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| author | raysan5 <raysan5@gmail.com> | 2014-07-23 01:25:33 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-07-23 01:25:33 +0200 |
| commit | ecb3c47704ccaa349ee4824b019181d700919582 (patch) | |
| tree | ef3059010117ac78c1548494903a9c60c71b149c /release | |
| parent | 0b03431c95c3c348aa686c1a3df68a51bd7761a6 (diff) | |
| download | raylib-ecb3c47704ccaa349ee4824b019181d700919582.tar.gz raylib-ecb3c47704ccaa349ee4824b019181d700919582.zip | |
Corrected bug with drawing order
We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
Diffstat (limited to 'release')
| -rw-r--r-- | release/win32-mingw/lib/libraylib.a | bin | 279998 -> 280176 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a Binary files differindex d900d320..3f56d8a6 100644 --- a/release/win32-mingw/lib/libraylib.a +++ b/release/win32-mingw/lib/libraylib.a |
