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authorAhmad Fatoum <ahmad@a3f.at>2018-05-21 01:27:17 +0200
committerGitHub <noreply@github.com>2018-05-21 01:27:17 +0200
commitcea78e4fc16a317ef7ffd7dd537c8b47f77dca57 (patch)
tree249680970621564360684968da7396fe8d9c11cb /examples
parenta752092055ca7c6c3d9d2b74d6ab212db14d0909 (diff)
parentbd2300fed34b458e4a419a486019afccf2ab39b1 (diff)
downloadraylib-cea78e4fc16a317ef7ffd7dd537c8b47f77dca57.tar.gz
raylib-cea78e4fc16a317ef7ffd7dd537c8b47f77dca57.zip
Travis CI: Test Android configuration (#546)
I don't know if this actually works, but it compiles, which is good enough for CI.
Diffstat (limited to 'examples')
-rw-r--r--examples/CMakeLists.txt25
1 files changed, 24 insertions, 1 deletions
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index 1f05d529..fd65a74b 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -1,7 +1,7 @@
# Setup the project and settings
project(examples)
-include("../utils.cmake")
+include("../cmake/utils.cmake")
# Make sure raylib has been built
# TODO `build` directory should maybe be something else...
@@ -40,6 +40,29 @@ if(NOT HAVE_OCULUS_CAPI)
endif()
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
+if(${PLATFORM} MATCHES "Android")
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
+
+endif()
+
# Do each example
foreach(example_source ${example_sources})