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authorraysan5 <raysan5@gmail.com>2016-04-07 11:48:09 +0200
committerraysan5 <raysan5@gmail.com>2016-04-07 11:48:09 +0200
commit78b502b0bf1ee796d86837c611150ed5f8d58fd2 (patch)
treef0efc476e32c3141e7a3395f32ac971caa478649 /shaders/gl330/base.vs
parent3b67a4cfba7d3b5dca805b1d1718fd2c9db64e99 (diff)
downloadraylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.tar.gz
raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.zip
Folders rename for consistency on shaders version
Diffstat (limited to 'shaders/gl330/base.vs')
-rw-r--r--shaders/gl330/base.vs18
1 files changed, 0 insertions, 18 deletions
diff --git a/shaders/gl330/base.vs b/shaders/gl330/base.vs
deleted file mode 100644
index b0f930b7..00000000
--- a/shaders/gl330/base.vs
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330
-
-in vec3 vertexPosition;
-in vec2 vertexTexCoord;
-in vec3 vertexNormal;
-
-out vec2 fragTexCoord;
-
-uniform mat4 mvpMatrix;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- fragTexCoord = vertexTexCoord;
-
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
-} \ No newline at end of file