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authorReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-27 21:59:01 +0100
committerReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-27 21:59:01 +0100
commite0580e6322236f03c75ff8088c98bc079ac8ca95 (patch)
tree14004b760d8a1e1df4ba076e36d5a23ff8da7633 /projects
parentc1f33eb817765ad801b2419d86457a6102b64032 (diff)
parentf70a640b2db343d48e465013cacb304f8dabebcb (diff)
downloadraylib-e0580e6322236f03c75ff8088c98bc079ac8ca95.tar.gz
raylib-e0580e6322236f03c75ff8088c98bc079ac8ca95.zip
Fix merge
Diffstat (limited to 'projects')
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/App.cpp61
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/App.h4
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/BaseApp.h118
3 files changed, 92 insertions, 91 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.cpp b/projects/VS2017.UWP/raylib.App.UWP/App.cpp
index fb07636c..b738535f 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/App.cpp
+++ b/projects/VS2017.UWP/raylib.App.UWP/App.cpp
@@ -17,7 +17,7 @@ int main(Platform::Array<Platform::String^>^)
App::App()
{
- //This does not work... need to fix this.
+ // This does not work... need to fix this.
SetConfigFlags(0);
Setup(640, 480);
@@ -30,49 +30,50 @@ static int gTime = 0;
// This method is called every frame
void App::Update()
{
- //return;
- // Draw
+ // Update
+ //----------------------------------------------------------------------------------
+ posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
+ posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
+
+ auto mPos = GetMousePosition();
+
+ if (IsKeyPressed(KEY_A))
+ {
+ posX -= 50;
+ EnableCursor();
+ }
+
+ if (IsKeyPressed(KEY_D))
+ {
+ posX += 50;
+ DisableCursor();
+ }
+
+ static int pos = 0;
+ pos -= GetMouseWheelMove();
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
-
- posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
- posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
DrawRectangle(posX, posY, 400, 100, RED);
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
- auto mPos = GetMousePosition();
-
DrawCircle(mPos.x, mPos.y, 40, BLUE);
if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
- if (IsKeyPressed(KEY_A))
- {
- posX -= 50;
- EnableCursor();
- }
-
- if (IsKeyPressed(KEY_D))
- {
- posX += 50;
- DisableCursor();
- }
-
- if (IsKeyDown(KEY_LEFT_ALT))
- DrawRectangle(250, 250, 20, 20, BLACK);
- if (IsKeyDown(KEY_BACKSPACE) || IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
- DrawRectangle(280, 250, 20, 20, BLACK);
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- DrawRectangle(280, 250, 20, 20, BLACK);
-
- static int pos = 0;
- pos -= GetMouseWheelMove();
-
+ if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
+ if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
+
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
EndDrawing();
+ //----------------------------------------------------------------------------------
} \ No newline at end of file
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.h b/projects/VS2017.UWP/raylib.App.UWP/App.h
index 26c1d400..fa33237d 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/App.h
+++ b/projects/VS2017.UWP/raylib.App.UWP/App.h
@@ -4,10 +4,10 @@
#include "pch.h"
-//Define what header we use for BaseApp.h
+// Define what header we use for BaseApp.h
#define PCH "pch.h"
-//Enable hold hack
+// Enable hold hack
#define HOLDHACK
#include "BaseApp.h"
diff --git a/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h b/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h
index 65483754..4cca0afa 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h
+++ b/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h
@@ -126,44 +126,43 @@ public:
void Setup(int width, int height)
{
- //Set dimensions
+ // Set dimensions
this->width = width;
this->height = height;
}
virtual void Run()
{
- //Get display dimensions
+ // Get display dimensions
DisplayInformation^ dInfo = DisplayInformation::GetForCurrentView();
Vector2 screenSize = { dInfo->ScreenWidthInRawPixels, dInfo->ScreenHeightInRawPixels };
- //Send display dimensions
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = SetDisplayDims;
- msg->Vector0 = screenSize;
+ // Send display dimensions
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_SET_DISPLAY_DIMS;
+ msg->paramVector0 = screenSize;
UWPSendMessage(msg);
- //Send the time to the core
+ // Send the time to the core
using clock = std::chrono::high_resolution_clock;
auto timeStart = clock::now();
- //Set fps if 0
- if (GetFPS() <= 0)
- SetTargetFPS(60);
+ // Set fps if 0
+ if (GetFPS() <= 0) SetTargetFPS(60);
while (!mWindowClosed)
{
if (mWindowVisible)
{
- //Send time
+ // Send time
auto delta = clock::now() - timeStart;
- UWPMessage* timeMsg = CreateUWPMessage();
- timeMsg->Type = SetGameTime;
- timeMsg->Double0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
+ UWPMessage *timeMsg = CreateUWPMessage();
+ timeMsg->type = UWP_MSG_SET_GAME_TIME;
+ timeMsg->paramDouble0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
UWPSendMessage(timeMsg);
- //Call update function
+ // Call update function
Update();
PollInput();
@@ -191,38 +190,38 @@ protected:
{
// Process Messages
{
- //Loop over pending messages
+ // Loop over pending messages
while (UWPHasMessages())
{
- //Get the message
+ // Get the message
auto msg = UWPGetMessage();
- //Carry out the command
- switch(msg->Type)
+ // Carry out the command
+ switch(msg->type)
{
- case ShowMouse: //Do the same thing because of how UWP works...
- case UnlockMouse:
+ case UWP_MSG_SHOW_MOUSE: // Do the same thing because of how UWP works...
+ case UWP_MSG_UNLOCK_MOUSE:
{
CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor;
cursorLocked = false;
MoveMouse(GetMousePosition());
break;
}
- case HideMouse: //Do the same thing because of how UWP works...
- case LockMouse:
+ case UWP_MSG_HIDE_MOUSE: // Do the same thing because of how UWP works...
+ case UWP_MSG_LOCK_MOUSE:
{
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
cursorLocked = true;
break;
}
- case SetMouseLocation:
+ case UWP_MSG_SET_MOUSE_LOCATION:
{
- MoveMouse(msg->Vector0);
+ MoveMouse(msg->paramVector0);
break;
}
}
- //Delete the message
+ // Delete the message
DeleteUWPMessage(msg);
}
}
@@ -233,8 +232,8 @@ protected:
auto state = CoreWindow::GetForCurrentThread()->GetKeyState((Windows::System::VirtualKey) k);
#ifdef HOLDHACK
- //Super hacky way of waiting three frames to see if we are ready to register the key as deregistered
- //This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering
+ // Super hacky way of waiting three frames to see if we are ready to register the key as deregistered
+ // This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering
if (KeyboardStateHack[k] == 2)
{
if ((state & CoreVirtualKeyStates::None) == CoreVirtualKeyStates::None)
@@ -261,10 +260,10 @@ protected:
}
}
#endif
- //Left and right alt, KeyUp and KeyDown are not called for it
- //No need to hack because this is not a character
+ // Left and right alt, KeyUp and KeyDown are not called for it
+ // No need to hack because this is not a character
- //TODO: Maybe do all other key registrations like this, no more key events?
+ // TODO: Maybe do all other key registrations like this, no more key events?
if (k == 0xA4 || k == 0xA5)
{
@@ -283,7 +282,8 @@ protected:
// Process Mouse
{
- if (CurrentPointerID > -1) {
+ if (CurrentPointerID > -1)
+ {
auto point = PointerPoint::GetCurrentPoint(CurrentPointerID);
auto props = point->Properties;
@@ -355,9 +355,9 @@ protected:
// e.g. player 1, 2, and 3 are playing a game - if player2 disconnects, p3's controller would now be mapped to p2's character since p3 is now second in the list.
UWPMessage* msg = CreateUWPMessage();
- msg->Type = MarkGamepadActive;
- msg->Int0 = i;
- msg->Bool0 = i < Gamepad::Gamepads->Size;
+ msg->type = UWP_MSG_SET_GAMEPAD_ACTIVE;
+ msg->paramInt0 = i;
+ msg->paramBool0 = i < Gamepad::Gamepads->Size;
UWPSendMessage(msg);
}
@@ -413,7 +413,7 @@ protected:
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = HandleResize;
+ msg->type = UWP_MSG_HANDLE_RESIZE;
UWPSendMessage(msg);
}
@@ -442,8 +442,8 @@ protected:
void PointerWheelChanged(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = ScrollWheelUpdate;
- msg->Float0 = args->CurrentPoint->Properties->MouseWheelDelta;
+ msg->type = UWP_MSG_SCROLL_WHEEL_UPDATE;
+ msg->paramFloat0 = args->CurrentPoint->Properties->MouseWheelDelta;
UWPSendMessage(msg);
}
@@ -456,7 +456,7 @@ protected:
void OnKeyDown(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
{
#ifdef HOLDHACK
- //Start the hack
+ // Start the hack
KeyboardStateHack[(int)args->VirtualKey] = 1;
#endif
@@ -466,7 +466,7 @@ protected:
void OnKeyUp(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
{
#ifdef HOLDHACK
- //The same hack
+ // The same hack
if (KeyboardStateHack[(int)args->VirtualKey] == 1)
{
KeyboardStateHack[(int)args->VirtualKey] = 2;
@@ -485,7 +485,7 @@ protected:
KeyboardStateHack[(int)args->VirtualKey] = 0;
}
#else
- //No hack, allow flickers
+ // No hack, allow flickers
RegisterKey((int)args->VirtualKey, 0);
#endif
}
@@ -495,9 +495,9 @@ private:
void RegisterKey(int key, char status)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = UWPMessageType::RegisterKey;
- msg->Int0 = key;
- msg->Char0 = status;
+ msg->type = UWPMessageType::UWP_MSG_REGISTER_KEY;
+ msg->paramInt0 = key;
+ msg->paramChar0 = status;
UWPSendMessage(msg);
}
@@ -511,37 +511,37 @@ private:
void RegisterGamepadButton(int gamepad, int button, char status)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = MarkGamepadButton;
- msg->Int0 = gamepad;
- msg->Int1 = button;
- msg->Char0 = status;
+ msg->type = UWP_MSG_SET_GAMEPAD_BUTTON;
+ msg->paramInt0 = gamepad;
+ msg->paramInt1 = button;
+ msg->paramChar0 = status;
UWPSendMessage(msg);
}
void RegisterGamepadAxis(int gamepad, int axis, float value)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = MarkGamepadAxis;
- msg->Int0 = gamepad;
- msg->Int1 = axis;
- msg->Float0 = value;
+ msg->type = UWP_MSG_SET_GAMEPAD_AXIS;
+ msg->paramInt0 = gamepad;
+ msg->paramInt1 = axis;
+ msg->paramFloat0 = value;
UWPSendMessage(msg);
}
void UpdateMousePosition(Vector2 pos)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = UpdateMouseLocation;
- msg->Vector0 = pos;
+ msg->type = UWP_MSG_UPDATE_MOUSE_LOCATION;
+ msg->paramVector0 = pos;
UWPSendMessage(msg);
}
void RegisterClick(int button, char status)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = UWPMessageType::RegisterClick;
- msg->Int0 = button;
- msg->Char0 = status;
+ msg->type = UWPMessageType::UWP_MSG_REGISTER_CLICK;
+ msg->paramInt0 = button;
+ msg->paramChar0 = status;
UWPSendMessage(msg);
}
@@ -554,11 +554,11 @@ private:
int CurrentPointerID = -1;
#ifdef HOLDHACK
- char KeyboardStateHack[0xA6]; //0xA6 because the highest key we compare against is 0xA5
+ char KeyboardStateHack[0xA6]; // 0xA6 because the highest key we compare against is 0xA5
#endif
};
-//Application source for creating the program
+// Application source for creating the program
template<typename AppType>
ref class ApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{