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| author | Ray <raysan5@gmail.com> | 2019-01-10 16:57:15 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-10 16:57:15 +0100 |
| commit | 56173d7cf457413fd56e26967becc7c5054aa2cf (patch) | |
| tree | f1428e583f4ed5ee8c7060c47da55e8ce0194882 /projects/Notepad++ | |
| parent | 6056a2a5cf2aa939a10e807e452ed43d4b67f1ce (diff) | |
| parent | 93471b0a7c75fc675f27fc74dfda281eb8310a7a (diff) | |
| download | raylib-56173d7cf457413fd56e26967becc7c5054aa2cf.tar.gz raylib-56173d7cf457413fd56e26967becc7c5054aa2cf.zip | |
Merge branch 'master' into window-visibility
Diffstat (limited to 'projects/Notepad++')
| -rw-r--r-- | projects/Notepad++/npes_saved_mingw.txt | bin | 7730 -> 7622 bytes | |||
| -rw-r--r-- | projects/Notepad++/npes_saved_tcc.txt | bin | 7656 -> 7548 bytes | |||
| -rw-r--r-- | projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | 2 |
3 files changed, 2 insertions, 0 deletions
diff --git a/projects/Notepad++/npes_saved_mingw.txt b/projects/Notepad++/npes_saved_mingw.txt Binary files differindex 7ed0662d..6d10a1b0 100644 --- a/projects/Notepad++/npes_saved_mingw.txt +++ b/projects/Notepad++/npes_saved_mingw.txt diff --git a/projects/Notepad++/npes_saved_tcc.txt b/projects/Notepad++/npes_saved_tcc.txt Binary files differindex d3c4fb0e..32d72c2f 100644 --- a/projects/Notepad++/npes_saved_tcc.txt +++ b/projects/Notepad++/npes_saved_tcc.txt diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index d492d249..08e24c35 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -379,6 +379,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) +RLAPI void SetShaderValueArray(Shader shader, int uniformLoc, const float *value, int size, int count); // Set shader uniform value (array of float/vec2/vec3/vec4) +RLAPI void SetShaderValueArrayi(Shader shader, int uniformLoc, const int *value, int size, int count); // Set shader uniform value (array of int/ivec2/ivec3/ivec4) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
