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authorPablo Marcos Oltra <pablo.marcos.oltra@gmail.com>2018-07-29 13:09:30 +0200
committerPablo Marcos Oltra <pablo.marcos.oltra@gmail.com>2018-07-29 21:32:39 +0200
commit907e27ef4e7a4220142e9e7ccfe711ae86dd6a4e (patch)
tree1829443c7f811914d75a626aa1b60c657a4b76a4 /examples
parente82505b873370b8f3a914a079062c21e64353210 (diff)
downloadraylib-907e27ef4e7a4220142e9e7ccfe711ae86dd6a4e.tar.gz
raylib-907e27ef4e7a4220142e9e7ccfe711ae86dd6a4e.zip
Fix Physac examples to be run without creating new thread
Diffstat (limited to 'examples')
-rw-r--r--examples/physac/physics_demo.c6
-rw-r--r--examples/physac/physics_friction.c4
-rw-r--r--examples/physac/physics_movement.c4
-rw-r--r--examples/physac/physics_restitution.c4
-rw-r--r--examples/physac/physics_shatter.c7
5 files changed, 19 insertions, 6 deletions
diff --git a/examples/physac/physics_demo.c b/examples/physac/physics_demo.c
index 273b9931..d417efec 100644
--- a/examples/physac/physics_demo.c
+++ b/examples/physac/physics_demo.c
@@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
+#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
@@ -54,6 +55,8 @@ int main()
// Update
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset async
+ RunPhysicsStep();
+
if (needsReset)
{
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
@@ -61,6 +64,8 @@ int main()
circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
circle->enabled = false;
+
+ needsReset = false;
}
// Reset physics input
@@ -134,4 +139,3 @@ int main()
return 0;
}
-
diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c
index b4cc571d..99491eeb 100644
--- a/examples/physac/physics_friction.c
+++ b/examples/physac/physics_friction.c
@@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
+#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
@@ -71,6 +72,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
+ RunPhysicsStep();
+
if (IsKeyPressed('R')) // Reset physics input
{
// Reset dynamic physics bodies position, velocity and rotation
@@ -141,4 +144,3 @@ int main()
return 0;
}
-
diff --git a/examples/physac/physics_movement.c b/examples/physac/physics_movement.c
index 3ca69671..4c4f259f 100644
--- a/examples/physac/physics_movement.c
+++ b/examples/physac/physics_movement.c
@@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
+#define PHYSAC_NO_THREADS
#include "physac.h"
#define VELOCITY 0.5f
@@ -64,6 +65,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
+ RunPhysicsStep();
+
if (IsKeyPressed('R')) // Reset physics input
{
// Reset movement physics body position, velocity and rotation
@@ -127,4 +130,3 @@ int main()
return 0;
}
-
diff --git a/examples/physac/physics_restitution.c b/examples/physac/physics_restitution.c
index 8e26c93f..d2ec49db 100644
--- a/examples/physac/physics_restitution.c
+++ b/examples/physac/physics_restitution.c
@@ -17,6 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
+#define PHYSAC_NO_THREADS
#include "physac.h"
int main()
@@ -57,6 +58,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
+ RunPhysicsStep();
+
if (IsKeyPressed('R')) // Reset physics input
{
// Reset circles physics bodies position and velocity
@@ -120,4 +123,3 @@ int main()
return 0;
}
-
diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c
index e34d6cec..17f9bfc2 100644
--- a/examples/physac/physics_shatter.c
+++ b/examples/physac/physics_shatter.c
@@ -17,7 +17,8 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
-#include "physac.h"
+#define PHYSAC_NO_THREADS
+#include "physac.h"
int main()
{
@@ -48,12 +49,15 @@ int main()
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
+ RunPhysicsStep();
+
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset asynchronous
if (needsReset)
{
// Create random polygon physics body to shatter
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
+ needsReset = false;
}
if (IsKeyPressed('R')) // Reset physics input
@@ -118,4 +122,3 @@ int main()
return 0;
}
-