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| author | Ray San <raysan5@gmail.com> | 2018-05-04 16:59:48 +0200 |
|---|---|---|
| committer | Ray San <raysan5@gmail.com> | 2018-05-04 16:59:48 +0200 |
| commit | ec33e7d705e301eb2b74a841e823907295caa37a (patch) | |
| tree | 7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /games/skully_escape | |
| parent | 6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff) | |
| download | raylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip | |
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'games/skully_escape')
| -rw-r--r-- | games/skully_escape/screens/screens.h | 2 | ||||
| -rw-r--r-- | games/skully_escape/skully_escape.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/games/skully_escape/screens/screens.h b/games/skully_escape/screens/screens.h index ce35ae70..eed0138c 100644 --- a/games/skully_escape/screens/screens.h +++ b/games/skully_escape/screens/screens.h @@ -47,7 +47,7 @@ typedef struct Door { // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; -SpriteFont font; +Font font; Texture2D doors; Sound sndDoor; diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c index dc545117..e2e7007b 100644 --- a/games/skully_escape/skully_escape.c +++ b/games/skully_escape/skully_escape.c @@ -60,7 +60,7 @@ int main(void) music = LoadMusicStream("resources/audio/come_play_with_me.ogg"); PlayMusicStream(music); - font = LoadSpriteFont("resources/textures/alagard.png"); + font = LoadFont("resources/textures/alagard.png"); doors = LoadTexture("resources/textures/doors.png"); sndDoor = LoadSound("resources/audio/door.ogg"); sndScream = LoadSound("resources/audio/scream.ogg"); @@ -89,7 +89,7 @@ int main(void) // Unload all global loaded data (i.e. fonts) here! UnloadPlayer(); - UnloadSpriteFont(font); + UnloadFont(font); UnloadTexture(doors); UnloadSound(sndDoor); UnloadSound(sndScream); |
