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| author | raysan5 <raysan5@gmail.com> | 2016-05-18 12:04:27 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-18 12:04:27 +0200 |
| commit | bc08271da3e68d2880f4ef712c13e88b99f1021d (patch) | |
| tree | a2b3fb728de4984a12b97728491205613e3c951b /shaders/glsl100/grayscale.fs | |
| parent | 0e29aa2951fe11e9d0fabec2182ed6309fce37bb (diff) | |
| download | raylib-bc08271da3e68d2880f4ef712c13e88b99f1021d.tar.gz raylib-bc08271da3e68d2880f4ef712c13e88b99f1021d.zip | |
Updated shaders with comments
Diffstat (limited to 'shaders/glsl100/grayscale.fs')
| -rw-r--r-- | shaders/glsl100/grayscale.fs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/shaders/glsl100/grayscale.fs b/shaders/glsl100/grayscale.fs index e55545e2..f92ec335 100644 --- a/shaders/glsl100/grayscale.fs +++ b/shaders/glsl100/grayscale.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; @@ -11,10 +14,12 @@ uniform vec4 fragTintColor; void main() { - vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor; + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; - // Convert to grayscale using NTSC conversion weights - float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); - gl_FragColor = vec4(gray, gray, gray, fragTintColor.a); + // Calculate final fragment color + gl_FragColor = vec4(gray, gray, gray, texelColor.a); }
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