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| author | Ray <raysan5@gmail.com> | 2017-06-29 16:31:40 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-29 16:31:40 +0200 |
| commit | 83b4b13a2ce96ab27ddf0d024563c131da3e549a (patch) | |
| tree | 412402ada335f5f920abdc18f868572cd13fafc5 /examples | |
| parent | 495b6d8883135bf00c01c97ce743616c437bbbe9 (diff) | |
| parent | 056a494baf3b4c450e734967c033919facfdec5c (diff) | |
| download | raylib-83b4b13a2ce96ab27ddf0d024563c131da3e549a.tar.gz raylib-83b4b13a2ce96ab27ddf0d024563c131da3e549a.zip | |
Merge pull request #314 from nounoursheureux/develop
Fix some typos (lenght -> length)
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/others/standard_lighting.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/others/standard_lighting.c b/examples/others/standard_lighting.c index 14fda32e..a7f634e2 100644 --- a/examples/others/standard_lighting.c +++ b/examples/others/standard_lighting.c @@ -69,7 +69,7 @@ static void GetShaderLightsLocations(Shader shader); // Get shader locations static void SetShaderLightsValues(Shader shader); // Set shader uniform values for lights // Vector3 math functions -static float VectorLength(const Vector3 v); // Calculate vector lenght +static float VectorLength(const Vector3 v); // Calculate vector length static void VectorNormalize(Vector3 *v); // Normalize provided vector static Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors @@ -444,7 +444,7 @@ static void SetShaderLightsValues(Shader shader) } } -// Calculate vector lenght +// Calculate vector length float VectorLength(const Vector3 v) { float length; |
