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| author | Ray San <raysan5@gmail.com> | 2018-05-04 16:59:48 +0200 |
|---|---|---|
| committer | Ray San <raysan5@gmail.com> | 2018-05-04 16:59:48 +0200 |
| commit | ec33e7d705e301eb2b74a841e823907295caa37a (patch) | |
| tree | 7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /games/koala_seasons | |
| parent | 6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff) | |
| download | raylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip | |
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'games/koala_seasons')
| -rw-r--r-- | games/koala_seasons/koala_seasons.c | 4 | ||||
| -rw-r--r-- | games/koala_seasons/screens/screens.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c index 8657d3d5..479fab85 100644 --- a/games/koala_seasons/koala_seasons.c +++ b/games/koala_seasons/koala_seasons.c @@ -57,7 +57,7 @@ int main(void) { InitWindow(screenWidth, screenHeight, windowTitle); // Load global data here (assets that must be available in all screens, i.e. fonts) - font = LoadSpriteFont("resources/graphics/mainfont.png"); + font = LoadFont("resources/graphics/mainfont.png"); atlas01 = LoadTexture("resources/graphics/atlas01.png"); atlas02 = LoadTexture("resources/graphics/atlas02.png"); @@ -114,7 +114,7 @@ int main(void) { UnloadTexture(atlas01); UnloadTexture(atlas02); - UnloadSpriteFont(font); + UnloadFont(font); UnloadShader(colorBlend); // Unload color overlay blending shader diff --git a/games/koala_seasons/screens/screens.h b/games/koala_seasons/screens/screens.h index ba62aa27..36d30840 100644 --- a/games/koala_seasons/screens/screens.h +++ b/games/koala_seasons/screens/screens.h @@ -42,7 +42,7 @@ typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; GameScreen currentScreen; // NOTE: This is all the data used in the game -SpriteFont font; +Font font; Shader colorBlend; Texture2D atlas01; Texture2D atlas02; |
