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authorJess Peter <jessicapeter92@gmail.com>2018-07-21 18:56:16 +0200
committerGitHub <noreply@github.com>2018-07-21 18:56:16 +0200
commitf3d144bf0ea5265c40683ebb8e46b2feb769167a (patch)
tree8d62495b896af5f4091d1b7871d3661469313a7b /projects/Notepad++/c_raylib.xml
parent82e4a12fd3bd902ab2d82db62685ccb558701f86 (diff)
downloadraylib-f3d144bf0ea5265c40683ebb8e46b2feb769167a.tar.gz
raylib-f3d144bf0ea5265c40683ebb8e46b2feb769167a.zip
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
Diffstat (limited to 'projects/Notepad++/c_raylib.xml')
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