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| author | raysan5 <raysan5@gmail.com> | 2016-02-20 23:49:21 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-02-20 23:49:21 +0100 |
| commit | 182054b6620302ba7a3ce857cf6bd403408d01db (patch) | |
| tree | 2ccf1c1d3e07e38c31e273591e010a2a8ce6fa64 /games/drturtle/makefile | |
| parent | a8bb9b6b19424b9499765996e8aa40904ffd41ce (diff) | |
| download | raylib-182054b6620302ba7a3ce857cf6bd403408d01db.tar.gz raylib-182054b6620302ba7a3ce857cf6bd403408d01db.zip | |
Updated for web
Diffstat (limited to 'games/drturtle/makefile')
| -rw-r--r-- | games/drturtle/makefile | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/games/drturtle/makefile b/games/drturtle/makefile new file mode 100644 index 00000000..6641a5fd --- /dev/null +++ b/games/drturtle/makefile @@ -0,0 +1,186 @@ +#************************************************************************************************** +# +# raylib - makefile to compile Dr.Turtle game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform if not defined (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 + #-s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -LC:/raylib/raylib/src -L../../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# define all screen object files required +SCREENS = \ + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is advance_game +default: drturtle + +# compile template - advance_game +drturtle: drturtle_final_web.c $(SCREENS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
