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authorraysan5 <raysan5@gmail.com>2019-07-27 11:44:13 +0200
committerraysan5 <raysan5@gmail.com>2019-07-27 11:44:13 +0200
commitf46ffb98a6046eff28af004b439995ffe695ceb7 (patch)
tree5e44bf4b8e1fbe9cc94e4236e69c63d2e96d20f9 /examples
parent65d003507b26b9abffa62ad20bc0f2f1448378b0 (diff)
downloadraylib-f46ffb98a6046eff28af004b439995ffe695ceb7.tar.gz
raylib-f46ffb98a6046eff28af004b439995ffe695ceb7.zip
Update raygui.h
Diffstat (limited to 'examples')
-rw-r--r--examples/shapes/raygui.h1897
1 files changed, 1566 insertions, 331 deletions
diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h
index 3277d7ea..3fc2e43e 100644
--- a/examples/shapes/raygui.h
+++ b/examples/shapes/raygui.h
@@ -1,18 +1,21 @@
/*******************************************************************************************
*
-* raygui v2.0-dev - A simple and easy-to-use immedite-mode-gui library
+* raygui v2.5 - A simple and easy-to-use immediate-mode-gui library
*
* DESCRIPTION:
*
* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also possible
* to be used as a standalone library, as long as input and drawing functions are provided.
*
-* Basic controls provided:
+* Controls provided:
*
+* # Container/separators Controls
* - WindowBox
* - GroupBox
* - Line
* - Panel
+*
+* # Basic Controls
* - Label
* - Button
* - LabelButton --> Label
@@ -31,14 +34,17 @@
* - SliderBar --> Slider
* - ProgressBar
* - StatusBar
+* - ScrollBar
* - ScrollPanel
-* - ListView --> ListElement
-* - ColorPicker --> ColorPanel, ColorBarHue
-* - MessageBox
* - DummyRec
-* - ScrollBar
* - Grid
*
+* # Advance Controls
+* - ListView --> ListElement
+* - ColorPicker --> ColorPanel, ColorBarHue
+* - MessageBox --> Label, Button
+* - TextInputBox --> Label, TextBox, Button
+*
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
* CONFIGURATION:
@@ -61,9 +67,20 @@
* Includes ricons.h header defining a set of 128 icons (binary format) to be used on
* multiple controls and following raygui styles
*
+* #define RAYGUI_TEXTBOX_EXTENDED
+* Enables the advance GuiTextBox()/GuiValueBox()/GuiSpinner() implementation with
+* text selection support and text copy/cut/paste support
+*
* VERSIONS HISTORY:
-* 2.0 (xx-Dec-2018) Complete review of new controls, redesigned style system
-* 1.9 (01-May-2018) Lot of rework and redesign! Lots of new controls!
+* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
+* 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
+* Refactor all controls drawing mechanism to use control state
+* 2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
+* 2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
+* Complete redesign of style system (breaking change)
+* 2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()...
+* 1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
+* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
* 1.5 (21-Jun-2017) Working in an improved styles system
* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
* 1.3 (12-Jun-2017) Redesigned styles system
@@ -74,6 +91,7 @@
*
* CONTRIBUTORS:
* Ramon Santamaria: Supervision, review, redesign, update and maintenance...
+* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
* Adria Arranz: Testing and Implementation of additional controls (2018)
* Jordi Jorba: Testing and Implementation of additional controls (2018)
@@ -85,7 +103,7 @@
*
* LICENSE: zlib/libpng
*
-* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -107,7 +125,8 @@
#ifndef RAYGUI_H
#define RAYGUI_H
-#define RAYGUI_VERSION "2.0-dev"
+#define RAYGUI_VERSION "2.5-dev"
+#define RAYGUI_RICONS_SUPPORT
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
@@ -134,11 +153,9 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define VALIGN_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
-
#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
-#define NUM_CONTROLS 13 // Number of standard controls
+#define NUM_CONTROLS 16 // Number of standard controls
#define NUM_PROPS_DEFAULT 16 // Number of standard properties
#define NUM_PROPS_EXTENDED 8 // Number of extended properties
@@ -182,15 +199,27 @@
int width;
int height;
} Rectangle;
-
+
// Texture2D type
- typedef struct Texture2D { } Texture2D;
-
+ // NOTE: It should be provided by user
+ typedef struct Texture2D Texture2D;
+
// Font type
- typedef struct Font { } Font;
+ // NOTE: It should be provided by user
+ typedef struct Font Font;
+#endif
+
+#if defined(RAYGUI_TEXTBOX_EXTENDED)
+// Gui text box state data
+typedef struct GuiTextBoxState {
+ int cursor; // Cursor position in text
+ int start; // Text start position (from where we begin drawing the text)
+ int index; // Text start index (index inside the text of `start` always in sync)
+ int select; // Marks position of cursor when selection has started
+} GuiTextBoxState;
#endif
-// Gui global state enum
+// Gui control state
typedef enum {
GUI_STATE_NORMAL = 0,
GUI_STATE_FOCUSED,
@@ -198,14 +227,14 @@ typedef enum {
GUI_STATE_DISABLED,
} GuiControlState;
-// Gui global text alignment
+// Gui control text alignment
typedef enum {
GUI_TEXT_ALIGN_LEFT = 0,
GUI_TEXT_ALIGN_CENTER,
GUI_TEXT_ALIGN_RIGHT,
} GuiTextAlignment;
-// Gui standard controls
+// Gui controls
typedef enum {
DEFAULT = 0,
LABEL, // LABELBUTTON
@@ -216,13 +245,16 @@ typedef enum {
CHECKBOX,
COMBOBOX,
DROPDOWNBOX,
- TEXTBOX, // VALUEBOX, SPINNER, TEXTBOXMULTI -> TODO: Probably they should not be dependant on TEXTBOX style!
+ TEXTBOX, // TEXTBOXMULTI
+ VALUEBOX,
+ SPINNER,
LISTVIEW,
COLORPICKER,
- SCROLLBAR
-} GuiControlStandard;
+ SCROLLBAR,
+ RESERVED
+} GuiControl;
-// Gui default properties for every control
+// Gui base properties for every control
typedef enum {
BORDER_COLOR_NORMAL = 0,
BASE_COLOR_NORMAL,
@@ -242,15 +274,14 @@ typedef enum {
RESERVED02
} GuiControlProperty;
-// Gui extended properties depending on control type
-// NOTE: We reserve a fixed size of additional properties per control (8)
+// Gui extended properties depend on control
+// NOTE: We reserve a fixed size of additional properties per control
-// Default properties
+// DEFAULT properties
typedef enum {
TEXT_SIZE = 16,
TEXT_SPACING,
LINE_COLOR,
- //LINE_THICK,
BACKGROUND_COLOR,
} GuiDefaultProperty;
@@ -274,14 +305,6 @@ typedef enum {
// ProgressBar
//typedef enum { } GuiProgressBarProperty;
-// TextBox / TextBoxMulti / ValueBox / Spinner
-typedef enum {
- MULTILINE_PADDING = 16,
- SPINNER_BUTTON_WIDTH,
- SPINNER_BUTTON_PADDING,
- SPINNER_BUTTON_BORDER_WIDTH
-} GuiTextBoxProperty;
-
// CheckBox
typedef enum {
CHECK_TEXT_PADDING = 16
@@ -298,22 +321,18 @@ typedef enum {
ARROW_RIGHT_PADDING = 16,
} GuiDropdownBoxProperty;
-// ColorPicker
+// TextBox / TextBoxMulti / ValueBox / Spinner
typedef enum {
- COLOR_SELECTOR_SIZE = 16,
- BAR_WIDTH, // Lateral bar width
- BAR_PADDING, // Lateral bar separation from panel
- BAR_SELECTOR_HEIGHT, // Lateral bar selector height
- BAR_SELECTOR_PADDING // Lateral bar selector outer padding
-} GuiColorPickerProperty;
+ MULTILINE_PADDING = 16,
+ COLOR_SELECTED_FG,
+ COLOR_SELECTED_BG
+} GuiTextBoxProperty;
-// ListView
typedef enum {
- ELEMENTS_HEIGHT = 16,
- ELEMENTS_PADDING,
- SCROLLBAR_WIDTH,
- SCROLLBAR_SIDE, // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
-} GuiListViewProperty;
+ SELECT_BUTTON_WIDTH = 16,
+ SELECT_BUTTON_PADDING,
+ SELECT_BUTTON_BORDER_WIDTH
+} GuiSpinnerProperty;
// ScrollBar
typedef enum {
@@ -321,7 +340,7 @@ typedef enum {
SLIDER_PADDING,
SLIDER_SIZE,
SCROLL_SPEED,
- SHOW_SPINNER_BUTTONS
+ ARROWS_VISIBLE
} GuiScrollBarProperty;
// ScrollBar side
@@ -330,6 +349,23 @@ typedef enum {
SCROLLBAR_RIGHT_SIDE
} GuiScrollBarSide;
+// ListView
+typedef enum {
+ ELEMENTS_HEIGHT = 16,
+ ELEMENTS_PADDING,
+ SCROLLBAR_WIDTH,
+ SCROLLBAR_SIDE, // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
+} GuiListViewProperty;
+
+// ColorPicker
+typedef enum {
+ COLOR_SELECTOR_SIZE = 16,
+ BAR_WIDTH, // Lateral bar width
+ BAR_PADDING, // Lateral bar separation from panel
+ BAR_SELECTOR_HEIGHT, // Lateral bar selector height
+ BAR_SELECTOR_PADDING // Lateral bar selector outer padding
+} GuiColorPickerProperty;
+
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@@ -352,6 +388,25 @@ RAYGUIDEF void GuiFade(float alpha); // Set g
RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
+#if defined(RAYGUI_TEXTBOX_EXTENDED)
+// GuiTextBox() extended functions
+RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox
+RAYGUIDEF Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox
+RAYGUIDEF void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox
+RAYGUIDEF int GuiTextBoxGetCursor(void); // Get cursor position of active textbox
+RAYGUIDEF void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
+RAYGUIDEF Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
+RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
+RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
+RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
+RAYGUIDEF void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
+RAYGUIDEF void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
+RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
+RAYGUIDEF void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
+RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
+RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
+#endif
+
// Container/separator controls, useful for controls organization
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text); // Window Box control, shows a window that can be closed
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
@@ -380,13 +435,14 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
+RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
// Advance controls set
RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode); // List View control, returns selected list element index
RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode); // List View with extended parameters
RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons); // Message Box control, displays a message
+RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
-RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid
// Styles loading functions
RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs)
@@ -417,7 +473,7 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text wit
#if defined(RAYGUI_STANDALONE)
#define RICONS_STANDALONE
#endif
-
+
#define RICONS_IMPLEMENTATION
#include "ricons.h" // Required for: raygui icons
#endif
@@ -429,6 +485,12 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text wit
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#endif
+#ifdef __cplusplus
+ #define RAYGUI_CLITERAL(name) name
+#else
+ #define RAYGUI_CLITERAL(name) (name)
+#endif
+
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -456,6 +518,11 @@ static float guiAlpha = 1.0f;
static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
static bool guiStyleLoaded = false;
+#if defined(RAYGUI_TEXTBOX_EXTENDED)
+static Rectangle guiTextBoxActive = { 0 }; // Area of the currently active textbox
+static GuiTextBoxState guiTextBoxState = { .cursor = -1, .start = 0, .index = 0, .select = -1 }; // Keeps state of the active textbox
+#endif
+
//----------------------------------------------------------------------------------
// Standalone Mode Functions Declaration
//
@@ -472,63 +539,47 @@ static bool guiStyleLoaded = false;
#define KEY_ENTER 257
#define MOUSE_LEFT_BUTTON 0
-#ifdef __cplusplus
- #define CLITERAL
-#else
- #define CLITERAL (Color)
-#endif
-
-#define WHITE CLITERAL{ 255, 255, 255, 255 } // White
-#define BLACK CLITERAL{ 0, 0, 0, 255 } // Black
-#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
-#define GRAY CLITERAL{ 130, 130, 130, 255 } // Gray -- GuiColorBarAlpha()
-
-// raylib functions are already implemented in raygui
-//-------------------------------------------------------------------------------
-static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
-static int ColorToInt(Color color); // Returns hexadecimal value for a Color
-static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
-static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
-//-------------------------------------------------------------------------------
-
// Input required functions
//-------------------------------------------------------------------------------
-static Vector2 GetMousePosition(void) { return (Vector2){ 0, 0 }; }
-static int GetMouseWheelMove(void) { return 0; }
-static bool IsMouseButtonDown(int button) { return false; }
-static bool IsMouseButtonPressed(int button) { return false; }
-static bool IsMouseButtonReleased(int button) { return false; }
-
-static bool IsKeyDown(int key) { return false; }
-static bool IsKeyPressed(int key) { return false; }
-static int GetKeyPressed(void) { return 0; } // -- GuiTextBox()
+static Vector2 GetMousePosition(void);
+static int GetMouseWheelMove(void);
+static bool IsMouseButtonDown(int button);
+static bool IsMouseButtonPressed(int button);
+static bool IsMouseButtonReleased(int button);
+
+static bool IsKeyDown(int key);
+static bool IsKeyPressed(int key);
+static int GetKeyPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
-static void DrawRectangle(int x, int y, int width, int height, Color color) { /* TODO */ }
-static void DrawRectangleRec(Rectangle rec, Color color) { DrawRectangle(rec.x, rec.y, rec.width, rec.height, color); }
-
-static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) { /* TODO */ }
-
-static void DrawRectangleLines(int x, int y, int width, int height, Color color) { /* TODO */ } // -- GuiColorPicker()
-static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // -- GuiColorPicker()
-static void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); // -- GuiColorPicker()
-static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
+static void DrawRectangle(int x, int y, int width, int height, Color color);
+static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
+static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // -- GuiDropdownBox(), GuiScrollBar()
+static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // -- GuiImageButtonEx()
+//-------------------------------------------------------------------------------
-static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) { /* TODO */ } // -- GuiDropdownBox()
-static void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) { /* TODO */ } // -- GuiScrollBar()
+// Text required functions
+//-------------------------------------------------------------------------------
+static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
+static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
+static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
-static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) { } // -- GuiImageButtonEx()
+static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
//-------------------------------------------------------------------------------
-// Text required functions
+// raylib functions already implemented in raygui
//-------------------------------------------------------------------------------
-static Font GetFontDefault(void); // -- GetTextWidth()
+static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
+static int ColorToInt(Color color); // Returns hexadecimal value for a Color
+static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
+static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
-static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing) { return (Vector2){ 0.0f }; } // Measure text size depending on font
-static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) { } // Draw text using font and additional parameters
+static void DrawRectangleRec(Rectangle rec, Color color); // Draw rectangle filled with color
+static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outlines
+static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
//-------------------------------------------------------------------------------
#endif // RAYGUI_STANDALONE
@@ -548,8 +599,6 @@ static int GetTextWidth(const char *text) // TODO: GetTextSize()
{
Vector2 size = { 0 };
- if (guiFont.texture.id == 0) guiFont = GetFontDefault();
-
if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
// TODO: Consider text icon width here???
@@ -573,8 +622,9 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
case CHECKBOX: bounds.x += (bounds.width + GuiGetStyle(control, CHECK_TEXT_PADDING)); break;
default: break;
}
- // TODO: Special cases: COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
- // More special cases: CHECKBOX, SLIDER
+
+ // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
+ // More special cases (label side): CHECKBOX, SLIDER
return textBounds;
}
@@ -609,7 +659,7 @@ static const char *GetTextIcon(const char *text, int *iconId)
// Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
{
- if (guiFont.texture.id == 0) guiFont = GetFontDefault();
+ #define VALIGN_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
if ((text != NULL) && (text[0] != '\0'))
{
@@ -635,7 +685,6 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
}
#endif
-
// Check guiTextAlign global variables
switch (alignment)
{
@@ -666,7 +715,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
if (iconId > 0)
{
// NOTE: We consider icon height, probably different than text size
- DrawIcon(iconId, (Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
+ DrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
}
#endif
@@ -705,12 +754,6 @@ RAYGUIDEF void GuiFont(Font font)
{
guiFont = font;
GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
-
- // Populate all controls with new font size
- for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, TEXT_SIZE, GuiGetStyle(DEFAULT, TEXT_SIZE));
-
- // NOTE: Loaded font spacing must be set manually
- //GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
}
}
@@ -737,6 +780,61 @@ RAYGUIDEF int GuiGetStyle(int control, int property)
return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
}
+#if defined(RAYGUI_TEXTBOX_EXTENDED)
+// Sets the active textbox (reseting state of the previous active textbox)
+RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds)
+{
+ guiTextBoxActive = bounds;
+ guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
+}
+
+// Gets bounds of active textbox
+RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
+
+// Set cursor position of active textbox
+RAYGUIDEF void GuiTextBoxSetCursor(int cursor)
+{
+ guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
+ guiTextBoxState.start = -1; // Mark this to be recalculated
+}
+
+// Get cursor position of active textbox
+RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
+
+// Set selection of active textbox
+RAYGUIDEF void GuiTextBoxSetSelection(int start, int length)
+{
+ if(start < 0) start = 0;
+ if(length < 0) length = 0;
+ GuiTextBoxSetCursor(start + length);
+ guiTextBoxState.select = start;
+}
+
+// Get selection of active textbox
+RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
+{
+ if(guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
+ return RAYGUI_CLITERAL(Vector2){ 0 };
+ else if(guiTextBoxState.cursor > guiTextBoxState.select)
+ return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
+
+ return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
+}
+
+// Returns true if a textbox control with specified `bounds` is the active textbox
+RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
+{
+ return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
+ bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
+}
+RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
+RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
+{
+ // NOTE: should we check if state values are valid ?!?
+ guiTextBoxState = state;
+}
+#endif
+
// Window Box control
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
{
@@ -761,7 +859,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
// Draw window base
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
- DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
+ DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
@@ -775,8 +873,8 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, defaultTextAlign);
// Draw window close button
- int buttonBorder = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int buttonTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
+ int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
#if defined(RAYGUI_RICONS_SUPPORT)
@@ -784,8 +882,8 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
#else
clicked = GuiButton(buttonRec, "x");
#endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, buttonBorder);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, buttonTextAlignment);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
//--------------------------------------------------------------------
return clicked;
@@ -806,7 +904,7 @@ RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
DrawRectangle(bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
DrawRectangle(bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiLine((Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
+ GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
//--------------------------------------------------------------------
}
@@ -871,13 +969,13 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- const Rectangle horizontalScrollBar = { ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? bounds.x + verticalScrollBarWidth : bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), horizontalScrollBarWidth };
- const Rectangle verticalScrollBar = { ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), verticalScrollBarWidth, bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
+ const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
+ const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
// Calculate view area (area without the scrollbars)
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
- (Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
- (Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
+ RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
+ RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
// Clip view area to the actual content size
if (view.width > content.width) view.width = content.width;
@@ -912,7 +1010,7 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
-
+
scrollPos.y += GetMouseWheelMove()*20;
}
}
@@ -946,22 +1044,22 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
}
-
+
// Draw detail corner rectangle if both scroll bars are visible
- if (hasHorizontalScrollBar && hasVerticalScrollBar)
+ if (hasHorizontalScrollBar && hasVerticalScrollBar)
{
// TODO: Consider scroll bars side
- DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
- verticalScrollBar.y + verticalScrollBar.height + 2,
- horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
- Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
+ DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
+ verticalScrollBar.y + verticalScrollBar.height + 2,
+ horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
+ Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state * 3))), guiAlpha));
}
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider);
// Draw scrollbar lines depending on current state
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha));
+ DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha));
//--------------------------------------------------------------------
if (scroll != NULL) *scroll = scrollPos;
@@ -1053,7 +1151,7 @@ RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
// Image button control, returns true when clicked
RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture)
{
- return GuiImageButtonEx(bounds, texture, (Rectangle){ 0, 0, texture.width, texture.height }, NULL);
+ return GuiImageButtonEx(bounds, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height }, NULL);
}
// Image button control, returns true when clicked
@@ -1084,7 +1182,7 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
+ if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
return clicked;
@@ -1184,7 +1282,7 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
Vector2 mousePoint = GetMousePosition();
// Check checkbox state
- if (CheckCollisionPointRec(mousePoint, (Rectangle){ bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING), bounds.height }))
+ if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING), bounds.height }))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
@@ -1217,8 +1315,8 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
bounds.width -= (GuiGetStyle(COMBOBOX, SELECTOR_WIDTH) + GuiGetStyle(COMBOBOX, SELECTOR_PADDING));
- Rectangle selector = { bounds.x + bounds.width + GuiGetStyle(COMBOBOX, SELECTOR_PADDING),
- bounds.y, GuiGetStyle(COMBOBOX, SELECTOR_WIDTH), bounds.height };
+ Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, SELECTOR_PADDING),
+ (float)bounds.y, (float)GuiGetStyle(COMBOBOX, SELECTOR_WIDTH), (float)bounds.height };
// Get substrings elements from text (elements pointers, lengths and count)
int elementsCount = 0;
@@ -1258,14 +1356,15 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
// Draw selector using a custom button
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
//--------------------------------------------------------------------
return active;
@@ -1325,7 +1424,7 @@ RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
// Draw control
//--------------------------------------------------------------------
- // TODO: Review this ugly hack... DROPDOWNBOX depends on GiListElement() that uses DEFAULT_TEXT_ALIGNMENT
+ // TODO: Review this ugly hack... DROPDOWNBOX depends on GuiListElement() that uses DEFAULT_TEXT_ALIGNMENT
int tempTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT));
@@ -1336,33 +1435,33 @@ RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_NORMAL)), guiAlpha));
DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_NORMAL)), guiAlpha));
- GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
} break;
case GUI_STATE_FOCUSED:
{
- GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, editMode);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, editMode);
} break;
case GUI_STATE_PRESSED:
{
- if (!editMode) GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
+ if (!editMode) GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
if (editMode)
{
GuiPanel(openBounds);
- GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
for (int i = 0; i < elementsCount; i++)
{
if (i == auxActive && editMode)
{
- if (GuiListElement((Rectangle){ bounds.x, bounds.y + bounds.height*(i + 1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
- bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
+ if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i + 1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
+ bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
elementsPtrs[i], true, true) == false) pressed = true;
}
else
{
- if (GuiListElement((Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
- bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
+ if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
+ bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
elementsPtrs[i], false, true))
{
auxActive = i;
@@ -1377,23 +1476,1035 @@ RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_DISABLED)), guiAlpha));
DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_DISABLED)), guiAlpha));
- GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
} break;
default: break;
}
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, tempTextAlign);
- DrawTriangle((Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
- (Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
- (Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
+ // TODO: Avoid this function, use icon instead or 'v'
+ DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
+ RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
+ RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
+
+ //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
+ // GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
*active = auxActive;
return pressed;
}
+#if defined(RAYGUI_TEXTBOX_EXTENDED)
+// Spinner control, returns selected value
+// NOTE: Requires static variables: timer, valueSpeed - ERROR!
+RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
+{
+ #define GUI_SPINNER_HOLD_SPEED 0.2f // Min 200ms delay
+
+ static float timer = 0.0f;
+
+ int tempValue = *value;
+ const float time = GetTime(); // Get current time
+ bool pressed = false, active = GuiTextBoxIsActive(bounds);
+
+ Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
+ bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
+ Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
+ Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
+
+ // Update control
+ //--------------------------------------------------------------------
+ Vector2 mouse = GetMousePosition();
+ if (tempValue < minValue) tempValue = minValue;
+ if (tempValue > maxValue) tempValue = maxValue;
+
+ if (editMode)
+ {
+ if (!active)
+ {
+ // This becomes the active textbox when mouse is pressed or held inside bounds
+ if ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) &&
+ CheckCollisionPointRec(mouse, bounds))
+ {
+ GuiTextBoxSetActive(bounds);
+ active = true;
+ }
+ }
+ }
+
+ // Reset timer when one of the buttons is clicked (without this, holding the button down will not behave correctly)
+ if ((CheckCollisionPointRec(mouse, leftButtonBound) || CheckCollisionPointRec(mouse, rightButtonBound)) &&
+ IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ timer = time;
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (GuiTextBoxIsActive(bounds)) guiTextBoxActive = spinner; // Set our spinner as the active textbox
+ pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
+ if (GuiTextBoxIsActive(spinner)) guiTextBoxActive = bounds; // Revert change
+
+ // Draw value selector custom buttons
+ // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
+
+ int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+
+ char *icon = "<";
+#if defined(RAYGUI_RICONS_SUPPORT)
+ icon = (char *)GuiIconText(RICON_ARROW_LEFT_FILL, NULL);
+#endif
+ if (GuiButton(leftButtonBound, icon) || // NOTE: also decrease value when the button is held down
+ (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
+ CheckCollisionPointRec(mouse, leftButtonBound) &&
+ (time - timer) > GUI_SPINNER_HOLD_SPEED))
+ {
+ tempValue--;
+ }
+
+ icon = ">";
+#if defined(RAYGUI_RICONS_SUPPORT)
+ icon = (char *)GuiIconText(RICON_ARROW_RIGHT_FILL, NULL);
+#endif
+ if (GuiButton(rightButtonBound, icon) || // NOTE: also increase value when the button is held down
+ (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
+ CheckCollisionPointRec(mouse, rightButtonBound) &&
+ (time - timer) > GUI_SPINNER_HOLD_SPEED))
+ {
+ tempValue++;
+ }
+
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
+ //--------------------------------------------------------------------
+
+ if (tempValue < minValue) tempValue = minValue;
+ if (tempValue > maxValue) tempValue = maxValue;
+
+ // Reset timer
+ if (active && (((time - timer) > GUI_SPINNER_HOLD_SPEED) || (timer == 0.0f) || (timer > time))) timer = time;
+
+ *value = tempValue;
+
+ return pressed;
+}
+
+// Value Box control, updates input text with numbers
+RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
+{
+ #define VALUEBOX_MAX_CHARS 32
+
+ char text[VALUEBOX_MAX_CHARS + 1] = { 0 };
+ sprintf(text, "%i", *value);
+
+ bool pressed = GuiTextBox(bounds, text, VALUEBOX_MAX_CHARS, editMode);
+ *value = atoi(text);
+
+ if (*value > maxValue) *value = maxValue;
+ else if (*value < minValue) *value = minValue;
+
+ return pressed;
+}
+
+enum {
+ GUI_MEASURE_MODE_CURSOR_END = 0xA,
+ GUI_MEASURE_MODE_CURSOR_POS,
+ GUI_MEASURE_MODE_CURSOR_COORDS,
+};
+
+// Required by GuiTextBox()
+// Highly synchronized with calculations in DrawTextRecEx()
+static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
+{
+ // Get gui font properties
+ const Font font = guiFont;
+ const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
+
+ int textOffsetX = 0; // Offset between characters
+ float scaleFactor = 0.0f;
+
+ int letter = 0; // Current character
+ int index = 0; // Index position in sprite font
+
+ scaleFactor = fontSize/font.baseSize;
+
+ int i = 0, k = 0;
+ int glyphWidth = 0;
+ for (i = 0; i < length; i++, k++)
+ {
+ glyphWidth = 0;
+ int next = 1;
+ letter = GetNextCodepoint(&text[i], &next);
+ if (letter == 0x3f) next = 1;
+ index = GetGlyphIndex(font, letter);
+ i += next - 1;
+
+ if (letter != '\n')
+ {
+ glyphWidth = (font.chars[index].advanceX == 0)?
+ (int)(font.chars[index].rec.width*scaleFactor + spacing):
+ (int)(font.chars[index].advanceX*scaleFactor + spacing);
+
+ if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
+
+ if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
+ else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
+ {
+ // Check if the mouse pointer is inside the glyph rect
+ Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
+ Vector2 mouse = GetMousePosition();
+
+ if (CheckCollisionPointRec(mouse, grec))
+ {
+ // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
+ if (mouse.x > (grec.x + glyphWidth/2))
+ {
+ textOffsetX += glyphWidth;
+ k++;
+ }
+
+ break;
+ }
+ }
+ }
+ else break;
+
+ textOffsetX += glyphWidth;
+ }
+
+ *pos = k;
+
+ return (rec.x + textOffsetX - 1);
+}
+
+static int GetPrevCodepoint(const char *text, const char *start, int *prev)
+{
+ int c = 0x3f;
+ char *p = (char *)text;
+ *prev = 1;
+
+ for (int i = 0; (p >= start) && (i < 4); p--, i++)
+ {
+ if ((((unsigned char)*p) >> 6) != 2)
+ {
+ c = GetNextCodepoint(p, prev);
+ break;
+ }
+ }
+
+ return c;
+}
+
+// Required by GuiTextBoxEx()
+// Highly synchronized with calculations in DrawTextRecEx()
+static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
+{
+ // Get gui font properties
+ const Font font = guiFont;
+ const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
+
+ int textOffsetX = 0; // Offset between characters
+ float scaleFactor = 0.0f;
+
+ int letter = 0; // Current character
+ int index = 0; // Index position in sprite font
+
+ scaleFactor = fontSize/font.baseSize;
+
+ int i = 0, k = 0;
+ int glyphWidth = 0, prev = 1;
+ for (i = length; i >= 0; i--, k++)
+ {
+ glyphWidth = 0;
+ letter = GetPrevCodepoint(&text[i], &text[0], &prev);
+
+ if (letter == 0x3f) prev = 1;
+ index = GetGlyphIndex(font, letter);
+ i -= prev - 1;
+
+ if (letter != '\n')
+ {
+ glyphWidth = (font.chars[index].advanceX == 0)?
+ (int)(font.chars[index].rec.width*scaleFactor + spacing):
+ (int)(font.chars[index].advanceX*scaleFactor + spacing);
+
+ if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
+ }
+ else break;
+
+ textOffsetX += glyphWidth;
+ }
+
+ *pos = k;
+
+ return (i + prev);
+}
+
+
+// Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
+static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
+{
+ return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
+}
+
+// Calculate cursor position in textbox based on mouse coordinates.
+static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
+{
+ return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
+}
+
+// Calculates how many characters is the textbox able to draw inside rec
+static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
+{
+ int pos = -1;
+ GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
+ return pos;
+}
+
+// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
+// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
+static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
+{
+ unsigned int len = 0;
+ char *ptr = (char*)&text[0];
+
+ while ((*ptr != '\0') && (*ptr != '\n'))
+ {
+ int next = 0;
+ int letter = GetNextCodepoint(ptr, &next);
+
+ if (letter == 0x3f) ptr += 1;
+ else ptr += next;
+ ++len;
+ }
+
+ return len;
+}
+
+static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec)
+{
+ // FIXME: Counting codepoints each time we press the key is expensive, find another way
+ int count = GuiCountCodepointsUntilNewline(text);
+ if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
+
+ const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+
+ if ((guiTextBoxState.cursor - guiTextBoxState.start) > max)
+ {
+ const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
+ int pos = 0;
+ guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
+ guiTextBoxState.start = guiTextBoxState.cursor - pos;
+ }
+}
+
+static inline void MoveTextBoxCursorLeft(const char* text)
+{
+ if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
+
+ if (guiTextBoxState.cursor < guiTextBoxState.start)
+ {
+ int prev = 0;
+ int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
+ if (letter == 0x3f) prev = 1;
+ guiTextBoxState.start--;
+ guiTextBoxState.index -= prev;
+ }
+}
+
+RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
+{
+ int i = start, k = from;
+
+ while ((text[i] != '\0') && (k < to))
+ {
+ int j = 0;
+ int letter = GetNextCodepoint(&text[i], &j);
+
+ if (letter == 0x3f) j = 1;
+ i += j;
+ ++k;
+ }
+
+ return i;
+}
+
+RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
+{
+ if ((guiTextBoxState.cursor != -1) && (text != NULL))
+ {
+ int startIdx = 0, endIdx = 0;
+ if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+ {
+ // Delete selection
+ int start = guiTextBoxState.cursor;
+ int end = guiTextBoxState.select;
+
+ if (guiTextBoxState.cursor > guiTextBoxState.select)
+ {
+ start = guiTextBoxState.select;
+ end = guiTextBoxState.cursor;
+ }
+
+ // Convert to byte indexes
+ startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
+ endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
+
+ // Adjust text box state
+ guiTextBoxState.cursor = start; // Always set cursor to start of selection
+ if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
+ }
+ else
+ {
+ if (before)
+ {
+ // Delete character before cursor
+ if (guiTextBoxState.cursor != 0)
+ {
+ endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+ guiTextBoxState.cursor--;
+ startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+
+ if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
+ }
+ }
+ else
+ {
+ // Delete character after cursor
+ if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
+ {
+ startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+ endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
+ }
+ }
+ }
+
+ memmove(&text[startIdx], &text[endIdx], length - endIdx);
+ text[length - (endIdx - startIdx)] = '\0';
+ guiTextBoxState.select = -1; // Always deselect
+
+ return (endIdx - startIdx);
+ }
+
+ return 0;
+}
+
+RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
+{
+ guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
+
+ if (guiTextBoxState.cursor > 0)
+ {
+ guiTextBoxState.select = 0;
+ guiTextBoxState.start = -1; // Force recalculate on the next frame
+ }
+ else guiTextBoxState.select = -1;
+}
+
+RAYGUIDEF void GuiTextBoxCopy(const char *text)
+{
+ if ((text != NULL) &&
+ (guiTextBoxState.select != -1) &&
+ (guiTextBoxState.cursor != -1) &&
+ (guiTextBoxState.select != guiTextBoxState.cursor))
+ {
+ int start = guiTextBoxState.cursor;
+ int end = guiTextBoxState.select;
+
+ if (guiTextBoxState.cursor > guiTextBoxState.select)
+ {
+ start = guiTextBoxState.select;
+ end = guiTextBoxState.cursor;
+ }
+
+ // Convert to byte indexes
+ start = GuiTextBoxGetByteIndex(text, 0, 0, start);
+ end = GuiTextBoxGetByteIndex(text, 0, 0, end);
+
+ // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
+ // maybe modify `SetClipboardText()` so we can use it only on part of a string
+ const char *clipText = TextSubtext(text, start, end - start);
+
+ SetClipboardText(clipText);
+ }
+}
+
+// Paste text from clipboard into the active textbox.
+// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
+RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
+{
+ const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
+ int length = strlen(text);
+
+ if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
+ {
+ if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+ {
+ // If there's a selection we'll have to delete it first
+ length -= GuiTextBoxDelete(text, length, true);
+ }
+
+ int clipLen = strlen(clipText); // We want the length in bytes
+
+ // Calculate how many bytes can we copy from clipboard text before we run out of space
+ int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
+
+ // Make room by shifting to right the bytes after cursor
+ int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+ int endIdx = startIdx + size;
+ memmove(&text[endIdx], &text[startIdx], length - startIdx);
+ text[length + size] = '\0'; // Set the NULL char
+
+ // At long last copy the clipboard text
+ memcpy(&text[startIdx], clipText, size);
+
+ // Set cursor position at the end of the pasted text
+ guiTextBoxState.cursor = 0;
+
+ for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
+ {
+ int next = 0;
+ int letter = GetNextCodepoint(&text[i], &next);
+ if (letter != 0x3f) i += next;
+ else i += 1;
+ }
+
+ guiTextBoxState.start = -1; // Force to recalculate on the next frame
+ }
+}
+
+RAYGUIDEF void GuiTextBoxCut(char* text)
+{
+ if ((text != NULL) &&
+ (guiTextBoxState.select != -1) &&
+ (guiTextBoxState.cursor != -1) &&
+ (guiTextBoxState.select != guiTextBoxState.cursor))
+ {
+ // First copy selection to clipboard;
+ int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
+
+ if (guiTextBoxState.cursor > guiTextBoxState.select)
+ {
+ start = guiTextBoxState.select;
+ end = guiTextBoxState.cursor;
+ }
+
+ // Convert to byte indexes
+ int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
+ int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
+
+ // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
+ // maybe modify `SetClipboardText()` so we can use it only on parts of a string
+ const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
+ SetClipboardText(clipText);
+
+ // Now delete selection (copy data over it)
+ int len = strlen(text);
+ memmove(&text[startIdx], &text[endIdx], len - endIdx);
+ text[len - (endIdx - startIdx)] = '\0';
+
+ // Adjust text box state
+ guiTextBoxState.cursor = start; // Always set cursor to start of selection
+ if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
+ guiTextBoxState.select = -1; // Deselect
+ }
+}
+
+static int EncodeCodepoint(unsigned int c, char out[5])
+{
+ int len = 0;
+ if (c <= 0x7f)
+ {
+ out[0] = (char)c;
+ len = 1;
+ }
+ else if (c <= 0x7ff)
+ {
+ out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
+ out[1] = (char)((c & 0x3f) | 0x80);
+ len = 2;
+ }
+ else if (c <= 0xffff)
+ {
+ out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
+ out[1] = (char)(((c >> 6) & 0x3f) | 0x80);
+ out[2] = (char)((c & 0x3f) | 0x80);
+ len = 3;
+ }
+ else if (c <= 0x10ffff)
+ {
+ out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
+ out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
+ out[2] = (char)(((c >> 6) & 0x3f) | 0x80);
+ out[3] = (char)((c & 0x3f) | 0x80);
+ len = 4;
+ }
+
+ out[len] = 0;
+ return len;
+}
+
+// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
+// NOTE 1: Requires static variables: framesCounter
+// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
+RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
+{
+ // Define the cursor movement/selection speed when movement keys are held/pressed
+ #define GUI_TEXTBOX_CURSOR_SPEED_MODIFIER 5
+
+ static int framesCounter = 0; // Required for blinking cursor
+
+ GuiControlState state = guiState;
+ bool pressed = false;
+
+ // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
+ int length = strlen(text);
+ if (length > textSize)
+ {
+ text[textSize] = '\0';
+ length = textSize;
+ }
+
+ // Make sure we have enough room to draw at least 1 character
+ if ((bounds.width - 2*GuiGetStyle(TEXTBOX, INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
+ {
+ bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, INNER_PADDING);
+ }
+
+ // Center the text vertically
+ int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
+
+ if (verticalPadding < 0)
+ {
+ // Make sure the height is sufficient
+ bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
+ verticalPadding = 0;
+ }
+
+ // Calculate the drawing area for the text inside the control `bounds`
+ Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING),
+ bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
+ bounds.width - 2*(GuiGetStyle(TEXTBOX, INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
+ GuiGetStyle(DEFAULT, TEXT_SIZE) };
+
+ Vector2 cursorPos = { textRec.x, textRec.y }; // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
+ bool active = GuiTextBoxIsActive(bounds); // Check if this textbox is the global active textbox
+
+ int selStart = 0, selLength = 0, textStartIndex = 0;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ const Vector2 mousePoint = GetMousePosition();
+
+ if (editMode)
+ {
+ // Check if we are the global active textbox
+ // A textbox becomes active when the user clicks it :)
+ if (!active)
+ {
+ if (CheckCollisionPointRec(mousePoint, bounds) &&
+ (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)))
+ {
+ // Hurray!!! we just became the active textbox
+ active = true;
+ GuiTextBoxSetActive(bounds);
+ }
+ }
+ else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
+ {
+ // When active and the right mouse is clicked outside the textbox we should deactivate it
+ GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){0,0,-1,-1}); // Set a dummy rect as the active textbox bounds
+ active = false;
+ }
+
+ if (active)
+ {
+ state = GUI_STATE_PRESSED;
+ framesCounter++;
+
+ // Make sure state doesn't have invalid values
+ if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
+ if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
+ if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
+
+
+ // Check textbox state for changes and recalculate if necesary
+ if (guiTextBoxState.cursor == -1)
+ {
+ // Set cursor to last visible character in textbox
+ guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
+ }
+
+ if (guiTextBoxState.start == -1)
+ {
+ // Force recalculate text start position and text start index
+
+ // NOTE: start and index are always in sync
+ // start will hold the starting character position from where the text will be drawn
+ // while index will hold the byte index inside the text for that character
+
+ if (guiTextBoxState.cursor == 0)
+ {
+ guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
+ }
+ else
+ {
+ int pos = 0;
+ int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+ guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
+ guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
+ }
+ }
+
+ // -----------------
+ // HANDLE KEY INPUT
+ // -----------------
+ // * -> | LSHIFT + -> move cursor to the right | increase selection by one
+ // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
+ // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
+ // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
+ // * CTRL + A select all characters in text
+ // * CTRL + C copy selected text
+ // * CTRL + X cut selected text
+ // * CTRL + V remove selected text, if any, then paste clipboard data
+ // * DEL delete character or selection after cursor
+ // * BACKSPACE delete character or selection before cursor
+ // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
+ if (IsKeyPressed(KEY_RIGHT) ||
+ (IsKeyDown(KEY_RIGHT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
+ {
+ if (IsKeyDown(KEY_LEFT_SHIFT))
+ {
+ // Selecting
+ if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
+
+ MoveTextBoxCursorRight(text, length, textRec);
+ }
+ else
+ {
+ if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
+ {
+ // Deselect and move cursor to end of selection
+ if (guiTextBoxState.cursor < guiTextBoxState.select)
+ {
+ guiTextBoxState.cursor = guiTextBoxState.select - 1;
+ MoveTextBoxCursorRight(text, length, textRec);
+ }
+ }
+ else
+ {
+ // Move cursor to the right
+ MoveTextBoxCursorRight(text, length, textRec);
+ }
+
+ guiTextBoxState.select = -1;
+ }
+
+ framesCounter = 0;
+ }
+ else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
+ {
+ if (IsKeyDown(KEY_LEFT_SHIFT))
+ {
+ // Selecting
+ if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
+
+ MoveTextBoxCursorLeft(text);
+ }
+ else
+ {
+ if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+ {
+ // Deselect and move cursor to start of selection
+ if (guiTextBoxState.cursor > guiTextBoxState.select)
+ {
+ guiTextBoxState.cursor = guiTextBoxState.select;
+
+ if (guiTextBoxState.start > guiTextBoxState.cursor)
+ {
+ guiTextBoxState.start = guiTextBoxState.cursor;
+ guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
+ }
+ }
+ }
+ else
+ {
+ // Move cursor to the left
+ MoveTextBoxCursorLeft(text);
+ }
+
+ guiTextBoxState.select = -1;
+ }
+
+ framesCounter = 0;
+ }
+ else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
+ {
+ GuiTextBoxDelete(text, length, true);
+ }
+ else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
+ {
+ GuiTextBoxDelete(text, length, false);
+ }
+ else if (IsKeyPressed(KEY_HOME))
+ {
+ if (IsKeyDown(KEY_LEFT_SHIFT))
+ {
+ // Select from start of text to cursor
+ if ((guiTextBoxState.select > guiTextBoxState.cursor) ||
+ ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
+ {
+ guiTextBoxState.select = guiTextBoxState.cursor;
+ }
+ }
+ else guiTextBoxState.select = -1; // Deselect everything
+
+ // Move cursor to start of text
+ guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
+ framesCounter = 0;
+ }
+ else if (IsKeyPressed(KEY_END))
+ {
+ int max = GuiCountCodepointsUntilNewline(text);
+
+ if (IsKeyDown(KEY_LEFT_SHIFT))
+ {
+ if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
+ {
+ guiTextBoxState.select = guiTextBoxState.cursor;
+ }
+ }
+ else guiTextBoxState.select = -1; // Deselect everything
+
+ int pos = 0;
+ guiTextBoxState.cursor = max;
+ int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+ guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
+ guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
+ }
+ else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A))
+ {
+ // `CTRL + A` Select all
+ GuiTextBoxSelectAll(text);
+ }
+ else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
+ {
+ // `CTRL + C` Copy selected text to clipboard
+ GuiTextBoxCopy(text);
+ }
+ else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X))
+ {
+ // `CTRL + X` Cut selected text
+ GuiTextBoxCut(text);
+ }
+ else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V))
+ {
+ // `CTRL + V` Paste clipboard text
+ GuiTextBoxPaste(text, textSize);
+ }
+ else if (IsKeyPressed(KEY_ENTER))
+ {
+ pressed = true;
+ }
+ else
+ {
+ int key = GetKeyPressed();
+ if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
+ {
+ if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+ {
+ // Delete selection
+ GuiTextBoxDelete(text, length, true);
+ }
+
+ // Decode codepoint
+ char out[5] = {0};
+ int sz = EncodeCodepoint(key, &out[0]);
+
+ if (sz != 0)
+ {
+ int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+ int endIdx = startIdx + sz;
+
+ if (endIdx <= textSize && length < textSize - 1)
+ {
+ guiTextBoxState.cursor++;
+ guiTextBoxState.select = -1;
+ memmove(&text[endIdx], &text[startIdx], length - startIdx);
+ memcpy(&text[startIdx], &out[0], sz);
+ length += sz;
+ text[length] = '\0';
+
+ if (guiTextBoxState.start != -1)
+ {
+ const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+
+ if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
+ }
+ }
+ }
+ }
+ }
+
+ // -------------
+ // HANDLE MOUSE
+ // -------------
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (CheckCollisionPointRec(mousePoint, textRec))
+ {
+ GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
+ guiTextBoxState.cursor += guiTextBoxState.start;
+ guiTextBoxState.select = -1;
+ }
+ else
+ {
+ // Clicked outside the `textRec` but still inside bounds
+ if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
+ else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+ guiTextBoxState.select = -1;
+ }
+ }
+ else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
+ bool move = false;
+ if (CheckCollisionPointRec(mousePoint, textRec))
+ {
+ GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
+ }
+ else
+ {
+ // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
+ move = true;
+ if (mousePoint.x > bounds.x+bounds.width/2)
+ {
+ cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+ }
+ }
+
+ guiTextBoxState.cursor = cursor + guiTextBoxState.start;
+
+ if (guiTextBoxState.select == -1)
+ {
+ // Mark start of selection
+ guiTextBoxState.select = guiTextBoxState.cursor;
+ }
+
+ // Move the text when cursor is positioned before or after the text
+ if ((framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0 && move)
+ {
+ if (cursor == 0) MoveTextBoxCursorLeft(text);
+ else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
+ {
+ MoveTextBoxCursorRight(text, length, textRec);
+ }
+ }
+ }
+ }
+
+ // Calculate X coordinate of the blinking cursor
+ cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
+
+ // Update variables
+ textStartIndex = guiTextBoxState.index;
+
+ if (guiTextBoxState.select == -1)
+ {
+ selStart = guiTextBoxState.cursor;
+ selLength = 0;
+ }
+ else if (guiTextBoxState.cursor > guiTextBoxState.select)
+ {
+ selStart = guiTextBoxState.select;
+ selLength = guiTextBoxState.cursor - guiTextBoxState.select;
+ }
+ else
+ {
+ selStart = guiTextBoxState.cursor;
+ selLength = guiTextBoxState.select - guiTextBoxState.cursor;
+ }
+
+ // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
+ if (guiTextBoxState.start > selStart)
+ {
+ selLength -= guiTextBoxState.start - selStart;
+ selStart = 0;
+ }
+ else selStart = selStart - guiTextBoxState.start;
+ }
+ else state = GUI_STATE_FOCUSED;
+ }
+ else
+ {
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ state = GUI_STATE_FOCUSED;
+ if (IsMouseButtonPressed(0)) pressed = true;
+ }
+
+ if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
+ {
+ // If active copy all text to clipboard even when disabled
+
+ // Backup textbox state
+ int select = guiTextBoxState.select;
+ int cursor = guiTextBoxState.cursor;
+ int start = guiTextBoxState.start;
+ if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
+ {
+ // If no selection then mark all text to be copied to clipboard
+ GuiTextBoxSelectAll(text);
+ }
+
+ GuiTextBoxCopy(text);
+
+ // Restore textbox state
+ guiTextBoxState.select = select;
+ guiTextBoxState.cursor = cursor;
+ guiTextBoxState.start = start;
+ }
+ }
+ }
+
+ // Draw control
+ //--------------------------------------------------------------------
+ DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
+
+ if (state == GUI_STATE_PRESSED)
+ {
+ DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
+ if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0)
+ {
+ // Draw the blinking cursor
+ DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
+ }
+ }
+ else if (state == GUI_STATE_DISABLED)
+ {
+ DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ }
+
+ // Finally draw the text and selection
+ DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
+
+ return pressed;
+}
+#else // !RAYGUI_TEXTBOX_EXTENDED
+
// Spinner control, returns selected value
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
@@ -1401,10 +2512,10 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
bool pressed = false;
int tempValue = *value;
- Rectangle spinner = { bounds.x + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y,
- bounds.width - 2*(GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING)), bounds.height };
- Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.height };
- Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.y, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.height };
+ Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
+ bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
+ Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
+ Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
// Update control
//--------------------------------------------------------------------
@@ -1417,12 +2528,13 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
// Draw control
//--------------------------------------------------------------------
+ // TODO: Set Spinner properties for ValueBox
pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH));
+ GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
@@ -1476,7 +2588,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
// Only allow keys in range [48..57]
if (keyCount < VALUEBOX_MAX_CHARS)
{
- int maxWidth = (bounds.width - (GuiGetStyle(DEFAULT, INNER_PADDING)*2));
+ int maxWidth = (bounds.width - (GuiGetStyle(VALUEBOX, INNER_PADDING)*2));
if (GetTextWidth(text) < maxWidth)
{
int key = GetKeyPressed();
@@ -1536,19 +2648,20 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
+ DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
if (state == GUI_STATE_PRESSED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
- if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(TEXTBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(TEXTBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_FOCUSED)), guiAlpha));
+ DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
+
+ if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
+ GuiDrawText(text, GetTextBounds(VALUEBOX, bounds), GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@@ -1590,6 +2703,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
{
text[keyCount] = (char)key;
keyCount++;
+ text[keyCount] = '\0';
}
}
}
@@ -1636,11 +2750,10 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
if (state == GUI_STATE_PRESSED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
-
+ DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
+
// Draw blinking cursor
- // TODO: Consider TEXTBOX TEXT_ALIGNMENT
- if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(text) + 2, bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
+ if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(text) + 2 + bounds.width/2*GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
@@ -1652,6 +2765,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
return pressed;
}
+#endif
// Text Box control with multiple lines
RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
@@ -1665,9 +2779,6 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
int currentLine = 0;
//const char *numChars = NULL;
- // Security check because font is used directly in this control
- if (guiFont.texture.id == 0) guiFont = GetFontDefault();
-
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
@@ -1825,7 +2936,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
if (state == GUI_STATE_PRESSED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
+ DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
if (editMode)
{
@@ -1842,7 +2953,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
}
// Draw characters counter
- //GuiDrawText(numChars, (Vector2){ bounds.x + bounds.width - GetTextWidth(numChars) - GuiGetStyle(TEXTBOX, INNER_PADDING), bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE) - GuiGetStyle(TEXTBOX, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_PRESSED)), guiAlpha/2));
+ //GuiDrawText(numChars, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GetTextWidth(numChars) - GuiGetStyle(TEXTBOX, INNER_PADDING), bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE) - GuiGetStyle(TEXTBOX, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_PRESSED)), guiAlpha/2));
}
}
else if (state == GUI_STATE_DISABLED)
@@ -1908,7 +3019,7 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
-
+
// Bar limits check
if (sliderWidth > 0) // Slider
{
@@ -1925,14 +3036,17 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha));
DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, (state == GUI_STATE_NORMAL)? BASE_COLOR_PRESSED : (BASE + (state*3)))), guiAlpha));
+
+ // Draw slider internal bar (depends on state)
+ if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
+ else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
// TODO: Review showValue parameter, really ugly...
- if (showValue) GuiDrawText(TextFormat("%.02f", value), (Rectangle){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
- bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
- GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
+ if (showValue) GuiDrawText(TextFormat("%.02f", value), RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
+ (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
+ (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
@@ -1967,11 +3081,13 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
// Draw control
//--------------------------------------------------------------------
- if (showValue) GuiLabel((Rectangle){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING), GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
+ if (showValue) GuiLabel(RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING), (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
- DrawRectangleLinesEx(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
- DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+ DrawRectangleLinesEx(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha));
+
+ // Draw slider internal progress bar (depends on state)
+ if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
+ else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
//--------------------------------------------------------------------
return value;
@@ -1985,7 +3101,7 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
- DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+ DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//--------------------------------------------------------------------
@@ -2028,14 +3144,17 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
bool isVertical = (bounds.width > bounds.height)? false : true;
// The size (width or height depending on scrollbar type) of the spinner buttons
- const int spinnerSize = GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS)? (isVertical? bounds.width - 2 * GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2 * GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
+ const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
- // Spinner buttons [<] [>] [∧] [∨]
- Rectangle spinnerUpLeft, spinnerDownRight;
- // Actual area of the scrollbar excluding the spinner buttons
- Rectangle scrollbar; // ------------
+ // Arrow buttons [<] [>] [∧] [∨]
+ Rectangle arrowUpLeft = { 0 };
+ Rectangle arrowDownRight = { 0 };
+
+ // Actual area of the scrollbar excluding the arrow buttons
+ Rectangle scrollbar = { 0 };
+
// Slider bar that moves --[///]-----
- Rectangle slider;
+ Rectangle slider = { 0 };
// Normalize value
if (value > maxValue) value = maxValue;
@@ -2043,23 +3162,23 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
const int range = maxValue - minValue;
int sliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
-
+
// Calculate rectangles for all of the components
- spinnerUpLeft = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), spinnerSize, spinnerSize };
+ arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
if (isVertical)
{
- spinnerDownRight = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), spinnerSize, spinnerSize};
- scrollbar = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), spinnerUpLeft.y + spinnerUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - spinnerUpLeft.height - spinnerDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
+ arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
+ scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)),bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), sliderSize };
+ slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), (float)sliderSize };
}
else
{
- spinnerDownRight = (Rectangle){ bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), spinnerSize, spinnerSize};
- scrollbar = (Rectangle){ spinnerUpLeft.x + spinnerUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - spinnerUpLeft.width - spinnerDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
+ arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
+ scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
+ slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
}
// Update control
@@ -2078,8 +3197,8 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
- if (CheckCollisionPointRec(mousePoint, spinnerUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (CheckCollisionPointRec(mousePoint, spinnerDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
state = GUI_STATE_PRESSED;
}
@@ -2087,12 +3206,12 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
{
if (!isVertical)
{
- Rectangle scrollArea = { spinnerUpLeft.x + spinnerUpLeft.width, spinnerUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
+ Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
}
else
{
- Rectangle scrollArea = { spinnerUpLeft.x, spinnerUpLeft.y+spinnerUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
+ Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
}
}
@@ -2104,7 +3223,6 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
}
//--------------------------------------------------------------------
-
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
@@ -2114,54 +3232,44 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
- // Draw arrows using lines
+ // Draw arrows
const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
const Vector2 lineCoords[] =
{
- //coordinates for < 0,1,2
- {spinnerUpLeft.x + padding, spinnerUpLeft.y + spinnerSize/2},
- {spinnerUpLeft.x + spinnerSize - padding, spinnerUpLeft.y + padding },
- {spinnerUpLeft.x + spinnerSize - padding, spinnerUpLeft.y + spinnerSize - padding},
-
- //coordinates for > 3,4,5
- {spinnerDownRight.x + padding, spinnerDownRight.y + padding},
- {spinnerDownRight.x + spinnerSize - padding, spinnerDownRight.y + spinnerSize/2 },
- {spinnerDownRight.x + padding, spinnerDownRight.y + spinnerSize - padding},
-
- //coordinates for ∧ 6,7,8
- {spinnerUpLeft.x + spinnerSize/2, spinnerUpLeft.y + padding},
- {spinnerUpLeft.x + padding, spinnerUpLeft.y + spinnerSize - padding},
- {spinnerUpLeft.x + spinnerSize - padding, spinnerUpLeft.y + spinnerSize - padding},
-
- //coordinates for ∨ 9,10,11
- {spinnerDownRight.x + padding, spinnerDownRight.y + padding},
- {spinnerDownRight.x + spinnerSize/2, spinnerDownRight.y + spinnerSize - padding },
- {spinnerDownRight.x + spinnerSize - padding, spinnerDownRight.y + padding}
+ // Coordinates for < 0,1,2
+ { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 },
+ { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding },
+ { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
+
+ // Coordinates for > 3,4,5
+ { arrowDownRight.x + padding, arrowDownRight.y + padding },
+ { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 },
+ { arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding },
+
+ // Coordinates for ∧ 6,7,8
+ { arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding },
+ { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding },
+ { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
+
+ // Coordinates for ∨ 9,10,11
+ { arrowDownRight.x + padding, arrowDownRight.y + padding },
+ { arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding },
+ { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding }
};
Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
- if (GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS))
+ if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
{
if (isVertical)
{
- // Draw ∧
- DrawLineEx(lineCoords[6], lineCoords[7], 3.0f, lineColor);
- DrawLineEx(lineCoords[6], lineCoords[8], 3.0f, lineColor);
-
- // Draw ∨
- DrawLineEx(lineCoords[9], lineCoords[10], 3.0f, lineColor);
- DrawLineEx(lineCoords[11], lineCoords[10], 3.0f, lineColor);
+ DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor);
+ DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor);
}
else
{
- // Draw <
- DrawLineEx(lineCoords[0], lineCoords[1], 3.0f, lineColor);
- DrawLineEx(lineCoords[0], lineCoords[2], 3.0f, lineColor);
-
- // Draw >
- DrawLineEx(lineCoords[3], lineCoords[4], 3.0f, lineColor);
- DrawLineEx(lineCoords[5], lineCoords[4], 3.0f, lineColor);
+ DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor);
+ DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor);
}
}
//--------------------------------------------------------------------
@@ -2294,12 +3402,12 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
elementWidth = bounds.width - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
- Rectangle scrollBarRect = { bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
+ Rectangle scrollBarRect = { (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
if (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE) scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
// Area without the scrollbar
- Rectangle viewArea = { posX, bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), elementWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
+ Rectangle viewArea = { (float)posX, (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)elementWidth, (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
if ((state != GUI_STATE_DISABLED) && !guiLocked) // && !guiLocked
{
@@ -2389,7 +3497,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
// Get focused element
for (int i = startIndex; i < endIndex; i++)
{
- if (CheckCollisionPointRec(mousePoint, (Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }))
+ if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }))
{
focusElement = i;
}
@@ -2397,7 +3505,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
}
const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
-
+
// Calculate percentage of visible elements and apply same percentage to scrollbar
if (useScrollBar)
{
@@ -2455,16 +3563,16 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if ((enabled != NULL) && (enabled[i] == 0))
{
GuiDisable();
- GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
GuiEnable();
}
else if (i == auxActive)
{
GuiDisable();
- GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
GuiEnable();
}
- else GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
+ else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
}
} break;
case GUI_STATE_FOCUSED:
@@ -2474,11 +3582,11 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if ((enabled != NULL) && (enabled[i] == 0))
{
GuiDisable();
- GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
GuiEnable();
}
- else if (i == auxActive) GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- else GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
+ else if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
+ else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
}
} break;
case GUI_STATE_PRESSED:
@@ -2488,16 +3596,16 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if ((enabled != NULL) && (enabled[i] == 0))
{
GuiDisable();
- GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
+ GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
GuiEnable();
}
else if ((i == auxActive) && editMode)
{
- if (GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, true) == false) auxActive = -1;
+ if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, true) == false) auxActive = -1;
}
else
{
- if (GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, true) == true) auxActive = i;
+ if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, true) == true) auxActive = i;
}
}
} break;
@@ -2505,8 +3613,8 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
{
for (int i = startIndex; i < endIndex; i++)
{
- if (i == auxActive) GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- else GuiListElement((Rectangle){ posX, bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), elementWidth, GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
+ if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
+ else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
}
} break;
default: break;
@@ -2521,7 +3629,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
}
// Color Panel control
-RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
+RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
{
GuiControlState state = guiState;
Vector2 pickerSelector = { 0 };
@@ -2532,11 +3640,14 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
- Vector3 maxHue = { hsv.x, 1.0f, 1.0f };
+ Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
(unsigned char)(255.0f*rgbHue.z), 255 };
+
+ const Color colWhite = { 255, 255, 255, 255 };
+ const Color colBlack = { 0, 0, 0, 255 };
// Update control
//--------------------------------------------------------------------
@@ -2563,7 +3674,7 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
Vector3 rgb = ConvertHSVtoRGB(hsv);
// NOTE: Vector3ToColor() only available on raylib 1.8.1
- color = (Color){ (unsigned char)(255.0f*rgb.x),
+ color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
(unsigned char)(255.0f*rgb.y),
(unsigned char)(255.0f*rgb.z),
(unsigned char)(255.0f*(float)color.a/255.0f) };
@@ -2578,23 +3689,28 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
//--------------------------------------------------------------------
if (state != GUI_STATE_DISABLED)
{
- DrawRectangleGradientEx(bounds, Fade(WHITE, guiAlpha), Fade(WHITE, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(BLACK, 0), Fade(BLACK, guiAlpha), Fade(BLACK, guiAlpha), Fade(BLACK, 0));
+ DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
+ DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
// Draw color picker: selector
- DrawRectangle(pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), Fade(WHITE, guiAlpha));
+ DrawRectangle(pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), Fade(colWhite, guiAlpha));
}
else
{
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(BLACK, 0.6f), guiAlpha), Fade(Fade(BLACK, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
+ DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
}
- DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return color;
}
+RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
+{
+ return GuiColorPanelEx(bounds, color, -1.0f);
+}
+
// Color Bar Alpha control
// NOTE: Returns alpha value normalized [0..1]
RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
@@ -2602,7 +3718,7 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
#define COLORBARALPHA_CHECKED_SIZE 10
GuiControlState state = guiState;
- Rectangle selector = { bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), bounds.y - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT), bounds.height + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2 };
+ Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2 };
// Update control
//--------------------------------------------------------------------
@@ -2630,25 +3746,33 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
// Draw control
//--------------------------------------------------------------------
+
// Draw alpha bar: checked background
if (state != GUI_STATE_DISABLED)
{
- for (int i = 0; i < bounds.width/COLORBARALPHA_CHECKED_SIZE; i++) DrawRectangle(bounds.x + COLORBARALPHA_CHECKED_SIZE*(i%((int)bounds.width/COLORBARALPHA_CHECKED_SIZE)), bounds.y, bounds.width/(bounds.width/COLORBARALPHA_CHECKED_SIZE), COLORBARALPHA_CHECKED_SIZE, (i%2)? Fade(Fade(GRAY, 0.4f), guiAlpha) : Fade(Fade(RAYWHITE, 0.4f), guiAlpha));
- for (int i = 0; i < bounds.width/COLORBARALPHA_CHECKED_SIZE; i++) DrawRectangle(bounds.x + COLORBARALPHA_CHECKED_SIZE*(i%((int)bounds.width/COLORBARALPHA_CHECKED_SIZE)), bounds.y + COLORBARALPHA_CHECKED_SIZE, bounds.width/(bounds.width/COLORBARALPHA_CHECKED_SIZE), COLORBARALPHA_CHECKED_SIZE, (i%2)? Fade(Fade(RAYWHITE, 0.4f), guiAlpha) : Fade(Fade(GRAY, 0.4f), guiAlpha));
- DrawRectangleGradientH(bounds.x, bounds.y, bounds.width, bounds.height, Fade((Color){ 255,255,255,0 }, guiAlpha), Fade((Color){ 0,0,0,255 }, guiAlpha));
- }
- else DrawRectangleGradientH(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
+ int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
+
+ for (int x = 0; x < checksX; x++)
+ {
+ for (int y = 0; y < checksY; y++)
+ {
+ DrawRectangle(bounds.x + x*COLORBARALPHA_CHECKED_SIZE,
+ bounds.y + y*COLORBARALPHA_CHECKED_SIZE,
+ COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE,
+ ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) :
+ Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
+ }
+ }
- switch (state)
- {
- case GUI_STATE_NORMAL: DrawRectangle(selector.x , selector.y, selector.width, selector.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_PRESSED)), guiAlpha)); break;
- case GUI_STATE_FOCUSED: DrawRectangle(selector.x, selector.y, selector.width, selector.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_FOCUSED)), guiAlpha)); break;
- case GUI_STATE_PRESSED: DrawRectangle(selector.x, selector.y, selector.width, selector.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_PRESSED)), guiAlpha)); break;
- case GUI_STATE_DISABLED: DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); break;
- default: break;
+ DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
}
+ else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
+
+ DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+
+ // Draw alpha bar: selector
+ DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return alpha;
@@ -2659,7 +3783,7 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
{
GuiControlState state = guiState;
- Rectangle selector = { bounds.x - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), bounds.width + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2, GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT) };
+ Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.width + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2, (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT) };
// Update control
//--------------------------------------------------------------------
@@ -2701,21 +3825,19 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
if (state != GUI_STATE_DISABLED)
{
// Draw hue bar:color bars
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade((Color){ 255,0,0,255 }, guiAlpha), Fade((Color){ 255,255,0,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade((Color){ 255,255,0,255 }, guiAlpha), Fade((Color){ 0,255,0,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade((Color){ 0,255,0,255 }, guiAlpha), Fade((Color){ 0,255,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade((Color){ 0,255,255,255 }, guiAlpha), Fade((Color){ 0,0,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade((Color){ 0,0,255,255 }, guiAlpha), Fade((Color){ 255,0,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), Fade((Color){ 255,0,255,255 }, guiAlpha), Fade((Color){ 255,0,0,255 }, guiAlpha));
- }
- else
- {
- DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
}
+ else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
+
+ DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
// Draw hue bar: selector
- DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- DrawRectangle(selector.x, selector.y, selector.width, selector.height, Fade(GetColor(GuiGetStyle(COLORPICKER, (state == GUI_STATE_NORMAL)? BORDER_COLOR_PRESSED : (BORDER + state*3))), guiAlpha));
+ DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return hue;
@@ -2735,14 +3857,14 @@ RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
{
color = GuiColorPanel(bounds, color);
- Rectangle boundsHue = { bounds.x + bounds.width + GuiGetStyle(COLORPICKER, BAR_PADDING), bounds.y, GuiGetStyle(COLORPICKER, BAR_WIDTH), bounds.height };
+ Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, BAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, BAR_WIDTH), (float)bounds.height };
//Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
- Vector3 hsv = ConvertRGBtoHSV((Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
+ Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
hsv.x = GuiColorBarHue(boundsHue, hsv.x);
//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
Vector3 rgb = ConvertHSVtoRGB(hsv);
- color = (Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a };
+ color = RAYGUI_CLITERAL(Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a };
return color;
}
@@ -2754,12 +3876,12 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
#define MESSAGEBOX_BUTTON_PADDING 10
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
-
+
int buttonsCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
-
+
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
@@ -2775,7 +3897,7 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
-
+
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiLabel(textBounds, message);
@@ -2783,19 +3905,29 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
+
for (int i = 0; i < buttonsCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
}
-
+
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
//--------------------------------------------------------------------
return clicked;
}
+// Text Input Box control, ask for text
+RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
+{
+ int btnIndex = -1;
+
+ // TODO: GuiTextInputBox()
+
+ return btnIndex;
+}
+
// Grid control
// NOTE: Returns grid mouse-hover selected cell
// About drawing lines at subpixel spacing, simple put, not easy solution:
@@ -2832,13 +3964,13 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
- DrawRectangleRec((Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
- DrawRectangleRec((Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
} break;
@@ -2855,45 +3987,117 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
// Load raygui style file (.rgs)
RAYGUIDEF void GuiLoadStyle(const char *fileName)
{
- FILE *rgsFile = fopen(fileName, "rb");
+ bool tryBinary = false;
+
+ // Try reading the files as text file first
+ FILE *rgsFile = fopen(fileName, "rt");
if (rgsFile != NULL)
{
- unsigned int value = 0;
+ char buffer[256] = { 0 };
+ fgets(buffer, 256, rgsFile);
+
+ if (buffer[0] == '#')
+ {
+ int controlId = 0;
+ int propertyId = 0;
+ int propertyValue = 0;
+
+ while (!feof(rgsFile))
+ {
+ switch (buffer[0])
+ {
+ case 'p':
+ {
+ sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
+
+ if (controlId == 0) // DEFAULT control
+ {
+ // If a DEFAULT property is loaded, it is propagated to all controls,
+ // NOTE: All DEFAULT properties should be defined first in the file
+ GuiSetStyle(0, propertyId, propertyValue);
+
+ if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, propertyId, propertyValue);
+ }
+ else GuiSetStyle(controlId, propertyId, propertyValue);
+
+ } break;
+ case 'f':
+ {
+ int fontSize = 0;
+ int fontSpacing = 0;
+ char fontFileName[256] = { 0 };
+ sscanf(buffer, "f %d %d %[^\n]s", &fontSize, &fontSpacing, fontFileName);
+
+ Font font = LoadFontEx(FormatText("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
+
+ if ((font.texture.id > 0) && (font.charsCount > 0))
+ {
+ GuiFont(font);
+ GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
+ GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
+ }
+ } break;
+ default: break;
+ }
+
+ fgets(buffer, 256, rgsFile);
+ }
+ }
+ else tryBinary = true;
+
+ fclose(rgsFile);
+ }
+ else return;
+
+ if (tryBinary)
+ {
+ rgsFile = fopen(fileName, "rb");
+
+ if (rgsFile == NULL) return;
char signature[5] = "";
short version = 0;
- short numControls = 0;
- short numPropsDefault = 0;
- short numPropsExtended = 0;
+ short reserved = 0;
+ int propertiesCount = 0;
fread(signature, 1, 4, rgsFile);
fread(&version, 1, sizeof(short), rgsFile);
- fread(&numControls, 1, sizeof(short), rgsFile);
- fread(&numPropsDefault, 1, sizeof(short), rgsFile);
- fread(&numPropsExtended, 1, sizeof(short), rgsFile);
+ fread(&reserved, 1, sizeof(short), rgsFile);
+ fread(&propertiesCount, 1, sizeof(int), rgsFile);
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
(signature[2] == 'S') &&
(signature[3] == ' '))
{
- for (int i = 0; i < NUM_CONTROLS; i++)
+ short controlId = 0;
+ short propertyId = 0;
+ int propertyValue = 0;
+
+ for (int i = 0; i < propertiesCount; i++)
{
- for (int j = 0; j < NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED; j++)
+ fread(&controlId, 1, sizeof(short), rgsFile);
+ fread(&propertyId, 1, sizeof(short), rgsFile);
+ fread(&propertyValue, 1, sizeof(int), rgsFile);
+
+ if (controlId == 0) // DEFAULT control
{
- fread(&value, 1, sizeof(unsigned int), rgsFile);
- GuiSetStyle(i, j, value);
+ // If a DEFAULT property is loaded, it is propagated to all controls
+ // NOTE: All DEFAULT properties should be defined first in the file
+ GuiSetStyle(0, (int)propertyId, propertyValue);
+
+ if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
}
+ else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
}
// Font loading is highly dependant on raylib API to load font data and image
// TODO: Find some mechanism to support it in standalone mode
-
#if !defined(RAYGUI_STANDALONE)
// Load custom font if available
int fontDataSize = 0;
- fwrite(&fontDataSize, 1, sizeof(int), rgsFile);
+ fread(&fontDataSize, 1, sizeof(int), rgsFile);
if (fontDataSize > 0)
{
@@ -2919,9 +4123,12 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
fread(&imFont.width, 1, sizeof(int), rgsFile);
fread(&imFont.height, 1, sizeof(int), rgsFile);
fread(&imFont.format, 1, sizeof(int), rgsFile);
- fread(&imFont.data, 1, fontImageSize, rgsFile);
+
+ imFont.data = (unsigned char *)malloc(fontImageSize);
+ fread(imFont.data, 1, fontImageSize, rgsFile);
font.texture = LoadTextureFromImage(imFont);
+
UnloadImage(imFont);
}
@@ -2944,7 +4151,7 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
}
#endif
}
-
+
fclose(rgsFile);
}
}
@@ -2958,7 +4165,7 @@ RAYGUIDEF void GuiLoadStyleProps(const int *props, int count)
// Load style palette values from array (complete property sets)
for (int i = 0; i < completeSets; i++)
{
- for (int j = 0; j < (NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED); i++) GuiSetStyle(i, j, props[i]);
+ for (int j = 0; j < (NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED); j++) GuiSetStyle(i, j, props[i]);
}
// Load style palette values from array (uncomplete property set)
@@ -2994,6 +4201,8 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
{
for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
}
+
+ guiFont = GetFontDefault(); // Initialize default font
// Initialize extended property values
// NOTE: By default, extended property values are initialized to 0
@@ -3015,26 +4224,28 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
- GuiSetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH, 20); // SPINNER specific property
- GuiSetStyle(TEXTBOX, SPINNER_BUTTON_PADDING, 2); // SPINNER specific property
- GuiSetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH, 1); // SPINNER specific property
- //GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // TODO.
- GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
- GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
- GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
- GuiSetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT, 6);
- GuiSetStyle(COLORPICKER, BAR_SELECTOR_PADDING, 2);
- GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
- GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
- GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
- GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
+ GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
+ GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
+ GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+ GuiSetStyle(SPINNER, SELECT_BUTTON_WIDTH, 20);
+ GuiSetStyle(SPINNER, SELECT_BUTTON_PADDING, 2);
+ GuiSetStyle(SPINNER, SELECT_BUTTON_BORDER_WIDTH, 1);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
- GuiSetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
+ GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
GuiSetStyle(SCROLLBAR, INNER_PADDING, 0);
+ GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, 0);
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, 16);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
+ GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
+ GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
+ GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
+ GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
+ GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
+ GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
+ GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
+ GuiSetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT, 6);
+ GuiSetStyle(COLORPICKER, BAR_SELECTOR_PADDING, 2);
}
// Updates controls style with default values
@@ -3049,15 +4260,15 @@ RAYGUIDEF void GuiUpdateStyleComplete(void)
}
// Get text with icon id prepended
-// NOTE: Useful to add icons by name id (enum) instead of
+// NOTE: Useful to add icons by name id (enum) instead of
// a number that can change between ricon versions
RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
{
static char buffer[1024] = { 0 };
memset(buffer, 0, 1024);
-
+
sprintf(buffer, "#%03i#", iconId);
-
+
if (text != NULL)
{
for (int i = 5; i < 1024; i++)
@@ -3066,7 +4277,7 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
if (text[i - 5] == '\0') break;
}
}
-
+
return buffer;
}
@@ -3284,7 +4495,7 @@ static Color Fade(Color color, float alpha)
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
- return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
+ return RAYGUI_CLITERAL(Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
}
// Formatting of text with variables to 'embed'
@@ -3301,6 +4512,30 @@ static const char *TextFormat(const char *text, ...)
return buffer;
}
+
+// Draw rectangle filled with color
+static void DrawRectangleRec(Rectangle rec, Color color)
+{
+ DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
+}
+
+// Draw rectangle border lines with color
+static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
+{
+ DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
+ DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
+ DrawRectangle(rec.x + rec.width - lineThick, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
+ DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
+}
+
+// Draw rectangle with vertical gradient fill color
+// NOTE: This function is only used by GuiColorPicker()
+static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
+{
+ Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
+ DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
+}
+
#endif // RAYGUI_STANDALONE
-#endif // RAYGUI_IMPLEMENTATION
+#endif // RAYGUI_IMPLEMENTATION \ No newline at end of file