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| author | Ray <raysan5@gmail.com> | 2019-06-29 11:26:08 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-06-29 11:26:08 +0200 |
| commit | 892813de76ce62357c1d41da6727dd7bbd93c8f3 (patch) | |
| tree | 5b4f97371319c795fea7e0feca2dfd6521516274 /examples | |
| parent | 83a4eb08525c25026dbf16211ef083a46745867f (diff) | |
| download | raylib-892813de76ce62357c1d41da6727dd7bbd93c8f3.tar.gz raylib-892813de76ce62357c1d41da6727dd7bbd93c8f3.zip | |
Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/audio/audio_multichannel_sound.c | 82 |
1 files changed, 33 insertions, 49 deletions
diff --git a/examples/audio/audio_multichannel_sound.c b/examples/audio/audio_multichannel_sound.c index 42c71704..f3db341e 100644 --- a/examples/audio/audio_multichannel_sound.c +++ b/examples/audio/audio_multichannel_sound.c @@ -1,25 +1,17 @@ - -/* -* This example was coded to demonstrate multi channel audio changes added to raylib +/******************************************************************************************* +* +* raylib [audio] example - Multichannel sound playing * -* This example has been created using raylib (www.raylib.com) +* This example has been created using raylib 2.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* This example Copyright (c) 2018 Chris Camacho (codifies) http://bedroomcoders.co.uk/captcha/ +* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) * -* THIS EXAMPLE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR -* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -* OTHER DEALINGS IN THE SOFTWARE. +* Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) * -* This example may be freely redistributed. -*/ +********************************************************************************************/ #include "raylib.h" -#include <stdio.h> // sprintf int main(void) { @@ -28,69 +20,65 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] abuse!"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing"); InitAudioDevice(); // Initialize audio device Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file - - - //InitPlayBufferPool(); - - - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- + int frame = 0; - // Main game loop - // old system still works alongside - SetSoundVolume(fxWav, 0.2); // effects all mutltiplay replay (really annoying sound!!!) + SetSoundVolume(fxWav, 0.2); PlaySound(fxOgg); bool inhibitWav = false; bool inhibitOgg = false; int maxFrame = 60; - int numberPlaying = 0; + + int soundsCounter = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- frame++; - if (IsKeyDown(KEY_ENTER)) { inhibitWav=true; } else { inhibitWav=false; } - if (IsKeyDown(KEY_SPACE)) { inhibitOgg=true; } else { inhibitOgg=false; } + if (IsKeyDown(KEY_ENTER)) inhibitWav = !inhibitWav; + if (IsKeyDown(KEY_SPACE)) inhibitOgg = !inhibitOgg; - // deliberatly hammer the play pool to see what dropping old - // pool entries sounds like.... - if (frame % 5==0) { - if (!inhibitWav) PlaySoundEx(fxWav); + // Deliberatly hammer the play pool to see what dropping old pool entries sounds like.... + if ((frame%5) == 0) + { + if (!inhibitWav) PlaySoundMulti(fxWav); } - if (frame==maxFrame) { - if (!inhibitOgg) PlaySoundEx(fxOgg); - frame=0; + + if (frame == maxFrame) + { + if (!inhibitOgg) PlaySoundMulti(fxOgg); + + frame = 0; maxFrame = GetRandomValue(6,12); } - numberPlaying = ConcurrentPlayChannels(); - + soundsCounter = GetSoundsPlaying(); //---------------------------------------------------------------------------------- - // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); - char msg[1024]; - DrawText("multichannel sound abuse!", 200, 180, 20, LIGHTGRAY); + + DrawText("Multichannel sound abuse!", 200, 180, 20, LIGHTGRAY); DrawText("Space to inhibit new ogg triggering", 200, 200, 20, LIGHTGRAY); DrawText("Enter to inhibit new wav triggering", 200, 220, 20, LIGHTGRAY); - sprintf(msg,"concurrently playing %i", numberPlaying); - DrawText(msg, 200, 280, 20, LIGHTGRAY); + DrawText(FormatText("Number of concurrentsounds: %i", soundsCounter), 200, 280, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- @@ -98,11 +86,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - - - // you MUST stop the buffer pool before unloading - // any Sounds it might have used... - StopPlayBufferPool(); + StopSoundMulti(); // We must stop the buffer pool before unloading UnloadSound(fxWav); // Unload sound data UnloadSound(fxOgg); // Unload sound data |
