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authorAhmad Fatoum <ahmad@a3f.at>2017-12-14 12:20:05 +0100
committerAhmad Fatoum <ahmad@a3f.at>2017-12-14 13:26:10 +0100
commit263e81b5c92a575b35e44a33b4b5f833489073a0 (patch)
tree46d2c5752266df259eeb68009043868b02405b00 /projects/CodeBlocks
parent2388cbc3cd73ab228a4d60f05becd51035c703ea (diff)
downloadraylib-263e81b5c92a575b35e44a33b4b5f833489073a0.tar.gz
raylib-263e81b5c92a575b35e44a33b4b5f833489073a0.zip
Build shared libs, games and examples on CI
Now with external OpenAL and GLFW dependencies removed, we don't have to worry about installing them in CI. Shared libraries are now always built along with static libs. Games and examples are built everwhere except for Visual Studio, because Physac needs pthreads, which VS doesn't provide.
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