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| author | Ahmad Fatoum <ahmad@a3f.at> | 2017-11-22 22:33:47 +0100 |
|---|---|---|
| committer | Ahmad Fatoum <ahmad@a3f.at> | 2017-11-22 23:11:41 +0100 |
| commit | b2acff66dec7bce30e9704aa9b13070f7c3ffac1 (patch) | |
| tree | 1d8b7e639a550c8006f2e7987c2d8f1e4eac83cb /projects/CodeBlocks/raylib_codeblocks_tpl.layout | |
| parent | 899e1fbd94f697d95b9684e272de5410b08edc06 (diff) | |
| download | raylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.tar.gz raylib-b2acff66dec7bce30e9704aa9b13070f7c3ffac1.zip | |
Fix macOS build of new rglfw.c approach
There have been two problems:
* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)
* rglfw.c was being compiled as C code, although it includes
Objective C files.
This _might_ break the Windows build, needs to be checked.
Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
Diffstat (limited to 'projects/CodeBlocks/raylib_codeblocks_tpl.layout')
0 files changed, 0 insertions, 0 deletions
