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| author | Chris Dill <chrisdude134@gmail.com> | 2019-04-24 09:44:08 +0100 |
|---|---|---|
| committer | Chris Dill <chrisdude134@gmail.com> | 2019-04-24 09:44:08 +0100 |
| commit | 303c8868522126898830d09689ea20b2ead1553e (patch) | |
| tree | 734c2a4bc7923c23e3d0f8efba30d5e638e682d2 /projects/4coder/project.4coder | |
| parent | 600cdb61a306cd1d5dd78679c0acceb91287b193 (diff) | |
| download | raylib-303c8868522126898830d09689ea20b2ead1553e.tar.gz raylib-303c8868522126898830d09689ea20b2ead1553e.zip | |
Added project for 4coder
Using example from the VSCode project
Diffstat (limited to 'projects/4coder/project.4coder')
| -rw-r--r-- | projects/4coder/project.4coder | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/projects/4coder/project.4coder b/projects/4coder/project.4coder new file mode 100644 index 00000000..e466bb4f --- /dev/null +++ b/projects/4coder/project.4coder @@ -0,0 +1,54 @@ +version(1); + +project_name = "raylib-example"; + +patterns = { +"*.cpp", +"*.c", +"*.h", +"*.bat", +"*.sh", +"*.4coder", +"Makefile", +}; + +blacklist_patterns = { +".*", +}; + +load_paths = { + { { {".", .relative = true, .recursive = true, } }, .os = "win" }, + { { {".", .relative = true, .recursive = true, } }, .os = "linux" }, + { { {".", .relative = true, .recursive = true, } }, .os = "mac" }, +}; + +command_list = { + { .name = "clean", + .out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, + .cmd = { + {"mingw32-make clean", .os = "win"}, + {"make clean", .os = "linux"}, + {"make clean", .os = "mac"}, + }, + }, + { .name = "build", + .out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, + .cmd = { + {"mingw32-make", .os = "win"}, + {"make", .os = "linux"}, + {"make", .os = "mac"}, + }, + }, + { .name = "run", + .out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, + .cmd = { + {"./game.exe", .os = "win"}, + {"./game", .os = "linux"}, + {"./game", .os = "mac"}, + }, + }, +}; + +fkey_command[3] = "clean"; +fkey_command[4] = "build"; +fkey_command[5] = "run"; |
