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| author | Ray <raysan5@gmail.com> | 2019-04-05 16:43:09 +0200 |
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| committer | Ray <raysan5@gmail.com> | 2019-04-05 16:43:09 +0200 |
| commit | c600dd07668f301fc1a986326d807f341e6ecb78 (patch) | |
| tree | 436bd51bfb4a3d0ee4521451883ffe40fec92782 /projects/4coder/project.4coder | |
| parent | 0f9fe34c3a9228eaa3ffdb3be3f52ba586d1ddfa (diff) | |
| download | raylib-c600dd07668f301fc1a986326d807f341e6ecb78.tar.gz raylib-c600dd07668f301fc1a986326d807f341e6ecb78.zip | |
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
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