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authorRay <raysan5@gmail.com>2019-05-03 17:56:58 +0200
committerRay <raysan5@gmail.com>2019-05-03 17:56:58 +0200
commitf53395694d21c658897540b2aba14be22d364d08 (patch)
treea287142e273eeaaa90c557876779ef993eba4326 /examples
parent62f1511e5f36fdf4e9dfb5b7d930c3121bf7072c (diff)
downloadraylib-f53395694d21c658897540b2aba14be22d364d08.tar.gz
raylib-f53395694d21c658897540b2aba14be22d364d08.zip
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+/*
+ WELCOME raylib EXAMPLES CONTRIBUTOR!
+
+ This is a bsasic template to anyone ready to contribute with some code example for the library,
+ here there are some guidelines on how to create an example to be included in raylib
+
+ 1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
+ no more than 3-4 words in total to describe the example. <module> referes to the primary
+ raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
+ i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
+
+ 2. Follow below template structure, example info should list the module, the short description
+ and the author of the example, twitter or github info could be also provided for the author.
+ Short description should also be used on the title of the window.
+
+ 3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
+ Place your code between the dotted lines for every section, please don't mix update logic with drawing
+ and remember to unload all loaded resources.
+
+ 4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
+ Try to be very organized, using line-breaks appropiately.
+
+ 5. Add comments to the specific parts of code the example is focus on.
+ Don't abuse with comments, try to be clear and impersonal on the comments.
+
+ 6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
+ Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
+
+ 7. About external resources, they should be placed in a [resources] folder and those resources
+ should be open and free for use and distribution. Avoid propietary content.
+
+ 8. Try to keep the example simple but with a creative touch.
+ Simple but beautiful examples are more appealing to users!
+
+ 9. In case of additional information is required, just come to raylib Discord channel: example-contributions
+
+ 10. Have fun!
+*/
+
+/*******************************************************************************************
+*
+* raylib [core] example - Basic window
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+ // TODO: Load resources / Initialize variables at this point
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables / Implement example logic at this point
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // TODO: Draw everything that requires to be drawn at this point:
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all loaded resources at this point
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file