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authorraysan5 <raysan5@gmail.com>2019-07-28 15:09:01 +0200
committerraysan5 <raysan5@gmail.com>2019-07-28 15:09:01 +0200
commit602d2a65dd628ea75801c79bfdf960b081696e34 (patch)
treea5a3eb31e93131abcc2280b8a6cba93b4a25ec61 /examples
parent879c874330e2946ca0dcce74a5dfbe852b4d1f4a (diff)
downloadraylib-602d2a65dd628ea75801c79bfdf960b081696e34.tar.gz
raylib-602d2a65dd628ea75801c79bfdf960b081696e34.zip
Reviewed new examples
Diffstat (limited to 'examples')
-rw-r--r--examples/core/core_scissor_test.c34
-rw-r--r--examples/core/core_scissor_test.pngbin0 -> 15348 bytes
-rw-r--r--examples/textures/textures_mouse_painting.c183
-rw-r--r--examples/textures/textures_mouse_painting.pngbin0 -> 20070 bytes
4 files changed, 132 insertions, 85 deletions
diff --git a/examples/core/core_scissor_test.c b/examples/core/core_scissor_test.c
index acc84202..55221330 100644
--- a/examples/core/core_scissor_test.c
+++ b/examples/core/core_scissor_test.c
@@ -5,6 +5,8 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
*
********************************************************************************************/
@@ -20,10 +22,10 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
- Rectangle scissorArea = { 0, 0, 300, 300};
+ Rectangle scissorArea = { 0, 0, 300, 300 };
bool scissorMode = true;
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -31,14 +33,11 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_S))
- {
- scissorMode = !scissorMode;
- }
+ if (IsKeyPressed(KEY_S)) scissorMode = !scissorMode;
// Centre the scissor area around the mouse position
- scissorArea.x = GetMouseX() - scissorArea.width / 2;
- scissorArea.y = GetMouseY() - scissorArea.height / 2;
+ scissorArea.x = GetMouseX() - scissorArea.width/2;
+ scissorArea.y = GetMouseY() - scissorArea.height/2;
//----------------------------------------------------------------------------------
// Draw
@@ -47,22 +46,17 @@ int main(void)
ClearBackground(RAYWHITE);
- if (scissorMode)
- {
- BeginScissorMode(scissorArea.x, scissorArea.y, scissorArea.width, scissorArea.height);
- }
+ if (scissorMode) BeginScissorMode(scissorArea.x, scissorArea.y, scissorArea.width, scissorArea.height);
- DrawRectangle(80, 45, 640, 360, RED);
- DrawRectangleLines(80, 45, 640, 360, BLACK);
+ // Draw full screen rectangle and some text
+ // NOTE: Only part defined by scissor area will be rendered
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RED);
DrawText("Move the mouse around to reveal this text!", 190, 200, 20, LIGHTGRAY);
- if (scissorMode)
- {
- EndScissorMode();
- }
+ if (scissorMode) EndScissorMode();
- DrawRectangleLinesEx(scissorArea, 2, BLACK);
- DrawText("Press s to toggle scissor test", 10, 10, 20, DARKGRAY);
+ DrawRectangleLinesEx(scissorArea, 1, BLACK);
+ DrawText("Press S to toggle scissor test", 10, 10, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/examples/core/core_scissor_test.png b/examples/core/core_scissor_test.png
new file mode 100644
index 00000000..194872bb
--- /dev/null
+++ b/examples/core/core_scissor_test.png
Binary files differ
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
index 401f102d..24bcce68 100644
--- a/examples/textures/textures_mouse_painting.c
+++ b/examples/textures/textures_mouse_painting.c
@@ -5,13 +5,15 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
-#define MAX_COLORS_COUNT 21 // Number of colors available
+#define MAX_COLORS_COUNT 23 // Number of colors available
int main(void)
{
@@ -20,116 +22,167 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight,
- "raylib [textures] example - texture painting");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting");
- // Different colours to choose from
+ // Colours to choose from
Color colors[MAX_COLORS_COUNT] = {
- DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
- GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN,
- LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE};
-
- const char *colorNames[MAX_COLORS_COUNT] = {
- "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
- "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE",
- "VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN",
- "SKYBLUE", "PURPLE", "BEIGE"};
+ RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN,
+ SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN,
+ LIGHTGRAY, GRAY, DARKGRAY, BLACK };
+
+ // Define colorsRecs data (for every rectangle)
+ Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 };
+
+ for (int i = 0; i < MAX_COLORS_COUNT; i++)
+ {
+ colorsRecs[i].x = 10 + 30*i + 2*i;
+ colorsRecs[i].y = 10;
+ colorsRecs[i].width = 30;
+ colorsRecs[i].height = 30;
+ }
- int colorState = 0;
+ int colorSelected = 0;
+ int colorSelectedPrev = colorSelected;
+ int colorMouseHover = 0;
int brushSize = 20;
+
+ Rectangle btnSaveRec = { 750, 10, 40, 30 };
+ bool btnSaveMouseHover = false;
// Create a RenderTexture2D to use as a canvas
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
- Color clearColor = RAYWHITE;
+ // Clear render texture before entering the game loop
BeginTextureMode(target);
- ClearBackground(clearColor);
+ ClearBackground(colors[0]);
EndTextureMode();
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(120); // Set our game to run at 120 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
+ Vector2 mousePos = GetMousePosition();
+
// Switch between colors
- if (IsKeyPressed(KEY_RIGHT))
- colorState++;
- else if (IsKeyPressed(KEY_LEFT))
- colorState--;
-
- if (colorState >= MAX_COLORS_COUNT)
- colorState = 0;
- else if (colorState < 0)
- colorState = MAX_COLORS_COUNT - 1;
-
- brushSize += GetMouseWheelMove() * 5;
- if (brushSize < 0)
- brushSize = 0;
- if (brushSize > 50)
- brushSize = 50;
-
- Vector2 position = GetMousePosition();
-
- if (IsKeyPressed(KEY_C)) {
+ if (IsKeyPressed(KEY_RIGHT)) colorSelected++;
+ else if (IsKeyPressed(KEY_LEFT)) colorSelected--;
+ else if (IsKeyPressed(KEY_UP)) colorSelected -= 3;
+ else if (IsKeyPressed(KEY_DOWN)) colorSelected += 3;
+
+ for (int i = 0; i < MAX_COLORS_COUNT; i++)
+ {
+ if (CheckCollisionPointRec(mousePos, colorsRecs[i]))
+ {
+ colorMouseHover = i;
+ break;
+ }
+ else colorMouseHover = -1;
+ }
+
+ if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ colorSelected = colorMouseHover;
+ colorSelectedPrev = colorSelected;
+ }
+
+ if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1;
+ else if (colorSelected < 0) colorSelected = 0;
+
+ // Change brush size
+ brushSize += GetMouseWheelMove()*5;
+ if (brushSize < 2) brushSize = 2;
+ if (brushSize > 50) brushSize = 50;
+
+ if (IsKeyPressed(KEY_C))
+ {
+ // Clear render texture to clear color
BeginTextureMode(target);
- ClearBackground(RAYWHITE);
+ ClearBackground(colors[0]);
EndTextureMode();
}
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
- TraceLog(LOG_INFO, "Painting x: %f y: %f", position.x, position.y);
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ // Paint circle into render texture
+ // NOTE: To avoid discontinuous circles, we could store
+ // previous-next mouse points and just draw a line using brush size
BeginTextureMode(target);
- DrawCircle(position.x, position.y, brushSize, colors[colorState]);
+ if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
EndTextureMode();
}
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
- TraceLog(LOG_INFO, "Erasing x: %f y: %f", position.x, position.y);
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
+ {
+ colorSelected = 0;
+
+ // Erase circle from render texture
BeginTextureMode(target);
- DrawCircle(position.x, position.y, brushSize, clearColor);
+ if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
EndTextureMode();
}
-
- if (IsKeyPressed(KEY_S)) {
- TakeScreenshot("textures_mouse_painting.png");
- }
+ else colorSelected = colorSelectedPrev;
+
+ // Check mouse hover save button
+ if (CheckCollisionPointRec(mousePos, btnSaveRec)) btnSaveMouseHover = true;
+ else btnSaveMouseHover = false;
+
+ // Image saving logic
+ // NOTE: Saving painted texture to a default named image
+ if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) || IsKeyPressed(KEY_S))
+ {
+ Image image = GetTextureData(target.texture);
+ ImageFlipVertical(&image);
+ ExportImage(image, "my_amazing_texture_painting.png");
+ UnloadImage(image);
+ }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
-
- // NOTE: Render texture must be y-flipped due to default OpenGL coordinates
- // (left-bottom)
- DrawTextureRec(target.texture, (Rectangle){0, 0, target.texture.width, -target.texture.height}, (Vector2){0, 0}, WHITE);
+ ClearBackground(RAYWHITE);
- // Draw 2d shapes and text over drawn texture
- DrawRectangle(0, 9, 380, 60, Fade(LIGHTGRAY, 0.7f));
+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
- DrawText("COLOR:", 10, 15, 20, BLACK);
- DrawText(colorNames[colorState], 130, 15, 20, RED);
- DrawText("< >", 340, 10, 30, DARKBLUE);
+ // Draw drawing circle for reference
+ if (mousePos.y > 50)
+ {
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
+ else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
+ }
+
+ // Draw top panel
+ DrawRectangle(0, 0, GetScreenWidth(), 50, RAYWHITE);
+ DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY);
- DrawText("Size:", 10, 40, 20, BLACK);
- DrawText(FormatText("%i", brushSize), 130, 40, 20, RED);
+ // Draw color selection rectangles
+ for (int i = 0; i < MAX_COLORS_COUNT; i++) DrawRectangleRec(colorsRecs[i], colors[i]);
+ DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY);
- DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorState]);
+ if (colorMouseHover >= 0) DrawRectangleRec(colorsRecs[colorMouseHover], Fade(WHITE, 0.6f));
- DrawFPS(700, 15);
+ DrawRectangleLinesEx((Rectangle){ colorsRecs[colorSelected].x - 2, colorsRecs[colorSelected].y - 2,
+ colorsRecs[colorSelected].width + 4, colorsRecs[colorSelected].height + 4 }, 2, BLACK);
+ // Draw save image button
+ DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover? RED : BLACK);
+ DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover? RED : BLACK);
+
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadRenderTexture(target);
- CloseWindow(); // Close window and OpenGL context
+ UnloadRenderTexture(target); // Unload render texture
+
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/examples/textures/textures_mouse_painting.png b/examples/textures/textures_mouse_painting.png
new file mode 100644
index 00000000..a3dec5da
--- /dev/null
+++ b/examples/textures/textures_mouse_painting.png
Binary files differ