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| author | Ray <raysan5@gmail.com> | 2019-01-09 17:01:59 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-09 17:01:59 +0100 |
| commit | 35bcbd1b603f77d9686e24f04a72d9300a7b338d (patch) | |
| tree | e459baa3c2e966c5717821625632865216d34d4e /projects/Notepad++ | |
| parent | df54e73b21bbdbf27bbf8c7ee9841a8a7af11375 (diff) | |
| parent | 0c5bee4c9addc20b8b3c443820764854c63f76d7 (diff) | |
| download | raylib-35bcbd1b603f77d9686e24f04a72d9300a7b338d.tar.gz raylib-35bcbd1b603f77d9686e24f04a72d9300a7b338d.zip | |
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
Diffstat (limited to 'projects/Notepad++')
| -rw-r--r-- | projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index 5dfb5dfe..04a6d0d3 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -376,6 +376,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) +RLAPI void SetShaderValueArray(Shader shader, int uniformLoc, const float *value, int size, int count); // Set shader uniform value (array of float/vec2/vec3/vec4) +RLAPI void SetShaderValueArrayi(Shader shader, int uniformLoc, const int *value, int size, int count); // Set shader uniform value (array of int/ivec2/ivec3/ivec4) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
