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authorJens Pitkanen <jens@neon.moe>2019-05-29 16:09:24 +0300
committerJens Pitkanen <jens@neon.moe>2019-05-29 17:36:44 +0300
commit228f86d3cad9bbad2fb585cc2a1fbe48723757ec (patch)
tree2e570ed57e9b469c0e55510a00b5ace5e01b8e71 /projects/scripts
parent5d3905d4d4bdeb476f8b5bce11ad9893c0dc881d (diff)
downloadraylib-228f86d3cad9bbad2fb585cc2a1fbe48723757ec.tar.gz
raylib-228f86d3cad9bbad2fb585cc2a1fbe48723757ec.zip
Fix and update projects/scripts
Diffstat (limited to 'projects/scripts')
-rw-r--r--projects/scripts/build-linux.sh51
-rw-r--r--projects/scripts/build-osx.sh45
-rwxr-xr-xprojects/scripts/build-rpi.sh169
-rw-r--r--projects/scripts/build-windows.bat34
4 files changed, 250 insertions, 49 deletions
diff --git a/projects/scripts/build-linux.sh b/projects/scripts/build-linux.sh
index 965542ce..5a004ddd 100644
--- a/projects/scripts/build-linux.sh
+++ b/projects/scripts/build-linux.sh
@@ -2,13 +2,13 @@
# Change your executable name here
GAME_NAME="game"
-# Set your sources here (relative to the ./builds/linux directory)
+# Set your sources here (relative paths!)
# Example with two source folders:
-# SOURCES="../../src/*.c ../../src/submodule/*.c"
-SOURCES="../../core_basic_window.c"
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
-# Set your raylib/src location here, relative to the ./temp/x directory
-RAYLIB_SRC="../../../../src"
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
# About this build script: it does many things, but in essence, it's
# very simple. It has 3 compiler invocations: building raylib (which
@@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
# wrapped in an if statement to make the -qq flag work, it's pretty
# verbose, sorry.
+# Stop the script if a compilation (or something else?) fails
+set -e
+
# Get arguments
-while getopts ":hdurcq" opt; do
+while getopts ":hdusrcq" opt; do
case $opt in
h)
- echo "Usage: ./linux-build.sh [-hdurcqq]"
+ echo "Usage: ./linux-build.sh [-hdusrcqq]"
echo " -h Show this information"
echo " -d Faster builds that have debug symbols, and enable warnings"
echo " -u Run upx* on the executable after compilation (before -r)"
+ echo " -s Run strip on the executable after compilation (before -r)"
echo " -r Run the executable after compilation"
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
echo " -q Suppress this script's informational prints"
@@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
u)
UPX_IT="1"
;;
+ s)
+ STRIP_IT="1"
+ ;;
r)
RUN_AFTER_BUILD="1"
;;
@@ -72,23 +79,23 @@ if [ -z "$CC" ]; then
CC=cc
fi
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
# Flags
OUTPUT_DIR="builds/linux"
COMPILATION_FLAGS="-std=c99 -Os -flto"
-if [ "$CC" = "clang" ]; then
- # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this:
- # https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html
- COMPILATION_FLAGS="-std=c99 -O2 -flto"
- [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os."
-fi
FINAL_COMPILE_FLAGS="-s"
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
-LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
+LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
# Debug changes to flags
if [ -n "$BUILD_DEBUG" ]; then
OUTPUT_DIR="builds-debug/linux"
COMPILATION_FLAGS="-std=c99 -O0 -g"
FINAL_COMPILE_FLAGS=""
+ LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
fi
# Display what we're doing
@@ -99,7 +106,6 @@ else
fi
# Create the raylib cache directory
-ROOT_DIR=$(pwd)
TEMP_DIR="temp/release"
if [ -n "$BUILD_DEBUG" ]; then
TEMP_DIR="temp/debug"
@@ -131,15 +137,20 @@ mkdir -p $OUTPUT_DIR
cd $OUTPUT_DIR
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
if [ -n "$REALLY_QUIET" ]; then
- $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
+ $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
else
- $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
+ $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
fi
-rm main.o
+rm *.o
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
+if [ -n "$STRIP_IT" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+ strip $GAME_NAME
+fi
+
if [ -n "$UPX_IT" ]; then
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
upx $GAME_NAME > /dev/null 2>&1
diff --git a/projects/scripts/build-osx.sh b/projects/scripts/build-osx.sh
index 1a5ad743..13a421f9 100644
--- a/projects/scripts/build-osx.sh
+++ b/projects/scripts/build-osx.sh
@@ -2,13 +2,13 @@
# Change your executable name here
GAME_NAME="game"
-# Set your sources here (relative to the ./builds/osx directory)
+# Set your sources here (relative paths!)
# Example with two source folders:
-# SOURCES="../../src/*.c ../../src/submodule/*.c"
-SOURCES="../../core_basic_window.c"
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
-# Set your raylib/src location here, relative to the ./temp/x directory
-RAYLIB_SRC="../../../../src"
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
# About this build script: it does many things, but in essence, it's
# very simple. It has 3 compiler invocations: building raylib (which
@@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
# wrapped in an if statement to make the -qq flag work, it's pretty
# verbose, sorry.
+# Stop the script if a compilation (or something else?) fails
+set -e
+
# Get arguments
-while getopts ":hdurcq" opt; do
+while getopts ":hdusrcq" opt; do
case $opt in
h)
- echo "Usage: ./osx-build.sh [-hdurcqq]"
+ echo "Usage: ./osx-build.sh [-hdusrcqq]"
echo " -h Show this information"
echo " -d Faster builds that have debug symbols, and enable warnings"
echo " -u Run upx* on the executable after compilation (before -r)"
+ echo " -s Run strip on the executable after compilation (before -r)"
echo " -r Run the executable after compilation"
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
echo " -q Suppress this script's informational prints"
@@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
u)
UPX_IT="1"
;;
+ s)
+ STRIP_IT="1"
+ ;;
r)
RUN_AFTER_BUILD="1"
;;
@@ -72,17 +79,23 @@ if [ -z "$CC" ]; then
CC=cc
fi
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
# Flags
OUTPUT_DIR="builds/osx"
COMPILATION_FLAGS="-std=c99 -O2 -flto"
FINAL_COMPILE_FLAGS="-s"
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
-LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
+LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
# Debug changes to flags
if [ -n "$BUILD_DEBUG" ]; then
OUTPUT_DIR="builds-debug/osx"
COMPILATION_FLAGS="-std=c99 -O0 -g"
FINAL_COMPILE_FLAGS=""
+ LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
fi
# Display what we're doing
@@ -93,7 +106,6 @@ else
fi
# Create the raylib cache directory
-ROOT_DIR=$(pwd)
TEMP_DIR="temp/release"
if [ -n "$BUILD_DEBUG" ]; then
TEMP_DIR="temp/debug"
@@ -127,15 +139,20 @@ mkdir -p $OUTPUT_DIR
cd $OUTPUT_DIR
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
if [ -n "$REALLY_QUIET" ]; then
- $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
+ $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
else
- $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
+ $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
fi
-rm main.o
+rm *.o
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
+if [ -n "$STRIP_IT" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+ strip $GAME_NAME
+fi
+
if [ -n "$UPX_IT" ]; then
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
upx $GAME_NAME > /dev/null 2>&1
diff --git a/projects/scripts/build-rpi.sh b/projects/scripts/build-rpi.sh
new file mode 100755
index 00000000..85b39b04
--- /dev/null
+++ b/projects/scripts/build-rpi.sh
@@ -0,0 +1,169 @@
+#!/bin/sh
+# Change your executable name here
+GAME_NAME="game"
+
+# Set your sources here (relative paths!)
+# Example with two source folders:
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
+
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
+
+# About this build script: it does many things, but in essence, it's
+# very simple. It has 3 compiler invocations: building raylib (which
+# is not done always, see logic by searching "Build raylib"), building
+# src/*.c files, and linking together those two. Each invocation is
+# wrapped in an if statement to make the -qq flag work, it's pretty
+# verbose, sorry.
+
+# Stop the script if a compilation (or something else?) fails
+set -e
+
+# Get arguments
+while getopts ":hdusrcq" opt; do
+ case $opt in
+ h)
+ echo "Usage: ./linux-build.sh [-hdusrcqq]"
+ echo " -h Show this information"
+ echo " -d Faster builds that have debug symbols, and enable warnings"
+ echo " -u Run upx* on the executable after compilation (before -r)"
+ echo " -s Run strip on the executable after compilation (before -r)"
+ echo " -r Run the executable after compilation"
+ echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
+ echo " -q Suppress this script's informational prints"
+ echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
+ echo ""
+ echo "* This is mostly here to make building simple \"shipping\" versions"
+ echo " easier, and it's a very small bit in the build scripts. The option"
+ echo " requires that you have upx installed and on your path, of course."
+ echo ""
+ echo "Examples:"
+ echo " Build a release build: ./linux-build.sh"
+ echo " Build a release build, full recompile: ./linux-build.sh -c"
+ echo " Build a debug build and run: ./linux-build.sh -d -r"
+ echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
+ exit 0
+ ;;
+ d)
+ BUILD_DEBUG="1"
+ ;;
+ u)
+ UPX_IT="1"
+ ;;
+ s)
+ STRIP_IT="1"
+ ;;
+ r)
+ RUN_AFTER_BUILD="1"
+ ;;
+ c)
+ BUILD_ALL="1"
+ ;;
+ q)
+ if [ -n "$QUIET" ]; then
+ REALLY_QUIET="1"
+ else
+ QUIET="1"
+ fi
+ ;;
+ \?)
+ echo "Invalid option: -$OPTARG" >&2
+ exit 1
+ ;;
+ esac
+done
+
+# Set CC if it's not set already
+if [ -z "$CC" ]; then
+ CC=cc
+fi
+
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
+# Flags
+OUTPUT_DIR="builds/linux"
+COMPILATION_FLAGS="-std=c99 -Os -flto"
+FINAL_COMPILE_FLAGS="-s"
+WARNING_FLAGS="-Wall -Wextra -Wpedantic"
+LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
+# Debug changes to flags
+if [ -n "$BUILD_DEBUG" ]; then
+ OUTPUT_DIR="builds-debug/linux"
+ COMPILATION_FLAGS="-std=c99 -O0 -g"
+ FINAL_COMPILE_FLAGS=""
+ LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
+fi
+
+# Display what we're doing
+if [ -n "$BUILD_DEBUG" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
+else
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
+fi
+
+# Create the raylib cache directory
+TEMP_DIR="temp/release"
+if [ -n "$BUILD_DEBUG" ]; then
+ TEMP_DIR="temp/debug"
+fi
+# If there's a -c flag, remove the cache
+if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
+ rm -r "$TEMP_DIR"
+fi
+# If temp directory doesn't exist, build raylib
+if [ ! -d "$TEMP_DIR" ]; then
+ mkdir -p $TEMP_DIR
+ cd $TEMP_DIR
+ RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
+ RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
+ RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
+
+ if [ -n "$REALLY_QUIET" ]; then
+ $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
+ else
+ $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
+ fi
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
+ cd $ROOT_DIR
+fi
+
+# Build the actual game
+mkdir -p $OUTPUT_DIR
+cd $OUTPUT_DIR
+[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
+if [ -n "$REALLY_QUIET" ]; then
+ $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
+else
+ $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
+fi
+rm *.o
+[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
+
+if [ -n "$STRIP_IT" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+ strip $GAME_NAME
+fi
+
+if [ -n "$UPX_IT" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
+ upx $GAME_NAME > /dev/null 2>&1
+fi
+
+if [ -n "$RUN_AFTER_BUILD" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
+ if [ -n "$REALLY_QUIET" ]; then
+ ./$GAME_NAME > /dev/null 2>&1
+ else
+ ./$GAME_NAME
+ fi
+fi
+cd $ROOT_DIR
+
+[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
diff --git a/projects/scripts/build-windows.bat b/projects/scripts/build-windows.bat
index b179b560..98ab548d 100644
--- a/projects/scripts/build-windows.bat
+++ b/projects/scripts/build-windows.bat
@@ -2,13 +2,13 @@
REM Change your executable name here
set GAME_NAME=game.exe
-REM Set your sources here (relative to the builds\windows directory)
+REM Set your sources here (relative paths!)
REM Example with two source folders:
-REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
-set SOURCES=..\..\core_basic_window.c
+REM set SOURCES=src\*.c src\submodule\*.c
+set SOURCES=core_basic_window.c
-REM Set your raylib/src location here, relative to the ./temp/x directory
-set RAYLIB_SRC=..\..\..\..\src
+REM Set your raylib\src location here (relative path!)
+set RAYLIB_SRC=..\..\src
REM About this build script: it does many things, but in essence, it's
REM very simple. It has 3 compiler invocations: building raylib (which
@@ -111,13 +111,18 @@ IF DEFINED VERBOSE (
:BUILD
+REM Directories
+set "ROOT_DIR=%CD%"
+set "SOURCES=!ROOT_DIR!\!SOURCES!"
+set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
+
REM Flags
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
set COMPILATION_FLAGS=/O1 /GL
set WARNING_FLAGS=
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
-set OUTPUT_DIR=builds\windows
+set OUTPUT_DIR=builds\windows-msvc
REM Debug changes to flags
IF DEFINED BUILD_DEBUG (
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
@@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG (
set WARNING_FLAGS=/Wall
set SUBSYSTEM_FLAGS=
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
- set OUTPUT_DIR=builds-debug\windows
+ set OUTPUT_DIR=builds-debug\windows-msvc
)
IF NOT DEFINED VERBOSE (
set VERBOSITY_FLAG=/nologo
@@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG (
)
REM Create the temp directory for raylib
-set "ROOT_DIR=%CD%"
set "TEMP_DIR=temp\release"
IF DEFINED BUILD_DEBUG (
set "TEMP_DIR=temp\debug"
@@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ (
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
IF DEFINED REALLY_QUIET (
- cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
+ cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
) ELSE (
- cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
+ cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
)
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
@@ -180,13 +184,13 @@ cd !OUTPUT_DIR!
REM Build the actual game
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
IF DEFINED REALLY_QUIET (
- cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
- cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
+ cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
+ cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
) ELSE (
- cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
- cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
+ cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
+ cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
)
-del main.obj
+del *.obj
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
REM Run upx