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authorAhmad Fatoum <ahmad@a3f.at>2018-05-21 00:58:49 +0200
committerAhmad Fatoum <ahmad@a3f.at>2018-05-21 01:17:13 +0200
commitbd2300fed34b458e4a419a486019afccf2ab39b1 (patch)
tree249680970621564360684968da7396fe8d9c11cb /examples
parentad8509732ca2a235c1735fae739577a59e17cf1c (diff)
downloadraylib-bd2300fed34b458e4a419a486019afccf2ab39b1.tar.gz
raylib-bd2300fed34b458e4a419a486019afccf2ab39b1.zip
CMake+Android: Skip tests with SetCameraMode
src/core.c does explicitly skip including <camera.h> on Android and tests fail. Therefore skip these failing tests. Closes #507.
Diffstat (limited to 'examples')
-rw-r--r--examples/CMakeLists.txt23
1 files changed, 23 insertions, 0 deletions
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index ae882444..fd65a74b 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -40,6 +40,29 @@ if(NOT HAVE_OCULUS_CAPI)
endif()
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
+if(${PLATFORM} MATCHES "Android")
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
+
+endif()
+
# Do each example
foreach(example_source ${example_sources})