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| author | raysan5 <raysan5@gmail.com> | 2016-04-08 12:00:29 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-04-08 12:00:29 +0200 |
| commit | c1e49d2b13c75da2c532079d454fad32f9ceccd4 (patch) | |
| tree | c9f6d72126584611806b8a2abecdaab2dcbf22c1 /src/core.c | |
| parent | cde2c1aa6db6577fa415d60280aa53a86b3cc97a (diff) | |
| download | raylib-c1e49d2b13c75da2c532079d454fad32f9ceccd4.tar.gz raylib-c1e49d2b13c75da2c532079d454fad32f9ceccd4.zip | |
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 11 |
1 files changed, 0 insertions, 11 deletions
@@ -568,17 +568,6 @@ void BeginDrawingEx(Camera2D camera) rlMultMatrixf(MatrixToFloat(matTransform)); } -// Setup drawing canvas with pro parameters -void BeginDrawingPro(int blendMode, Shader shader, Matrix transform) -{ - BeginDrawing(); - - SetBlendMode(blendMode); - SetCustomShader(shader); - - rlMultMatrixf(MatrixToFloat(transform)); -} - // End canvas drawing and Swap Buffers (Double Buffering) void EndDrawing(void) { |
