aboutsummaryrefslogtreecommitdiff
path: root/projects/VSCode
diff options
context:
space:
mode:
authorRay <raysan5@gmail.com>2019-07-02 18:36:09 +0200
committerRay <raysan5@gmail.com>2019-07-02 18:36:09 +0200
commitb4da7b67770818bb0271210ba20fefcdec93e469 (patch)
tree1fd3def2407b17032bd49eea46133aac102e15e0 /projects/VSCode
parent4ad1fa85a4e118430b405cf7af4f2ae708716c91 (diff)
downloadraylib-b4da7b67770818bb0271210ba20fefcdec93e469.tar.gz
raylib-b4da7b67770818bb0271210ba20fefcdec93e469.zip
Review VSCode project
Diffstat (limited to 'projects/VSCode')
-rw-r--r--projects/VSCode/.vscode/tasks.json4
-rw-r--r--projects/VSCode/Makefile2
-rw-r--r--projects/VSCode/main.c88
3 files changed, 70 insertions, 24 deletions
diff --git a/projects/VSCode/.vscode/tasks.json b/projects/VSCode/.vscode/tasks.json
index 072fa179..70337b6f 100644
--- a/projects/VSCode/.vscode/tasks.json
+++ b/projects/VSCode/.vscode/tasks.json
@@ -14,7 +14,8 @@
"windows": {
"command": "C:/raylib/mingw/bin/mingw32-make.exe",
"args": [
- "RAYLIB_PATH=C:/raylib/raylib"
+ "RAYLIB_PATH=C:/raylib/raylib",
+ "PROJECT_NAME=${fileBasenameNoExtension}",
],
},
"osx": {
@@ -38,6 +39,7 @@
"command": "C:/raylib/mingw/bin/mingw32-make.exe",
"args": [
"RAYLIB_PATH=C:/raylib/raylib",
+ "PROJECT_NAME=${fileBasenameNoExtension}",
],
},
"osx": {
diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile
index a00f4fab..f29b22fb 100644
--- a/projects/VSCode/Makefile
+++ b/projects/VSCode/Makefile
@@ -26,7 +26,7 @@
# Define required raylib variables
PROJECT_NAME ?= game
RAYLIB_VERSION ?= 2.5.0
-RAYLIB_API_VERSION ?= 2
+RAYLIB_API_VERSION ?= 251
RAYLIB_PATH ?= ..\..
# Define default options
diff --git a/projects/VSCode/main.c b/projects/VSCode/main.c
index e7918422..ecda25fa 100644
--- a/projects/VSCode/main.c
+++ b/projects/VSCode/main.c
@@ -1,39 +1,83 @@
-#include <math.h>
+/*******************************************************************************************
+*
+* raylib [core] example - Basic 3d example
+*
+* Welcome to raylib!
+*
+* To compile example, just press F5.
+* Note that compiled executable is placed in the same folder as .c file
+*
+* You can find all basic examples on C:\raylib\raylib\examples folder or
+* raylib official webpage: www.raylib.com
+*
+* Enjoy using raylib. :)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
#include "raylib.h"
-int main() {
- int screenWidth = 800;
- int screenHeight = 450;
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib");
- Camera cam;
- cam.position = (Vector3){ 0.f, 10.f, 8.f };
- cam.target = (Vector3){ 0.f, 0.f, 0.f };
- cam.up = (Vector3){ 0.f, 1.f, 0.f };
- cam.fovy = 60.f;
- cam.type = CAMERA_PERSPECTIVE;
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 60.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+
+ SetCameraMode(camera, CAMERA_ORBITAL);
- Vector3 cubePos = { 0.f, 0.f, 0.f };
+ Vector3 cubePosition = { 0.0f };
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
- while (!WindowShouldClose()) {
- cam.position.x = sin(GetTime()) * 10.f;
- cam.position.z = cos(GetTime()) * 10.f;
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+ //----------------------------------------------------------------------------------
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
+
ClearBackground(RAYWHITE);
- BeginMode3D(cam);
- DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
- DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
- DrawGrid(10, 1.f);
+
+ BeginMode3D(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+ DrawGrid(10, 1.0f);
+
EndMode3D();
+
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
+
DrawFPS(10, 10);
+
EndDrawing();
+ //----------------------------------------------------------------------------------
}
-
- CloseWindow();
- return 0;
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
} \ No newline at end of file