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authorRay <raysan5@gmail.com>2019-04-05 16:43:09 +0200
committerRay <raysan5@gmail.com>2019-04-05 16:43:09 +0200
commitc600dd07668f301fc1a986326d807f341e6ecb78 (patch)
tree436bd51bfb4a3d0ee4521451883ffe40fec92782 /projects/4coder/project.4coder
parent0f9fe34c3a9228eaa3ffdb3be3f52ba586d1ddfa (diff)
downloadraylib-c600dd07668f301fc1a986326d807f341e6ecb78.tar.gz
raylib-c600dd07668f301fc1a986326d807f341e6ecb78.zip
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
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