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| author | raysan5 <raysan5@gmail.com> | 2014-03-16 20:59:02 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-03-16 20:59:02 +0100 |
| commit | a68818e320cb90e2bbc772f65343cb79b78770ae (patch) | |
| tree | 2e823b076a49c002645388db66cc72556536276a /release/win32-mingw | |
| parent | 0a71a92eeb6cd05631c268005758bb9d4066f659 (diff) | |
| download | raylib-a68818e320cb90e2bbc772f65343cb79b78770ae.tar.gz raylib-a68818e320cb90e2bbc772f65343cb79b78770ae.zip | |
Update to version 1.0.61.0.6
Check CHANGELOG for the list of changes in this release!
Diffstat (limited to 'release/win32-mingw')
| -rw-r--r-- | release/win32-mingw/include/raylib.h | 17 | ||||
| -rw-r--r-- | release/win32-mingw/lib/libraylib.a | bin | 170068 -> 174142 bytes |
2 files changed, 8 insertions, 9 deletions
diff --git a/release/win32-mingw/include/raylib.h b/release/win32-mingw/include/raylib.h index dff65ae6..fd66819c 100644 --- a/release/win32-mingw/include/raylib.h +++ b/release/win32-mingw/include/raylib.h @@ -1,6 +1,6 @@ /********************************************************************************************* * -* raylib 1.0.4 (www.raylib.com) +* raylib 1.0.6 (www.raylib.com) * * A simple and easy-to-use library to learn videogames programming * @@ -65,6 +65,7 @@ #define KEY_SPACE 32 #define KEY_ESCAPE 256 #define KEY_ENTER 257 +#define KEY_BACKSPACE 259 #define KEY_RIGHT 262 #define KEY_LEFT 263 #define KEY_DOWN 264 @@ -278,6 +279,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but int GetMouseX(); // Returns mouse position X int GetMouseY(); // Returns mouse position Y Vector2 GetMousePosition(); // Returns mouse position XY +int GetMouseWheelMove(); // Returns mouse wheel movement Y bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad @@ -323,11 +325,12 @@ Image LoadImage(const char *fileName); Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource) Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) -Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data +Texture2D CreateTexture(Image image); // Create a Texture2D from Image data void UnloadImage(Image image); // Unload image from CPU memory (RAM) void UnloadTexture(Texture2D texture); // Unload texture from GPU memory void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D +void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters @@ -370,17 +373,13 @@ void DrawGizmo(Vector3 position, bool orbits); //------------------------------------------------------------------------------------ Model LoadModel(const char *fileName); // Load a 3d model (.OBJ) //Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource) +Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model void UnloadModel(Model model); // Unload 3d model from memory void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires - -// NOTE: The following functions work but are incomplete or require some revision -// DrawHeightmap is extremely inefficient and can impact performance up to 60% -void DrawBillboard(Camera camera, Texture2D texture, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x) -void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x) -void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color); // REVIEW: Draw heightmap using image map (raylib 1.x) -void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint); // REVIEW: Draw textured heightmap (raylib 1.x) +void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture +void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a Binary files differindex e0a1dd4d..9df0a332 100644 --- a/release/win32-mingw/lib/libraylib.a +++ b/release/win32-mingw/lib/libraylib.a |
