dds
+++ b/examples/others/resources/formats/sonic_A1R5G5B5.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_A4R4G4B4.dds b/examples/others/resources/formats/sonic_A4R4G4B4.dds
index c5ccaf0c..c5ccaf0c 100644
--- a/examples/textures/resources/texture_formats/sonic_A4R4G4B4.dds
+++ b/examples/others/resources/formats/sonic_A4R4G4B4.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_A8R8G8B8.dds b/examples/others/resources/formats/sonic_A8R8G8B8.dds
index fb71b7be..fb71b7be 100644
--- a/examples/textures/resources/texture_formats/sonic_A8R8G8B8.dds
+++ b/examples/others/resources/formats/sonic_A8R8G8B8.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ASTC_4x4_ldr.astc b/examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc
index 9a98d9a0..9a98d9a0 100644
--- a/examples/textures/resources/texture_formats/sonic_ASTC_4x4_ldr.astc
+++ b/examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ASTC_8x8_ldr.astc b/examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc
index 360a264a..360a264a 100644
--- a/examples/textures/resources/texture_formats/sonic_ASTC_8x8_ldr.astc
+++ b/examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_DXT1_RGB.dds b/examples/others/resources/formats/sonic_DXT1_RGB.dds
index 9d0b4598..9d0b4598 100644
--- a/examples/textures/resources/texture_formats/sonic_DXT1_RGB.dds
+++ b/examples/others/resources/formats/sonic_DXT1_RGB.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_DXT1_RGBA.dds b/examples/others/resources/formats/sonic_DXT1_RGBA.dds
index 102bae7f..102bae7f 100644
--- a/examples/textures/resources/texture_formats/sonic_DXT1_RGBA.dds
+++ b/examples/others/resources/formats/sonic_DXT1_RGBA.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_DXT3_RGBA.dds b/examples/others/resources/formats/sonic_DXT3_RGBA.dds
index 46d965cb..46d965cb 100644
--- a/examples/textures/resources/texture_formats/sonic_DXT3_RGBA.dds
+++ b/examples/others/resources/formats/sonic_DXT3_RGBA.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_DXT5_RGBA.dds b/examples/others/resources/formats/sonic_DXT5_RGBA.dds
index b3a59a79..b3a59a79 100644
--- a/examples/textures/resources/texture_formats/sonic_DXT5_RGBA.dds
+++ b/examples/others/resources/formats/sonic_DXT5_RGBA.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC1_RGB.ktx b/examples/others/resources/formats/sonic_ETC1_RGB.ktx
index 66241b9d..66241b9d 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC1_RGB.ktx
+++ b/examples/others/resources/formats/sonic_ETC1_RGB.ktx
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC1_RGB.pkm b/examples/others/resources/formats/sonic_ETC1_RGB.pkm
index c6fc6df4..c6fc6df4 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC1_RGB.pkm
+++ b/examples/others/resources/formats/sonic_ETC1_RGB.pkm
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx
index b01812cb..b01812cb 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx
+++ b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm
index 61ac48ce..61ac48ce 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm
+++ b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm
index 61ac48ce..61ac48ce 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm
+++ b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_RGB.ktx b/examples/others/resources/formats/sonic_ETC2_RGB.ktx
index 7f1207f7..7f1207f7 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC2_RGB.ktx
+++ b/examples/others/resources/formats/sonic_ETC2_RGB.ktx
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_RGB.pkm b/examples/others/resources/formats/sonic_ETC2_RGB.pkm
index f290f019..f290f019 100644
--- a/examples/textures/resources/texture_formats/sonic_ETC2_RGB.pkm
+++ b/examples/others/resources/formats/sonic_ETC2_RGB.pkm
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_GRAYSCALE.pvr b/examples/others/resources/formats/sonic_GRAYSCALE.pvr
index d31e2651..d31e2651 100644
--- a/examples/textures/resources/texture_formats/sonic_GRAYSCALE.pvr
+++ b/examples/others/resources/formats/sonic_GRAYSCALE.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_L8A8.pvr b/examples/others/resources/formats/sonic_L8A8.pvr
index ccf5932e..ccf5932e 100644
--- a/examples/textures/resources/texture_formats/sonic_L8A8.pvr
+++ b/examples/others/resources/formats/sonic_L8A8.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGB.pvr b/examples/others/resources/formats/sonic_PVRT_RGB.pvr
index 22f3f66a..22f3f66a 100644
--- a/examples/textures/resources/texture_formats/sonic_PVRT_RGB.pvr
+++ b/examples/others/resources/formats/sonic_PVRT_RGB.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGBA.pvr b/examples/others/resources/formats/sonic_PVRT_RGBA.pvr
index feb9aeaf..feb9aeaf 100644
--- a/examples/textures/resources/texture_formats/sonic_PVRT_RGBA.pvr
+++ b/examples/others/resources/formats/sonic_PVRT_RGBA.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr b/examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr
index 9147e1bb..9147e1bb 100644
--- a/examples/textures/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr
+++ b/examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr b/examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr
index 2a8aea8c..2a8aea8c 100644
--- a/examples/textures/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr
+++ b/examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R4G4B4A4.pvr b/examples/others/resources/formats/sonic_R4G4B4A4.pvr
index 3f7368a3..3f7368a3 100644
--- a/examples/textures/resources/texture_formats/sonic_R4G4B4A4.pvr
+++ b/examples/others/resources/formats/sonic_R4G4B4A4.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R5G5B5A1.pvr b/examples/others/resources/formats/sonic_R5G5B5A1.pvr
index c7fa098d..c7fa098d 100644
--- a/examples/textures/resources/texture_formats/sonic_R5G5B5A1.pvr
+++ b/examples/others/resources/formats/sonic_R5G5B5A1.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R5G6B5.dds b/examples/others/resources/formats/sonic_R5G6B5.dds
index 217da954..217da954 100644
--- a/examples/textures/resources/texture_formats/sonic_R5G6B5.dds
+++ b/examples/others/resources/formats/sonic_R5G6B5.dds
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R5G6B5.pvr b/examples/others/resources/formats/sonic_R5G6B5.pvr
index 9bb8320e..9bb8320e 100644
--- a/examples/textures/resources/texture_formats/sonic_R5G6B5.pvr
+++ b/examples/others/resources/formats/sonic_R5G6B5.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R8G8B8.pvr b/examples/others/resources/formats/sonic_R8G8B8.pvr
index 072cf3ef..072cf3ef 100644
--- a/examples/textures/resources/texture_formats/sonic_R8G8B8.pvr
+++ b/examples/others/resources/formats/sonic_R8G8B8.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R8G8B8A8.pvr b/examples/others/resources/formats/sonic_R8G8B8A8.pvr
index f82534f9..f82534f9 100644
--- a/examples/textures/resources/texture_formats/sonic_R8G8B8A8.pvr
+++ b/examples/others/resources/formats/sonic_R8G8B8A8.pvr
Binary files differ
diff --git a/examples/textures/resources/texture_formats/sonic_R8G8B8A8.raw b/examples/others/resources/formats/sonic_R8G8B8A8.raw
index fc5858e7..fc5858e7 100644
--- a/examples/textures/resources/texture_formats/sonic_R8G8B8A8.raw
+++ b/examples/others/resources/formats/sonic_R8G8B8A8.raw
Binary files differ
diff --git a/examples/shaders/resources/shaders/glsl100/standard.fs b/examples/others/resources/shaders/glsl100/standard.fs
index fe604e2a..fe604e2a 100644
--- a/examples/shaders/resources/shaders/glsl100/standard.fs
+++ b/examples/others/resources/shaders/glsl100/standard.fs
diff --git a/examples/shaders/resources/shaders/glsl100/standard.vs b/examples/others/resources/shaders/glsl100/standard.vs
index 49c5a3eb..49c5a3eb 100644
--- a/examples/shaders/resources/shaders/glsl100/standard.vs
+++ b/examples/others/resources/shaders/glsl100/standard.vs
diff --git a/examples/shaders/resources/shaders/glsl330/standard.fs b/examples/others/resources/shaders/glsl330/standard.fs
index 0d461484..0d461484 100644
--- a/examples/shaders/resources/shaders/glsl330/standard.fs
+++ b/examples/others/resources/shaders/glsl330/standard.fs
diff --git a/examples/shaders/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs
index fc0a5ff4..fc0a5ff4 100644
--- a/examples/shaders/resources/shaders/glsl330/standard.vs
+++ b/examples/others/resources/shaders/glsl330/standard.vs
diff --git a/examples/others/rlgl_oculus_rift.c b/examples/others/rlgl_oculus_rift.c
deleted file mode 100644
index 30ef6f3b..00000000
--- a/examples/others/rlgl_oculus_rift.c
+++ /dev/null
@@ -1,393 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [rlgl] example - Oculus minimum sample
-*
-* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support,
-* OpenGL 1.1 does not support shaders but it can also be used.
-*
-* Compile rlgl module using:
-* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 -DRLGL_OCULUS_SUPPORT
-*
-* NOTE 1: rlgl module requires the following header-only files:
-* external/glad.h - OpenGL extensions loader (stripped to only required extensions)
-* shader_standard.h - Standard shader for materials and lighting
-* shader_distortion.h - Distortion shader for VR
-* raymath.h - Vector and matrix math functions
-*
-* NOTE 2: rlgl requires LibOVR (Oculus PC SDK) to support Oculus Rift CV1
-*
-* Compile example using:
-* gcc -o rlgl_oculus_rift.exe rlgl_oculus_rift.c rlgl.o -L. -lLibOVRRT32_1 -lglfw3 -lopengl32 -lgdi32 -std=c99
-*
-* NOTE: Example must be linked against LibOVRRT32_1.dll that comes with Oculus Rift runtime.
-*
-* This example has been created using raylib 1.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include <stdlib.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <GLFW/glfw3.h> // Windows/Context and inputs management
-
-#define RLGL_STANDALONE
-#include "rlgl.h" // rlgl library: OpenGL 1.1 immediate-mode style coding
-
-#define RED (Color){ 230, 41, 55, 255 } // Red
-#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
-#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Declaration
-//----------------------------------------------------------------------------------
-static void ErrorCallback(int error, const char* description);
-static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
-
-// Drawing functions (uses rlgl functionality)
-static void DrawGrid(int slices, float spacing);
-static void DrawCube(Vector3 position, float width, float height, float length, Color color);
-static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
-static void DrawRectangleV(Vector2 position, Vector2 size, Color color);
-
-//----------------------------------------------------------------------------------
-// Main Entry point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1080; // Mirror screen width (set to hmdDesc.Resolution.w/2)
- int screenHeight = 600; // Mirror screen height (set to hmdDesc.Resolution.h/2)
-
- // NOTE: Mirror screen size can be set to any desired resolution!
-
- // GLFW3 Initialization + OpenGL 3.3 Context + Extensions
- //--------------------------------------------------------
- glfwSetErrorCallback(ErrorCallback);
-
- if (!glfwInit())
- {
- TraceLog(WARNING, "GLFW3: Can not initialize GLFW");
- return 1;
- }
- else TraceLog(INFO, "GLFW3: GLFW initialized successfully");
-
- glfwWindowHint(GLFW_SAMPLES, 4);
- glfwWindowHint(GLFW_DEPTH_BITS, 16);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
-
- GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl oculus rift", NULL, NULL);
-
- if (!window)
- {
- glfwTerminate();
- return 2;
- }
- else TraceLog(INFO, "GLFW3: Window created successfully");
-
- glfwSetKeyCallback(window, KeyCallback);
-
- glfwMakeContextCurrent(window);
- glfwSwapInterval(0);
-
- // Load OpenGL 3.3 supported extensions
- rlglLoadExtensions(glfwGetProcAddress);
- //--------------------------------------------------------
-
- // Initialize OpenGL context (states and resources)
- rlglInit(screenWidth, screenHeight);
-
- rlClearColor(245, 245, 245, 255); // Define clear color
- rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
-
- // Define custom camera to initialize projection and view matrices
- Camera camera;
- camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
- // Initialize viewport and internal projection/modelview matrices
- rlViewport(0, 0, screenWidth, screenHeight);
- rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
- rlLoadIdentity(); // Reset current matrix (PROJECTION)
-
- // Setup perspective projection
- float aspect = (float)screenWidth/(float)screenHeight;
- double top = 0.01*tan(camera.fovy*PI/360.0);
- double right = top*aspect;
- rlFrustum(-right, right, -top, top, 0.01, 1000.0);
-
- rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
- rlLoadIdentity(); // Reset current matrix (MODELVIEW)
-
- // Setup Camera view
- Matrix cameraView = MatrixLookAt(camera.position, camera.target, camera.up);
- rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera)
-
- InitOculusDevice(); // Initialize Oculus Rift CV1
-
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!glfwWindowShouldClose(window))
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateOculusTracking(&camera);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginOculusDrawing();
-
- rlClearScreenBuffers(); // Clear current framebuffer(s)
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE);
- DrawGrid(10, 1.0f);
-
- // NOTE: Internal buffers drawing (3D data)
- rlglDraw();
-
- EndOculusDrawing();
-
- glfwSwapBuffers(window);
- glfwPollEvents();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseOculusDevice(); // Close Oculus device and clear resources
-
- rlglClose(); // Unload rlgl internal buffers and default shader/texture
-
- glfwDestroyWindow(window); // Close window
- glfwTerminate(); // Free GLFW3 resources
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Definitions
-//----------------------------------------------------------------------------------
-
-// GLFW3: Error callback
-static void ErrorCallback(int error, const char* description)
-{
- TraceLog(ERROR, description);
-}
-
-// GLFW3: Keyboard callback
-static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
-{
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- {
- glfwSetWindowShouldClose(window, GL_TRUE);
- }
-}
-
-// Draw rectangle using rlgl OpenGL 1.1 style coding (translated to OpenGL 3.3 internally)
-static void DrawRectangleV(Vector2 position, Vector2 size, Color color)
-{
- rlBegin(RL_TRIANGLES);
- rlColor4ub(color.r, color.g, color.b, color.a);
-
- rlVertex2i(position.x, position.y);
- rlVertex2i(position.x, position.y + size.y);
- rlVertex2i(position.x + size.x, position.y + size.y);
-
- rlVertex2i(position.x, position.y);
- rlVertex2i(position.x + size.x, position.y + size.y);
- rlVertex2i(position.x + size.x, position.y);
- rlEnd();
-}
-
-// Draw a grid centered at (0, 0, 0)
-static void DrawGrid(int slices, float spacing)
-{
- int halfSlices = slices / 2;
-
- rlBegin(RL_LINES);
- for(int i = -halfSlices; i <= halfSlices; i++)
- {
- if (i == 0)
- {
- rlColor3f(0.5f, 0.5f, 0.5f);
- rlColor3f(0.5f, 0.5f, 0.5f);
- rlColor3f(0.5f, 0.5f, 0.5f);
- rlColor3f(0.5f, 0.5f, 0.5f);
- }
- else
- {
- rlColor3f(0.75f, 0.75f, 0.75f);
- rlColor3f(0.75f, 0.75f, 0.75f);
- rlColor3f(0.75f, 0.75f, 0.75f);
- rlColor3f(0.75f, 0.75f, 0.75f);
- }
-
- rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing);
- rlVertex3f((float)i*spacing, 0.0f, (float)halfSlices*spacing);
-
- rlVertex3f((float)-halfSlices*spacing, 0.0f, (float)i*spacing);
- rlVertex3f((float)halfSlices*spacing, 0.0f, (float)i*spacing);
- }
- rlEnd();
-}
-
-// Draw cube
-// NOTE: Cube position is the center position
-void DrawCube(Vector3 position, float width, float height, float length, Color color)
-{
- float x = 0.0f;
- float y = 0.0f;
- float z = 0.0f;
-
- rlPushMatrix();
-
- // NOTE: Be careful! Function order matters (rotate -> scale -> translate)
- rlTranslatef(position.x, position.y, position.z);
- //rlScalef(2.0f, 2.0f, 2.0f);
- //rlRotatef(45, 0, 1, 0);
-
- rlBegin(RL_TRIANGLES);
- rlColor4ub(color.r, color.g, color.b, color.a);
-
- // Front Face -----------------------------------------------------
- rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
-
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
-
- // Back Face ------------------------------------------------------
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
-
- rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
-
- // Top Face -------------------------------------------------------
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Bottom Left
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right
-
- rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right
-
- // Bottom Face ----------------------------------------------------
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
- rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
-
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left
-
- // Right face -----------------------------------------------------
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
- rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left
-
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Left
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left
-
- // Left Face ------------------------------------------------------
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Right
-
- rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right
- rlEnd();
- rlPopMatrix();
-}
-
-// Draw cube wires
-void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
-{
- float x = 0.0f;
- float y = 0.0f;
- float z = 0.0f;
-
- rlPushMatrix();
-
- rlTranslatef(position.x, position.y, position.z);
- //rlRotatef(45, 0, 1, 0);
-
- rlBegin(RL_LINES);
- rlColor4ub(color.r, color.g, color.b, color.a);
-
- // Front Face -----------------------------------------------------
- // Bottom Line
- rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
-
- // Left Line
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right
-
- // Top Line
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
-
- // Right Line
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left
- rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left
-
- // Back Face ------------------------------------------------------
- // Bottom Line
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
-
- // Left Line
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right
- rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
-
- // Top Line
- rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
-
- // Right Line
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left
-
- // Top Face -------------------------------------------------------
- // Left Line
- rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left Front
- rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left Back
-
- // Right Line
- rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right Front
- rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Back
-
- // Bottom Face ---------------------------------------------------
- // Left Line
- rlVertex3f(x-width/2, y-height/2, z+length/2); // Top Left Front
- rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left Back
-
- // Right Line
- rlVertex3f(x+width/2, y-height/2, z+length/2); // Top Right Front
- rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right Back
- rlEnd();
- rlPopMatrix();
-} \ No newline at end of file
diff --git a/examples/shaders/shaders_standard_lighting.c b/examples/others/standard_lighting.c
index 16cd7ff6..14fda32e 100644
--- a/examples/shaders/shaders_standard_lighting.c
+++ b/examples/others/standard_lighting.c
@@ -101,7 +101,8 @@ int main()
Material material;// = LoadStandardMaterial();
- material.shader = LoadShader("resources/shaders/glsl330/standard.vs", "resources/shaders/glsl330/standard.fs");
+ material.shader = LoadShader("resources/shaders/glsl330/standard.vs",
+ "resources/shaders/glsl330/standard.fs");
// Try to get lights location points (if available)
GetShaderLightsLocations(material.shader);
diff --git a/examples/shaders/resources/model/lowpoly-tower.obj b/examples/shaders/resources/model/lowpoly-tower.obj
deleted file mode 100644
index ea03a9fc..00000000
--- a/examples/shaders/resources/model/lowpoly-tower.obj
+++ /dev/null
@@ -1,456 +0,0 @@
-# Blender v2.78 (sub 0) OBJ File: 'lowpoly-tower.blend'
-# www.blender.org
-o Grid
-v -4.000000 0.000000 4.000000
-v -2.327363 0.000000 4.654725
-v 0.000000 0.000000 4.654725
-v 2.327363 0.000000 4.654725
-v 4.000000 0.000000 4.000000
-v -4.654725 0.955085 2.327363
-v -2.000000 0.815050 2.000000
-v 0.000000 0.476341 2.423448
-v 2.000000 0.476341 2.000000
-v 4.654725 0.000000 2.327363
-v -4.654725 1.649076 0.000000
-v -2.423448 1.092402 0.000000
-v 2.423448 0.198579 0.000000
-v 4.654725 0.000000 0.000000
-v -4.654725 1.649076 -2.327363
-v -2.000000 1.092402 -2.000000
-v 0.000000 0.476341 -2.423448
-v 2.000000 -0.012791 -2.000000
-v 4.654725 0.000000 -2.612731
-v -4.000000 0.955085 -4.000000
-v -2.327363 0.955085 -4.654725
-v 0.000000 0.955085 -4.654725
-v 2.327363 0.000000 -4.654725
-v 4.000000 0.000000 -4.000000
-v 2.423448 0.682825 0.000000
-v 2.000000 0.565423 -2.000000
-v -4.654725 -0.020560 2.327363
-v -4.654725 0.000000 0.000000
-v -4.654725 0.000000 -2.327363
-v -4.000000 0.000000 -4.000000
-v -2.327363 0.000000 -4.654725
-v 0.000000 -0.020560 -4.654725
-v 0.000000 0.709880 -1.230535
-v -0.000000 7.395413 0.000000
-v 0.962071 0.709880 -0.767226
-v -0.533909 0.709880 1.108674
-v -1.199683 0.709880 0.273820
-v -0.962071 0.709880 -0.767226
-v 1.506076 0.859071 1.325337
-v 1.199683 0.709880 0.273820
-v 0.533909 0.709880 1.108674
-v 0.000000 1.875340 -1.177842
-v -0.000000 2.293973 -0.649884
-v -0.000000 4.365648 -0.627970
-v 0.000000 6.167194 -0.942957
-v 0.000000 6.232434 -1.708677
-v 1.335898 6.232434 -1.065343
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-v 0.508100 2.293973 -0.405196
-v 0.920874 1.875340 -0.734372
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-v -0.281974 2.293973 0.585526
-v -0.511047 1.875340 1.061199
-v -1.665837 6.232434 0.380217
-v -0.919314 6.167195 0.209828
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-v -0.633590 2.293973 0.144613
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-v -0.737233 6.167195 -0.587924
-v -0.490967 4.365648 -0.391533
-v -0.508100 2.293973 -0.405196
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-v 0.633590 2.293973 0.144613
-v 1.148311 1.875340 0.262095
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-v 0.272466 4.365648 0.565781
-v 0.281974 2.293973 0.585526
-v 0.511046 1.875340 1.061199
-v 0.000000 5.012550 -0.969733
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-v 0.420751 5.012550 0.873699
-vt 0.0523 0.5444
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-vn -0.0090 0.9904 -0.1379
-vn 0.2820 0.9576 0.0597
-vn -0.0000 0.9846 0.1749
-vn -0.0921 0.9772 -0.1913
-vn -0.1734 0.9794 0.1036
-s off
-f 1/1/1 7/2/1 6/3/1
-f 2/4/2 8/5/2 7/2/2
-f 4/6/3 8/5/3 3/7/3
-f 5/8/4 9/9/4 4/6/4
-f 6/3/5 12/10/5 11/11/5
-f 35/12/6 25/13/6 26/14/6
-f 7/2/7 37/15/7 12/10/7
-f 10/16/8 13/17/8 9/9/8
-f 12/10/9 15/18/9 11/11/9
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-f 13/17/11 19/21/11 18/22/11
-f 16/23/12 20/24/12 15/18/12
-f 17/19/13 21/25/13 16/23/13
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-f 26/14/15 24/28/15 23/26/15
-f 1/1/16 2/4/16 7/2/16
-f 2/4/3 3/7/3 8/5/3
-f 4/6/17 9/9/17 8/5/17
-f 5/8/18 10/16/18 9/9/18
-f 6/3/19 7/2/19 12/10/19
-f 25/13/20 39/29/20 9/9/20
-f 38/30/21 12/10/21 37/15/21
-f 10/16/22 14/31/22 13/17/22
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-f 8/5/24 36/32/24 7/2/24
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-f 13/17/22 14/31/22 19/21/22
-f 16/23/26 21/25/26 20/24/26
-f 17/19/27 22/27/27 21/25/27
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diff --git a/examples/shaders/resources/model/lowpoly-tower.png b/examples/shaders/resources/model/lowpoly-tower.png
deleted file mode 100644
index 7c9239e2..00000000
--- a/examples/shaders/resources/model/lowpoly-tower.png
+++ /dev/null
Binary files differ
diff --git a/examples/shaders/shaders_standard_lighting.png b/examples/shaders/shaders_standard_lighting.png
deleted file mode 100644
index 65efe47f..00000000
--- a/examples/shaders/shaders_standard_lighting.png
+++ /dev/null
Binary files differ
diff --git a/examples/text/resources/fonts/KAISG.ttf b/examples/text/resources/KAISG.ttf
index 04478b25..04478b25 100644
--- a/examples/text/resources/fonts/KAISG.ttf
+++ b/examples/text/resources/KAISG.ttf
Binary files differ
diff --git a/examples/text/resources/fonts/bmfont.fnt b/examples/text/resources/bmfont.fnt
index 372c2c88..372c2c88 100644
--- a/examples/text/resources/fonts/bmfont.fnt
+++ b/examples/text/resources/bmfont.fnt
diff --git a/examples/text/resources/fonts/bmfont.png b/examples/text/resources/bmfont.png
index 9d621594..9d621594 100644
--- a/examples/text/resources/fonts/bmfont.png
+++ b/examples/text/resources/bmfont.png
Binary files differ
diff --git a/examples/text/resources/fonts/custom_alagard.png b/examples/text/resources/custom_alagard.png
index c3eb63b7..c3eb63b7 100644
--- a/examples/text/resources/fonts/custom_alagard.png
+++ b/examples/text/resources/custom_alagard.png
Binary files differ
diff --git a/examples/text/resources/fonts/custom_jupiter_crash.png b/examples/text/resources/custom_jupiter_crash.png
index 451b591f..451b591f 100644
--- a/examples/text/resources/fonts/custom_jupiter_crash.png
+++ b/examples/text/resources/custom_jupiter_crash.png
Binary files differ
diff --git a/examples/text/resources/fonts/custom_mecha.png b/examples/text/resources/custom_mecha.png
index 59caab2c..59caab2c 100644
--- a/examples/text/resources/fonts/custom_mecha.png
+++ b/examples/text/resources/custom_mecha.png
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua.ttf b/examples/text/resources/pixantiqua.ttf
index e012875d..e012875d 100644
--- a/examples/text/resources/fonts/pixantiqua.ttf
+++ b/examples/text/resources/pixantiqua.ttf
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua_0.png b/examples/text/resources/pixantiqua_0.png
index 2aa2870f..2aa2870f 100644
--- a/examples/text/resources/fonts/pixantiqua_0.png
+++ b/examples/text/resources/pixantiqua_0.png
Binary files differ
diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c
index 4d060915..0778fd11 100644
--- a/examples/text/text_bmfont_ttf.c
+++ b/examples/text/text_bmfont_ttf.c
@@ -24,8 +24,8 @@ int main()
const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode)
- SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font
+ SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
+ SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
Vector2 fontPosition;
diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c
index 6fec3256..01561bec 100644
--- a/examples/text/text_bmfont_unordered.c
+++ b/examples/text/text_bmfont_unordered.c
@@ -25,7 +25,7 @@ int main()
const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
+ SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_font_select.png b/examples/text/text_font_select.png
deleted file mode 100644
index 65040df6..00000000
--- a/examples/text/text_font_select.png
+++ /dev/null
Binary files differ
diff --git a/examples/text/text_rbmf_fonts.c b/examples/text/text_rbmf_fonts.c
index cd5da1fe..f4778b45 100644
--- a/examples/text/text_rbmf_fonts.c
+++ b/examples/text/text_rbmf_fonts.c
@@ -85,10 +85,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- for (int i = 0; i < 8; i++)
- {
- UnloadSpriteFont(fonts[i]); // SpriteFont unloading
- }
+
+ // SpriteFonts unloading
+ for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_sprite_fonts.c b/examples/text/text_sprite_fonts.c
index bded266e..aefbfd1f 100644
--- a/examples/text/text_sprite_fonts.c
+++ b/examples/text/text_sprite_fonts.c
@@ -25,9 +25,9 @@ int main()
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
- SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
- SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
+ SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
+ SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
+ SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
Vector2 fontPosition1, fontPosition2, fontPosition3;
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c
index 4aa0bef4..4e490399 100644
--- a/examples/text/text_ttf_loading.c
+++ b/examples/text/text_ttf_loading.c
@@ -25,7 +25,7 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
+ SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
diff --git a/examples/textures/textures_formats_loading.png b/examples/textures/textures_formats_loading.png
deleted file mode 100644
index 6778080f..00000000
--- a/examples/textures/textures_formats_loading.png
+++ /dev/null
Binary files differ
diff --git a/examples/textures/textures_particles_trail_blending.png b/examples/textures/textures_particles_trail_blending.png
deleted file mode 100644
index b0c40fd2..00000000
--- a/examples/textures/textures_particles_trail_blending.png
+++ /dev/null
Binary files differ