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authorraysan5 <raysan5@gmail.com>2017-07-17 12:02:46 +0200
committerraysan5 <raysan5@gmail.com>2017-07-17 12:02:46 +0200
commite893f3629e85ec018955d188916c00c3c07c44c0 (patch)
tree35f8675d22cdd8ca69e00c15dd8b3893c0855504 /examples
parent6546474fa45234ed0a84f62be705d9a9aee43079 (diff)
downloadraylib-e893f3629e85ec018955d188916c00c3c07c44c0.tar.gz
raylib-e893f3629e85ec018955d188916c00c3c07c44c0.zip
Corrected some issues
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_cubicmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index ceef6378..8abc7d48 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -26,7 +26,7 @@ int main()
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
- Mesh mesh = GenMeshCubicmap(image, VectorOne());
+ Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
Model model = LoadModelFromMesh(mesh, false);
// NOTE: By default each cube is mapped to one part of texture atlas