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| author | victorfisac <victorfisac@gmail.com> | 2016-01-08 02:53:26 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-01-08 02:53:26 +0100 |
| commit | a5e79b7663532b4420d91ee9adb7265f06847624 (patch) | |
| tree | 4839d9aac692764adae12772e0d27adb13615aaf /src/camera.c | |
| parent | b7461846abd2057ea927bb3917a647dae8f810bc (diff) | |
| download | raylib-a5e79b7663532b4420d91ee9adb7265f06847624.tar.gz raylib-a5e79b7663532b4420d91ee9adb7265f06847624.zip | |
Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
Diffstat (limited to 'src/camera.c')
| -rw-r--r-- | src/camera.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.c b/src/camera.c index f2ac3275..4768b176 100644 --- a/src/camera.c +++ b/src/camera.c @@ -317,7 +317,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition) camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; - if (camera->target.y < 0) camera->target.y = -0.001; + // if (camera->target.y < 0) camera->target.y = -0.001; } else if ((camera->position.y > camera->target.y) && (camera->target.y < 0) && (mouseWheelMove > 0)) { @@ -337,7 +337,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition) camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; - if (camera->target.y > 0) camera->target.y = 0.001; + // if (camera->target.y > 0) camera->target.y = 0.001; } else if ((camera->position.y < camera->target.y) && (camera->target.y > 0) && (mouseWheelMove > 0)) { |
