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authorraysan5 <raysan5@gmail.com>2018-04-30 02:47:48 +0200
committerraysan5 <raysan5@gmail.com>2018-04-30 02:47:48 +0200
commit23e335d93355a948adeb8d10ee6277939aaab43e (patch)
treea4401f9880974bddc077db33dfb66551d5c91122 /projects/CodeBlocks/raylib_codeblocks_tpl.layout
parentc51203ae7e7aefac5fa95097d424aefdbe9c759c (diff)
downloadraylib-23e335d93355a948adeb8d10ee6277939aaab43e.tar.gz
raylib-23e335d93355a948adeb8d10ee6277939aaab43e.zip
Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it...
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