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| author | Ray <raysan5@gmail.com> | 2018-02-22 12:39:17 +0100 |
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| committer | Ray <raysan5@gmail.com> | 2018-02-22 12:39:17 +0100 |
| commit | 6d64327a874b09e93290d1525edd5347a9787b84 (patch) | |
| tree | 19e5747cd2ede30b2a1f7717de9867008ce13e21 /projects/CodeBlocks/raylib_codeblocks_tpl.layout | |
| parent | cd5e2e0f17f87fc7c5794327bba1b384758f4937 (diff) | |
| download | raylib-6d64327a874b09e93290d1525edd5347a9787b84.tar.gz raylib-6d64327a874b09e93290d1525edd5347a9787b84.zip | |
Reviewed unloading model data
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
Diffstat (limited to 'projects/CodeBlocks/raylib_codeblocks_tpl.layout')
0 files changed, 0 insertions, 0 deletions
