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authorraysan5 <raysan5@gmail.com>2016-06-24 19:49:36 +0200
committerraysan5 <raysan5@gmail.com>2016-06-24 19:49:36 +0200
commit5f7ac64c44543383b10ec6a56e5ec1db5706276e (patch)
tree5605c0dcad2432f84494deaa527012c5e26eedb4 /games
parentb358402cb39d2b06a69be28e64b086a0f44b42f1 (diff)
downloadraylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.tar.gz
raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.zip
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
Diffstat (limited to 'games')
-rw-r--r--games/raylib_demo/raylib_demo.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/raylib_demo/raylib_demo.c b/games/raylib_demo/raylib_demo.c
index 7f6f291a..22213b46 100644
--- a/games/raylib_demo/raylib_demo.c
+++ b/games/raylib_demo/raylib_demo.c
@@ -202,8 +202,8 @@ int main()
camera = (Camera){{ 0.0, 12.0, 15.0 }, { 0.0, 3.0, 0.0 }, { 0.0, 1.0, 0.0 }};
catTexture = LoadTexture("resources/catsham.png"); // Load model texture
- cat = LoadModel("resources/cat.obj"); // Load OBJ model
- SetModelTexture(&cat, catTexture);
+ cat = LoadModel("resources/cat.obj"); // Load OBJ model
+ cat.material.texDiffuse = texture; // Set cat model diffuse texture
fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file