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| author | Ray <raysan5@gmail.com> | 2017-05-14 18:34:55 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2017-05-14 18:34:55 +0200 |
| commit | 2a2bee8964c66409f3ddc720a2d23cadc33c82b9 (patch) | |
| tree | ef13a5e63bc7884cefc54911817a55bbdda31561 /release/html5 | |
| parent | 31b598cbc6c0e5d8a0fc6971e38579aabb264d61 (diff) | |
| download | raylib-2a2bee8964c66409f3ddc720a2d23cadc33c82b9.tar.gz raylib-2a2bee8964c66409f3ddc720a2d23cadc33c82b9.zip | |
raylib v1.7 release
Diffstat (limited to 'release/html5')
| -rw-r--r-- | release/html5/libraylib.bc | bin | 595768 -> 655640 bytes | |||
| -rw-r--r-- | release/html5/raylib.h | 138 |
2 files changed, 80 insertions, 58 deletions
diff --git a/release/html5/libraylib.bc b/release/html5/libraylib.bc Binary files differindex bdd53add..8f844861 100644 --- a/release/html5/libraylib.bc +++ b/release/html5/libraylib.bc diff --git a/release/html5/raylib.h b/release/html5/raylib.h index b82ec342..429c26ca 100644 --- a/release/html5/raylib.h +++ b/release/html5/raylib.h @@ -6,25 +6,23 @@ * * FEATURES: * - Library written in plain C code (C99) -* - Uses PascalCase/camelCase notation +* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5. * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] * - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * - Multiple textures support, including compressed formats and mipmaps generation * - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps -* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] +* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] * - Audio loading and playing with streaming support and mixing channels: [audio] * - VR stereo rendering support with configurable HMD device parameters -* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 -* - Custom color palette for fancy visuals on raywhite background * - Minimal external dependencies (GLFW3, OpenGL, OpenAL) * - Complete bindings for Lua, Go and Pascal * * NOTES: -* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte) -* One custom default font could be loaded automatically when InitWindow() [core] +* 32bit Colors - Any defined Color is always RGBA (4 byte) +* One custom font is loaded by default when InitWindow() [core] +* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] * If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads -* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) * * DEPENDENCIES: * GLFW3 (www.glfw.org) for window/context management and input [core] @@ -74,7 +72,6 @@ //#define PLATFORM_ANDROID // Android device //#define PLATFORM_RPI // Raspberry Pi //#define PLATFORM_WEB // HTML5 (emscripten, asm.js) -//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP) // Security check in case no PLATFORM_* defined #if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) @@ -295,7 +292,7 @@ #define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo) //---------------------------------------------------------------------------------- -// Types and Structures Definition +// Structures Definition //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type @@ -352,7 +349,7 @@ typedef struct Image { int format; // Data format (TextureFormat type) } Image; -// Texture2D type, bpp always RGBA (32bit) +// Texture2D type // NOTE: Data stored in GPU memory typedef struct Texture2D { unsigned int id; // OpenGL texture id @@ -480,8 +477,8 @@ typedef struct Ray { typedef struct RayHitInfo { bool hit; // Did the ray hit something? float distance; // Distance to nearest hit - Vector3 hitPosition; // Position of nearest hit - Vector3 hitNormal; // Surface normal of hit + Vector3 position; // Position of nearest hit + Vector3 normal; // Surface normal of hit } RayHitInfo; // Wave type, defines audio wave data @@ -516,6 +513,34 @@ typedef struct AudioStream { unsigned int buffers[2]; // OpenAL audio buffers (double buffering) } AudioStream; +// rRES data returned when reading a resource, +// it contains all required data for user (24 byte) +typedef struct RRESData { + unsigned int type; // Resource type (4 byte) + + unsigned int param1; // Resouce parameter 1 (4 byte) + unsigned int param2; // Resouce parameter 2 (4 byte) + unsigned int param3; // Resouce parameter 3 (4 byte) + unsigned int param4; // Resouce parameter 4 (4 byte) + + void *data; // Resource data pointer (4 byte) +} RRESData; + +// RRES type (pointer to RRESData array) +typedef struct RRESData *RRES; + +//---------------------------------------------------------------------------------- +// Enumerators Definition +//---------------------------------------------------------------------------------- +// Trace log type +typedef enum { + INFO = 0, + WARNING, + ERROR, + DEBUG, + OTHER +} LogType; + // Texture formats // NOTE: Support depends on OpenGL version and platform typedef enum { @@ -526,6 +551,7 @@ typedef enum { UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) UNCOMPRESSED_R8G8B8A8, // 32 bpp + UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) COMPRESSED_DXT3_RGBA, // 8 bpp @@ -552,10 +578,18 @@ typedef enum { } TextureFilterMode; // Texture parameters: wrap mode -typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode; +typedef enum { + WRAP_REPEAT = 0, + WRAP_CLAMP, + WRAP_MIRROR +} TextureWrapMode; // Color blending modes (pre-defined) -typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; +typedef enum { + BLEND_ALPHA = 0, + BLEND_ADDITIVE, + BLEND_MULTIPLIED +} BlendMode; // Gestures type // NOTE: It could be used as flags to enable only some gestures @@ -595,19 +629,6 @@ typedef enum { HMD_FOVE_VR, } VrDevice; -// rRES data returned when reading a resource, -// it contains all required data for user (24 byte) -typedef struct RRESData { - unsigned int type; // Resource type (4 byte) - - unsigned int param1; // Resouce parameter 1 (4 byte) - unsigned int param2; // Resouce parameter 2 (4 byte) - unsigned int param3; // Resouce parameter 3 (4 byte) - unsigned int param4; // Resouce parameter 4 (4 byte) - - void *data; // Resource data pointer (4 byte) -} RRESData; - // RRESData type typedef enum { RRES_TYPE_RAW = 0, @@ -620,9 +641,6 @@ typedef enum { RRES_TYPE_DIRECTORY } RRESDataType; -// RRES type (pointer to RRESData array) -typedef struct RRESData *RRES; - #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -636,47 +654,48 @@ extern "C" { // Prevents name mangling of functions // Window and Graphics Device Functions (Module: core) //------------------------------------------------------------------------------------ #if defined(PLATFORM_ANDROID) -RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app) +RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity #elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) -RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics +RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context #endif -RLAPI void CloseWindow(void); // Close Window and Terminate Context -RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed -RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus) -RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP) +RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed +RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) +RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP) RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) +RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) RLAPI int GetScreenWidth(void); // Get current screen width RLAPI int GetScreenHeight(void); // Get current screen height #if !defined(PLATFORM_ANDROID) RLAPI void ShowCursor(void); // Shows cursor RLAPI void HideCursor(void); // Hides cursor -RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible -RLAPI void EnableCursor(void); // Enables cursor -RLAPI void DisableCursor(void); // Disables cursor +RLAPI bool IsCursorHidden(void); // Check if cursor is not visible +RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) +RLAPI void DisableCursor(void); // Disables cursor (lock cursor) #endif -RLAPI void ClearBackground(Color color); // Sets Background Color -RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing -RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering) +RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) +RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing +RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) -RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera -RLAPI void End2dMode(void); // Ends 2D mode custom camera usage -RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup) +RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D) +RLAPI void End2dMode(void); // Ends 2D mode with custom camera +RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D) RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing RLAPI void EndTextureMode(void); // Ends drawing to render texture RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position -RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS -RLAPI float GetFrameTime(void); // Returns time in seconds for one frame +RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color @@ -687,18 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) -RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags -//RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG) -RLAPI void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable -RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension +RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags) +RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS) +RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG) +RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png) -RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window -RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window +RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension +RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path) +RLAPI const char *GetWorkingDirectory(void); // Get current working directory +RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success +RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window +RLAPI char **GetDroppedFiles(int *count); // Get dropped files names RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer -RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position) -RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position) +RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position) +RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position) //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) @@ -847,7 +869,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest //------------------------------------------------------------------------------------ RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM) -RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters +RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM) RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) @@ -856,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont -RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner +RLAPI void DrawFPS(int posX, int posY); // Shows current FPS RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string |
