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authorraysan5 <raysan5@gmail.com>2017-07-21 10:42:57 +0200
committerraysan5 <raysan5@gmail.com>2017-07-21 10:42:57 +0200
commit980d9d4cd4ab941afc53bf8a83ea2a18d28ee4e2 (patch)
treea8247bbd4ecc5e32b9e5fca91b1d8d8970b0d834 /examples
parent84aff31973667e6bec29915d60971f9a5bb02a44 (diff)
downloadraylib-980d9d4cd4ab941afc53bf8a83ea2a18d28ee4e2.tar.gz
raylib-980d9d4cd4ab941afc53bf8a83ea2a18d28ee4e2.zip
rlgl usable as standalone library
Diffstat (limited to 'examples')
-rw-r--r--examples/others/rlgl_standalone.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c
index 70cffee1..5de77bc2 100644
--- a/examples/others/rlgl_standalone.c
+++ b/examples/others/rlgl_standalone.c
@@ -91,7 +91,7 @@ int main(void)
glfwSwapInterval(1);
// Load OpenGL 3.3 supported extensions
- rlglLoadExtensions(glfwGetProcAddress);
+ rlLoadExtensions(glfwGetProcAddress);
//--------------------------------------------------------
// Initialize OpenGL context (states and resources)
@@ -130,7 +130,7 @@ int main(void)
rlClearScreenBuffers(); // Clear current framebuffer
// Calculate projection matrix (from perspective) and view matrix from camera look at
- Matrix matProj = MatrixPerspective(camera.fovy, (double)screenWidth/(double)screenHeight, 0.01, 1000.0);
+ Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, (double)screenWidth/(double)screenHeight, 0.01, 1000.0);
MatrixTranspose(&matProj);
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);