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authorraysan5 <raysan5@gmail.com>2016-04-08 12:00:29 +0200
committerraysan5 <raysan5@gmail.com>2016-04-08 12:00:29 +0200
commitc1e49d2b13c75da2c532079d454fad32f9ceccd4 (patch)
treec9f6d72126584611806b8a2abecdaab2dcbf22c1 /src/core.c
parentcde2c1aa6db6577fa415d60280aa53a86b3cc97a (diff)
downloadraylib-c1e49d2b13c75da2c532079d454fad32f9ceccd4.tar.gz
raylib-c1e49d2b13c75da2c532079d454fad32f9ceccd4.zip
Removed function
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core.c b/src/core.c
index ae6f4cad..e01f3969 100644
--- a/src/core.c
+++ b/src/core.c
@@ -568,17 +568,6 @@ void BeginDrawingEx(Camera2D camera)
rlMultMatrixf(MatrixToFloat(matTransform));
}
-// Setup drawing canvas with pro parameters
-void BeginDrawingPro(int blendMode, Shader shader, Matrix transform)
-{
- BeginDrawing();
-
- SetBlendMode(blendMode);
- SetCustomShader(shader);
-
- rlMultMatrixf(MatrixToFloat(transform));
-}
-
// End canvas drawing and Swap Buffers (Double Buffering)
void EndDrawing(void)
{