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| author | Ahmad Fatoum <ahmad@a3f.at> | 2018-03-16 21:31:10 +0100 |
|---|---|---|
| committer | Ahmad Fatoum <ahmad@a3f.at> | 2018-03-16 21:37:22 +0100 |
| commit | 2c219fb81458b855c9383cd38885993192d856cd (patch) | |
| tree | 66c87e91fc6395500acde4a995e9a9d3293ce272 /projects/CodeBlocks/raylib_codeblocks_tpl.depend | |
| parent | 61e0e4b4f37cc66135445bc87af7c92399fa69ee (diff) | |
| download | raylib-2c219fb81458b855c9383cd38885993192d856cd.tar.gz raylib-2c219fb81458b855c9383cd38885993192d856cd.zip | |
Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
Diffstat (limited to 'projects/CodeBlocks/raylib_codeblocks_tpl.depend')
0 files changed, 0 insertions, 0 deletions
