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authorRay <raysan5@gmail.com>2019-06-06 23:52:53 +0200
committerRay <raysan5@gmail.com>2019-06-06 23:52:53 +0200
commitdee602464bcf17d6be6e0bbe215ed79140d11a8f (patch)
treed04d625a5cd54760f4f3bae0faea46cadb5d853e /examples
parentbaf225dc01250bb5c2918b854c24c6e45ccdea4d (diff)
parente1f3f84e84c3f3b8cb831791b8400e50340e4064 (diff)
downloadraylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.tar.gz
raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_animation.c4
-rw-r--r--examples/models/models_waving_cubes.c112
-rw-r--r--examples/models/models_waving_cubes.pngbin0 -> 37712 bytes
-rw-r--r--examples/text/resources/pixantiqua.fnt2
-rw-r--r--examples/text/resources/pixantiqua.png (renamed from examples/text/resources/pixantiqua_0.png)bin4531 -> 4531 bytes
5 files changed, 116 insertions, 2 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index 294b07a5..7f38b7f5 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -5,7 +5,9 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2019 Ramon Santamaria (@raysan5) and @culacant
+* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c
new file mode 100644
index 00000000..f6309bd6
--- /dev/null
+++ b/examples/models/models_waving_cubes.c
@@ -0,0 +1,112 @@
+/*******************************************************************************************
+*
+* raylib [models] example - Waving cubes
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <math.h>
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes");
+
+ // Initialize the camera
+ Camera3D camera = { 0 };
+ camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 70.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+
+ // Specify the amount of blocks in each direction
+ const int numBlocks = 15;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ double time = GetTime();
+
+ // Calculate time scale for cube position and size
+ float scale = (2.0f + (float)sin(time))*0.7f;
+
+ // Move camera around the scene
+ double cameraTime = time*0.3;
+ camera.position.x = (float)cos(cameraTime)*40.0f;
+ camera.position.z = (float)sin(cameraTime)*40.0f;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawGrid(10, 5.0f);
+
+ for (int x = 0; x < numBlocks; x++)
+ {
+ for (int y = 0; y < numBlocks; y++)
+ {
+ for (int z = 0; z < numBlocks; z++)
+ {
+ // Scale of the blocks depends on x/y/z positions
+ float blockScale = (x + y + z)/30.0f;
+
+ // Scatter makes the waving effect by adding blockScale over time
+ float scatter = sinf(blockScale*20.0f + (float)(time*4.0f));
+
+ // Calculate the cube position
+ Vector3 cubePos = {
+ (float)(x - numBlocks/2)*(scale*3.0f) + scatter,
+ (float)(y - numBlocks/2)*(scale*2.0f) + scatter,
+ (float)(z - numBlocks/2)*(scale*3.0f) + scatter
+ };
+
+ // Pick a color with a hue depending on cube position for the rainbow color effect
+ Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z)*18)%360), 0.75f, 0.9f });
+
+ // Calculate cube size
+ float cubeSize = (2.4f - scale)*blockScale;
+
+ // And finally, draw the cube!
+ DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor);
+ }
+ }
+ }
+
+ EndMode3D();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/models/models_waving_cubes.png b/examples/models/models_waving_cubes.png
new file mode 100644
index 00000000..37a1761e
--- /dev/null
+++ b/examples/models/models_waving_cubes.png
Binary files differ
diff --git a/examples/text/resources/pixantiqua.fnt b/examples/text/resources/pixantiqua.fnt
index 971b9b0b..fd9f9dbb 100644
--- a/examples/text/resources/pixantiqua.fnt
+++ b/examples/text/resources/pixantiqua.fnt
@@ -1,6 +1,6 @@
info face="PixAntiqua" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=2,2,2,2 spacing=2,2 outline=0
common lineHeight=32 base=27 scaleW=512 scaleH=512 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
-page id=0 file="pixantiqua_0.png"
+page id=0 file="pixantiqua.png"
chars count=184
char id=32 x=9 y=304 width=7 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
char id=33 x=391 y=266 width=11 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
diff --git a/examples/text/resources/pixantiqua_0.png b/examples/text/resources/pixantiqua.png
index 2aa2870f..2aa2870f 100644
--- a/examples/text/resources/pixantiqua_0.png
+++ b/examples/text/resources/pixantiqua.png
Binary files differ