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authorRay <raysan5@gmail.com>2018-02-22 12:39:17 +0100
committerRay <raysan5@gmail.com>2018-02-22 12:39:17 +0100
commit6d64327a874b09e93290d1525edd5347a9787b84 (patch)
tree19e5747cd2ede30b2a1f7717de9867008ce13e21 /projects/CodeBlocks/raylib_codeblocks_tpl.layout
parentcd5e2e0f17f87fc7c5794327bba1b384758f4937 (diff)
downloadraylib-6d64327a874b09e93290d1525edd5347a9787b84.tar.gz
raylib-6d64327a874b09e93290d1525edd5347a9787b84.zip
Reviewed unloading model data
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
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