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authorAhmad Fatoum <ahmad@a3f.at>2018-07-28 16:08:41 +0200
committerAhmad Fatoum <ahmad@a3f.at>2018-07-29 12:35:35 +0200
commit3f097263310c3993a742891bce4dc00892aa5c3d (patch)
tree0edbf1dec83be178ebe2978aecd29dcf5828030a /projects/Notepad++
parent3e5093eab0ef4949e9e08fda5de0cd3d31b7e2c1 (diff)
downloadraylib-3f097263310c3993a742891bce4dc00892aa5c3d.tar.gz
raylib-3f097263310c3993a742891bce4dc00892aa5c3d.zip
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
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