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| author | Ahmad Fatoum <ahmad@a3f.at> | 2018-05-21 01:27:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-21 01:27:17 +0200 |
| commit | cea78e4fc16a317ef7ffd7dd537c8b47f77dca57 (patch) | |
| tree | 249680970621564360684968da7396fe8d9c11cb /examples | |
| parent | a752092055ca7c6c3d9d2b74d6ab212db14d0909 (diff) | |
| parent | bd2300fed34b458e4a419a486019afccf2ab39b1 (diff) | |
| download | raylib-cea78e4fc16a317ef7ffd7dd537c8b47f77dca57.tar.gz raylib-cea78e4fc16a317ef7ffd7dd537c8b47f77dca57.zip | |
Travis CI: Test Android configuration (#546)
I don't know if this actually works, but it compiles, which is good enough for CI.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/CMakeLists.txt | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index 1f05d529..fd65a74b 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -1,7 +1,7 @@ # Setup the project and settings project(examples) -include("../utils.cmake") +include("../cmake/utils.cmake") # Make sure raylib has been built # TODO `build` directory should maybe be something else... @@ -40,6 +40,29 @@ if(NOT HAVE_OCULUS_CAPI) endif() list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) +if(${PLATFORM} MATCHES "Android") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) + +endif() + # Do each example foreach(example_source ${example_sources}) |
