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| author | Ray <raysan5@gmail.com> | 2019-03-29 20:54:45 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-03-29 20:54:45 +0100 |
| commit | 2217c04ecf426cc2011c864fa788354ffa1de307 (patch) | |
| tree | 9b7687c6e8358cccca2c703017c80c81e3c95f40 /examples | |
| parent | be6d237b9ebbe245de4384c17b84e75dab0f4981 (diff) | |
| download | raylib-2217c04ecf426cc2011c864fa788354ffa1de307.tar.gz raylib-2217c04ecf426cc2011c864fa788354ffa1de307.zip | |
Update standard_lighting.c
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/others/standard_lighting.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/others/standard_lighting.c b/examples/others/standard_lighting.c index 7034aa35..c37ae151 100644 --- a/examples/others/standard_lighting.c +++ b/examples/others/standard_lighting.c @@ -113,7 +113,7 @@ int main() material.maps[MAP_DIFFUSE].color = WHITE; material.maps[MAP_SPECULAR].color = WHITE; - model.material = material; // Apply material to model + model.materials[0] = material; // Apply material to model Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255}); spotLight->target = (Vector3){0.0f, 0.0f, 0.0f}; |
