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authorJoão Coelho <jotac0@users.noreply.github.com>2019-08-02 14:16:43 +0100
committerRay <raysan5@gmail.com>2019-08-02 15:16:43 +0200
commit68ffbc06c74b717946d1bcb3a7e433d5fb859c85 (patch)
treef6740396faf2fd7b9f161a3ff15301f08932b1e3 /examples
parentf81cb1a252426727bb0723db0e1beb785ece4d78 (diff)
downloadraylib-68ffbc06c74b717946d1bcb3a7e433d5fb859c85.tar.gz
raylib-68ffbc06c74b717946d1bcb3a7e433d5fb859c85.zip
explained a bit more the core_window_letterbox example (#925)
Diffstat (limited to 'examples')
-rw-r--r--examples/core/core_window_letterbox.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c
index 7ee1a832..fe67fe0a 100644
--- a/examples/core/core_window_letterbox.c
+++ b/examples/core/core_window_letterbox.c
@@ -29,7 +29,7 @@ int main(void)
int gameScreenWidth = 640;
int gameScreenHeight = 480;
- // Render texture initialization
+ // Render texture initialization, used to hold the rendering result so we can easily resize it
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
@@ -59,7 +59,7 @@ int main(void)
BeginDrawing();
ClearBackground(BLACK);
- // Draw everything in the render texture
+ // Draw everything in the render texture, note this will not be rendered on screen, yet
BeginTextureMode(target);
ClearBackground(RAYWHITE); // Clear render texture background color