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| author | Jess Peter <jessicapeter92@gmail.com> | 2018-07-21 18:56:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-21 18:56:16 +0200 |
| commit | f3d144bf0ea5265c40683ebb8e46b2feb769167a (patch) | |
| tree | 8d62495b896af5f4091d1b7871d3661469313a7b /projects/Notepad++ | |
| parent | 82e4a12fd3bd902ab2d82db62685ccb558701f86 (diff) | |
| download | raylib-f3d144bf0ea5265c40683ebb8e46b2feb769167a.tar.gz raylib-f3d144bf0ea5265c40683ebb8e46b2feb769167a.zip | |
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
Diffstat (limited to 'projects/Notepad++')
0 files changed, 0 insertions, 0 deletions
