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| author | Marco Lizza <marco.lizza@gmail.com> | 2019-01-09 16:18:00 +0100 |
|---|---|---|
| committer | Marco Lizza <marco.lizza@gmail.com> | 2019-01-09 16:18:00 +0100 |
| commit | 73597332b6fb1fb934c703c32f287bde1f5b3292 (patch) | |
| tree | c71de686b53f9e64a6d797229b10401f929f4199 /projects/Notepad++ | |
| parent | adf0c6486480d601f7e20272ac43abe19233997d (diff) | |
| download | raylib-73597332b6fb1fb934c703c32f287bde1f5b3292.tar.gz raylib-73597332b6fb1fb934c703c32f287bde1f5b3292.zip | |
Adding uniform array support for shaders.
Diffstat (limited to 'projects/Notepad++')
| -rw-r--r-- | projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index 5dfb5dfe..04a6d0d3 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -376,6 +376,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) +RLAPI void SetShaderValueArray(Shader shader, int uniformLoc, const float *value, int size, int count); // Set shader uniform value (array of float/vec2/vec3/vec4) +RLAPI void SetShaderValueArrayi(Shader shader, int uniformLoc, const int *value, int size, int count); // Set shader uniform value (array of int/ivec2/ivec3/ivec4) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
