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authorRay <raysan5@gmail.com>2017-05-08 21:03:48 +0200
committerRay <raysan5@gmail.com>2017-05-08 21:03:48 +0200
commitfd1fe3ac14adbd4bdc8ed409a65aad9d7d7133ca (patch)
tree4ae0845e4378d8e1c075ad8354b9c2388a04c22c /src/camera.h
parent35c6aff21f3935bbf950839b84925d4f1cb230bb (diff)
downloadraylib-fd1fe3ac14adbd4bdc8ed409a65aad9d7d7133ca.tar.gz
raylib-fd1fe3ac14adbd4bdc8ed409a65aad9d7d7133ca.zip
Lock cursor on first person camera
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h52
1 files changed, 15 insertions, 37 deletions
diff --git a/src/camera.h b/src/camera.h
index e1b00ac2..e4aa8478 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -203,15 +203,14 @@ static int cameraMode = CAMERA_CUSTOM; // Current camera mode
#if defined(CAMERA_STANDALONE)
// NOTE: Camera controls depend on some raylib input functions
// TODO: Set your own input functions (used in UpdateCamera())
-static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
-static void SetMousePosition(Vector2 pos) {}
+static void EnableCursor() {} // Unlock cursor
+static void DisableCursor() {} // Lock cursor
+
+static int IsKeyDown(int key) { return 0; }
+
static int IsMouseButtonDown(int button) { return 0;}
static int GetMouseWheelMove() { return 0; }
-static int GetScreenWidth() { return 1280; }
-static int GetScreenHeight() { return 720; }
-static void ShowCursor() {}
-static void HideCursor() {}
-static int IsKeyDown(int key) { return 0; }
+static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
#endif
//----------------------------------------------------------------------------------
@@ -246,14 +245,19 @@ void SetCameraMode(Camera camera, int mode)
//cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW)
playerEyesPosition = camera.position.y;
+
+ // Lock cursor for first person and third person cameras
+ if ((mode == CAMERA_FIRST_PERSON) ||
+ (mode == CAMERA_THIRD_PERSON)) DisableCursor();
+ else EnableCursor();
cameraMode = mode;
}
// Update camera depending on selected mode
// NOTE: Camera controls depend on some raylib functions:
+// System: EnableCursor(), DisableCursor()
// Mouse: GetMousePosition(), SetMousePosition(), IsMouseButtonDown(), GetMouseWheelMove()
-// System: GetScreenWidth(), GetScreenHeight(), ShowCursor(), HideCursor()
// Keys: IsKeyDown()
// TODO: Port to quaternion-based camera
void UpdateCamera(Camera *camera)
@@ -284,36 +288,10 @@ void UpdateCamera(Camera *camera)
if (cameraMode != CAMERA_CUSTOM)
{
- // Get screen size
- int screenWidth = GetScreenWidth();
- int screenHeight = GetScreenHeight();
-
- if ((cameraMode == CAMERA_FIRST_PERSON) ||
- (cameraMode == CAMERA_THIRD_PERSON))
- {
- HideCursor();
-
- if (mousePosition.x < (float)screenHeight/3.0f) SetMousePosition((Vector2){ screenWidth - screenHeight/3, mousePosition.y });
- else if (mousePosition.y < (float)screenHeight/3.0f) SetMousePosition((Vector2){ mousePosition.x, screenHeight - screenHeight/3 });
- else if (mousePosition.x > (screenWidth - (float)screenHeight/3.0f)) SetMousePosition((Vector2){ screenHeight/3, mousePosition.y });
- else if (mousePosition.y > (screenHeight - (float)screenHeight/3.0f)) SetMousePosition((Vector2){ mousePosition.x, screenHeight/3 });
- else
- {
- mousePositionDelta.x = mousePosition.x - previousMousePosition.x;
- mousePositionDelta.y = mousePosition.y - previousMousePosition.y;
- }
- }
- else // CAMERA_FREE, CAMERA_ORBITAL
- {
- ShowCursor();
-
- mousePositionDelta.x = mousePosition.x - previousMousePosition.x;
- mousePositionDelta.y = mousePosition.y - previousMousePosition.y;
- }
+ mousePositionDelta.x = mousePosition.x - previousMousePosition.x;
+ mousePositionDelta.y = mousePosition.y - previousMousePosition.y;
- // NOTE: We GetMousePosition() again because it can be modified by a previous SetMousePosition() call
- // If using directly mousePosition variable we have problems on CAMERA_FIRST_PERSON and CAMERA_THIRD_PERSON
- previousMousePosition = GetMousePosition();
+ previousMousePosition = mousePosition;
}
// Support for multiple automatic camera modes