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authorAhmad Fatoum <ahmad@a3f.at>2017-11-22 22:33:47 +0100
committerAhmad Fatoum <ahmad@a3f.at>2017-11-22 23:11:41 +0100
commitb2acff66dec7bce30e9704aa9b13070f7c3ffac1 (patch)
tree1d8b7e639a550c8006f2e7987c2d8f1e4eac83cb /projects/CodeBlocks/raylib_codeblocks_tpl.layout
parent899e1fbd94f697d95b9684e272de5410b08edc06 (diff)
downloadraylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.tar.gz
raylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.zip
Fix macOS build of new rglfw.c approach
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
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