aboutsummaryrefslogtreecommitdiff
path: root/games/skully_escape
diff options
context:
space:
mode:
authorRay San <raysan5@gmail.com>2018-05-04 16:59:48 +0200
committerRay San <raysan5@gmail.com>2018-05-04 16:59:48 +0200
commitec33e7d705e301eb2b74a841e823907295caa37a (patch)
tree7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /games/skully_escape
parent6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff)
downloadraylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz
raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'games/skully_escape')
-rw-r--r--games/skully_escape/screens/screens.h2
-rw-r--r--games/skully_escape/skully_escape.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/games/skully_escape/screens/screens.h b/games/skully_escape/screens/screens.h
index ce35ae70..eed0138c 100644
--- a/games/skully_escape/screens/screens.h
+++ b/games/skully_escape/screens/screens.h
@@ -47,7 +47,7 @@ typedef struct Door {
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
-SpriteFont font;
+Font font;
Texture2D doors;
Sound sndDoor;
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c
index dc545117..e2e7007b 100644
--- a/games/skully_escape/skully_escape.c
+++ b/games/skully_escape/skully_escape.c
@@ -60,7 +60,7 @@ int main(void)
music = LoadMusicStream("resources/audio/come_play_with_me.ogg");
PlayMusicStream(music);
- font = LoadSpriteFont("resources/textures/alagard.png");
+ font = LoadFont("resources/textures/alagard.png");
doors = LoadTexture("resources/textures/doors.png");
sndDoor = LoadSound("resources/audio/door.ogg");
sndScream = LoadSound("resources/audio/scream.ogg");
@@ -89,7 +89,7 @@ int main(void)
// Unload all global loaded data (i.e. fonts) here!
UnloadPlayer();
- UnloadSpriteFont(font);
+ UnloadFont(font);
UnloadTexture(doors);
UnloadSound(sndDoor);
UnloadSound(sndScream);