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| author | raysan5 <raysan5@gmail.com> | 2017-07-17 12:02:46 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-07-17 12:02:46 +0200 |
| commit | e893f3629e85ec018955d188916c00c3c07c44c0 (patch) | |
| tree | 35f8675d22cdd8ca69e00c15dd8b3893c0855504 /examples | |
| parent | 6546474fa45234ed0a84f62be705d9a9aee43079 (diff) | |
| download | raylib-e893f3629e85ec018955d188916c00c3c07c44c0.tar.gz raylib-e893f3629e85ec018955d188916c00c3c07c44c0.zip | |
Corrected some issues
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/models/models_cubicmap.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index ceef6378..8abc7d48 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -26,7 +26,7 @@ int main() Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) - Mesh mesh = GenMeshCubicmap(image, VectorOne()); + Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); Model model = LoadModelFromMesh(mesh, false); // NOTE: By default each cube is mapped to one part of texture atlas |
