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| author | raysan5 <raysan5@gmail.com> | 2016-02-12 12:22:56 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-02-12 12:22:56 +0100 |
| commit | 823abf666e09e96ccbf5230c96f2d3a61ff60895 (patch) | |
| tree | 2fc8e05491b466b1dd6855ef63038f691dfe7ed5 /src/audio.c | |
| parent | 685273675bc9247e215c213939c017e506296a70 (diff) | |
| download | raylib-823abf666e09e96ccbf5230c96f2d3a61ff60895.tar.gz raylib-823abf666e09e96ccbf5230c96f2d3a61ff60895.zip | |
Reviewed code TODOs
Diffstat (limited to 'src/audio.c')
| -rw-r--r-- | src/audio.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio.c b/src/audio.c index e40fdd41..260f6778 100644 --- a/src/audio.c +++ b/src/audio.c @@ -280,9 +280,9 @@ Sound LoadSoundFromWave(Wave wave) } // Load sound to memory from rRES file (raylib Resource) +// TODO: Maybe rresName could be directly a char array with all the data? Sound LoadSoundFromRES(const char *rresName, int resId) { - // NOTE: rresName could be directly a char array with all the data!!! --> TODO Sound sound = { 0 }; #if defined(AUDIO_STANDALONE) |
