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authorraysan5 <raysan5@gmail.com>2015-08-28 14:14:29 +0200
committerraysan5 <raysan5@gmail.com>2015-08-28 14:14:29 +0200
commitc52ba520cec3c9d3fdf7cb1f70da95e9396c59a9 (patch)
treed3b6d5d422a9b2bbb40711690d2fb39e51e2592f /src/core.c
parent322ca97c24f214d665cad512a70a696b489ecb52 (diff)
downloadraylib-c52ba520cec3c9d3fdf7cb1f70da95e9396c59a9.tar.gz
raylib-c52ba520cec3c9d3fdf7cb1f70da95e9396c59a9.zip
Small tweaks
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core.c b/src/core.c
index e3c4e10b..8d832fd2 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1007,8 +1007,8 @@ static void InitDisplay(int width, int height)
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
- //glfwWindowHint(GLFW_RED_BITS, 8); // Color framebuffer red component bits
- //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depth buffer bits (24 by default)
+ //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
+ //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers