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authorRay <raysan5@gmail.com>2017-01-22 15:31:56 +0100
committerRay <raysan5@gmail.com>2017-01-22 15:31:56 +0100
commitf164ec80d6f1ca7afb7aec6a1e525cd67d401c14 (patch)
tree3ada899b11950e42eca457d2f8673016365ae9a8 /examples
parent7586031410c7c3746025ef6c8bc6bee4b73baf1f (diff)
downloadraylib-f164ec80d6f1ca7afb7aec6a1e525cd67d401c14.tar.gz
raylib-f164ec80d6f1ca7afb7aec6a1e525cd67d401c14.zip
Upload wave collector - GGJ17 game
Diffstat (limited to 'examples')
-rw-r--r--examples/audio_sound_loading.c2
-rw-r--r--examples/resources/audio/sound.wavbin0 -> 97512 bytes
-rw-r--r--examples/shaders_standard_lighting.c4
3 files changed, 4 insertions, 2 deletions
diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c
index f081e8ed..feb30563 100644
--- a/examples/audio_sound_loading.c
+++ b/examples/audio_sound_loading.c
@@ -24,7 +24,7 @@ int main()
InitAudioDevice(); // Initialize audio device
- Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
+ Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
SetTargetFPS(60);
diff --git a/examples/resources/audio/sound.wav b/examples/resources/audio/sound.wav
new file mode 100644
index 00000000..b5d01c9b
--- /dev/null
+++ b/examples/resources/audio/sound.wav
Binary files differ
diff --git a/examples/shaders_standard_lighting.c b/examples/shaders_standard_lighting.c
index e539ec47..728bdae0 100644
--- a/examples/shaders_standard_lighting.c
+++ b/examples/shaders_standard_lighting.c
@@ -35,7 +35,9 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
- Material material = LoadStandardMaterial();
+ Material material;// = LoadStandardMaterial();
+
+ material.shader = LoadShader("resources/shaders/glsl330/standard.vs", "resources/shaders/glsl330/standard.fs");
material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture