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authorRay <raysan5@gmail.com>2015-07-28 17:38:37 +0200
committerRay <raysan5@gmail.com>2015-07-28 17:38:37 +0200
commit8b3a82688e82922819d24494c08e24570c03bdc4 (patch)
tree1df1379dfc4948477b664023d2ce0100d83d1783 /src/camera.c
parenta59433e7a3b22d5ded7505689fb44f1927194077 (diff)
parent067b884f395b7b6d4c179cb3d58b0d17a02950ec (diff)
downloadraylib-8b3a82688e82922819d24494c08e24570c03bdc4.tar.gz
raylib-8b3a82688e82922819d24494c08e24570c03bdc4.zip
Merge pull request #24 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'src/camera.c')
-rw-r--r--src/camera.c104
1 files changed, 49 insertions, 55 deletions
diff --git a/src/camera.c b/src/camera.c
index cb99ba6b..cde118c9 100644
--- a/src/camera.c
+++ b/src/camera.c
@@ -23,7 +23,8 @@
*
**********************************************************************************************/
-#include "raylib.h"
+#include "camera.h"
+
#include <math.h>
//----------------------------------------------------------------------------------
@@ -93,15 +94,6 @@ static int cameraMode = CAMERA_CUSTOM;
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
-/*
-static void SetCameraControls(int front, int left, int back, right, up, down);
-static void SetMouseSensitivity(int sensitivity);
-static void SetResetPosition(Vector3 resetPosition);
-static void SetResetControl(int resetKey);
-static void SetPawnControl(int pawnControlKey);
-static void SetFnControl(int fnControlKey);
-static void SetSmoothZoomControl(int smoothZoomControlKey);
-*/
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -153,6 +145,53 @@ Camera UpdateCamera(Vector3 *position)
return internalCamera;
}
+
+void SetCameraControls(int frontKey, int leftKey, int backKey, int rightKey, int upKey, int downKey)
+{
+ cameraMovementController[0] = frontKey;
+ cameraMovementController[1] = leftKey;
+ cameraMovementController[2] = backKey;
+ cameraMovementController[3] = rightKey;
+ cameraMovementController[4] = upKey;
+ cameraMovementController[5] = downKey;
+}
+
+void SetCameraMouseSensitivity(float sensitivity)
+{
+ mouseSensitivity = (sensitivity / 10000.0);
+}
+
+void SetCameraResetPosition(Vector3 resetPosition)
+{
+ resetingPosition = resetPosition;
+}
+
+void SetCameraResetControl(int resetKey)
+{
+ resetingKey = resetKey;
+}
+
+void SetCameraPawnControl(int pawnControlKey)
+{
+ pawnControllingKey = pawnControlKey;
+}
+
+void SetCameraFnControl(int fnControlKey)
+{
+ fnControllingKey = fnControlKey;
+}
+
+void SetCameraSmoothZoomControl(int smoothZoomControlKey)
+{
+ smoothZoomControllingKey = smoothZoomControlKey;
+}
+
+void SetCameraOrbitalTarget(Vector3 target)
+{
+ internalCamera.target = target;
+}
+
+
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
@@ -408,48 +447,3 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
}
#endif
}
-
-void SetCameraControls(int frontKey, int leftKey, int backKey, int rightKey, int upKey, int downKey)
-{
- cameraMovementController[0] = frontKey;
- cameraMovementController[1] = leftKey;
- cameraMovementController[2] = backKey;
- cameraMovementController[3] = rightKey;
- cameraMovementController[4] = upKey;
- cameraMovementController[5] = downKey;
-}
-
-void SetMouseSensitivity(float sensitivity)
-{
- mouseSensitivity = (sensitivity / 10000.0);
-}
-
-void SetResetPosition(Vector3 resetPosition)
-{
- resetingPosition = resetPosition;
-}
-
-void SetResetControl(int resetKey)
-{
- resetingKey = resetKey;
-}
-
-void SetPawnControl(int pawnControlKey)
-{
- pawnControllingKey = pawnControlKey;
-}
-
-void SetFnControl(int fnControlKey)
-{
- fnControllingKey = fnControlKey;
-}
-
-void SetSmoothZoomControl(int smoothZoomControlKey)
-{
- smoothZoomControllingKey = smoothZoomControlKey;
-}
-
-void SetOrbitalTarget(Vector3 target)
-{
- internalCamera.target = target;
-}