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authorraysan5 <raysan5@gmail.com>2016-01-03 13:01:21 +0100
committerraysan5 <raysan5@gmail.com>2016-01-03 13:01:21 +0100
commitd32feaa6685584e9856aa94f4d5bf80b7f5b861c (patch)
treea2531dc7fc7baafc1ef649a73062b17e321de0a1 /src/core.c
parentf269fb46eaa446fd07baf672d6d7f97f5035e6c2 (diff)
downloadraylib-d32feaa6685584e9856aa94f4d5bf80b7f5b861c.tar.gz
raylib-d32feaa6685584e9856aa94f4d5bf80b7f5b861c.zip
Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review)
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c224
1 files changed, 186 insertions, 38 deletions
diff --git a/src/core.c b/src/core.c
index acfc63d5..14510a1b 100644
--- a/src/core.c
+++ b/src/core.c
@@ -66,7 +66,7 @@
#include <jni.h> // Java native interface
#include <android/sensor.h> // Android sensors functions
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
- //#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
+ #include <android_native_app_glue.h> // Defines basic app state struct and manages activity
#include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions
#include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library
@@ -103,7 +103,6 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define MAX_TOUCH_POINTS 256
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -121,7 +120,8 @@ static struct android_app *app; // Android activity
static struct android_poll_source *source; // Android events polling source
static int ident, events;
static bool windowReady = false; // Used to detect display initialization
-
+static bool appEnabled = true; // Used to detec if app is active
+static bool contextRebindRequired = false; // Used to know context rebind required
#elif defined(PLATFORM_RPI)
static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
@@ -149,6 +149,7 @@ static int gamepadStream = -1; // Gamepad device file descripto
static EGLDisplay display; // Native display device (physical screen connection)
static EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
static EGLContext context; // Graphic context, mode in which drawing can be done
+static EGLConfig config; // Graphic config
static uint64_t baseTime; // Base time measure for hi-res timer
static bool windowShouldClose = false; // Flag to set window for closing
#endif
@@ -254,10 +255,12 @@ static void TakeScreenshot(void);
#if defined(PLATFORM_ANDROID)
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
+static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
#endif
#if defined(PLATFORM_WEB)
static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData);
+static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
#endif
//----------------------------------------------------------------------------------
@@ -293,9 +296,15 @@ void InitWindow(int width, int height, const char *title)
#endif
#if defined(PLATFORM_WEB)
- InitGesturesSystem();
-
emscripten_set_fullscreenchange_callback(0, 0, 1, EmscriptenFullscreenChangeCallback);
+
+ // NOTE: Some code examples
+ //emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
+ //emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
+ emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
+ emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
+ emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
+ emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
#endif
mousePosition.x = screenWidth/2;
@@ -350,24 +359,23 @@ void InitWindow(int width, int height, struct android_app *state)
//state->userData = &engine;
app->onAppCmd = AndroidCommandCallback;
-
- InitAssetManager(app->activity->assetManager);
+ app->onInputEvent = AndroidInputCallback;
- InitGesturesSystem(app);
+ InitAssetManager(app->activity->assetManager);
TraceLog(INFO, "Android app initialized successfully");
+ // Wait for window to be initialized (display and context)
while (!windowReady)
{
- // Wait for window to be initialized (display and context)
// Process events loop
while ((ident = ALooper_pollAll(0, NULL, &events,(void**)&source)) >= 0)
{
// Process this event
if (source != NULL) source->process(app, source);
- // Check if we are exiting
- if (app->destroyRequested != 0) windowShouldClose = true;
+ // NOTE: Never close window, native activity is controlled by the system!
+ //if (app->destroyRequested != 0) windowShouldClose = true;
}
}
}
@@ -1221,7 +1229,6 @@ static void InitDisplay(int width, int height)
};
EGLint numConfigs;
- EGLConfig config;
// Get an EGL display connection
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
@@ -1455,30 +1462,62 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
if (app->window != NULL)
{
- // Init device display (monitor, LCD, ...)
- InitDisplay(screenWidth, screenHeight);
+ if (contextRebindRequired)
+ {
+ // Reset screen scaling to full display size
+ EGLint displayFormat;
+ eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &displayFormat);
+ ANativeWindow_setBuffersGeometry(app->window, renderWidth, renderHeight, displayFormat);
- // Init OpenGL graphics
- InitGraphics();
+ // Recreate display surface and re-attach OpenGL context
+ surface = eglCreateWindowSurface(display, config, app->window, NULL);
+ eglMakeCurrent(display, surface, surface, context);
- // Load default font for convenience
- // NOTE: External function (defined in module: text)
- LoadDefaultFont();
+ contextRebindRequired = false;
+ }
+ else
+ {
+ // Init device display (monitor, LCD, ...)
+ InitDisplay(screenWidth, screenHeight);
+
+ // Init OpenGL graphics
+ InitGraphics();
+
+ // Load default font for convenience
+ // NOTE: External function (defined in module: text)
+ LoadDefaultFont();
+
+ // TODO: GPU assets reload in case of lost focus (lost context)
+ // NOTE: This problem has been solved just unbinding and rebinding context from display
+ /*
+ if (assetsReloadRequired)
+ {
+ for (int i = 0; i < assetsCount; i++)
+ {
+ // TODO: Unload old asset if required
+
+ // Load texture again to pointed texture
+ (*textureAsset + i) = LoadTexture(assetPath[i]);
+ }
+ }
+ */
- // Init hi-res timer
- InitTimer();
+ // Init hi-res timer
+ InitTimer();
- // raylib logo appearing animation (if enabled)
- if (showLogo)
- {
- SetTargetFPS(60);
- LogoAnimation();
+ // raylib logo appearing animation (if enabled)
+ if (showLogo)
+ {
+ SetTargetFPS(60); // Not required on Android
+ LogoAnimation();
+ }
}
}
} break;
case APP_CMD_GAINED_FOCUS:
{
TraceLog(INFO, "APP_CMD_GAINED_FOCUS");
+ appEnabled = true;
//ResumeMusicStream();
} break;
case APP_CMD_PAUSE:
@@ -1489,11 +1528,18 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
{
//DrawFrame();
TraceLog(INFO, "APP_CMD_LOST_FOCUS");
+ appEnabled = false;
//PauseMusicStream();
} break;
case APP_CMD_TERM_WINDOW:
{
- // TODO: Do display destruction here? -> Yes but only display, don't free buffers!
+ // Dettach OpenGL context and destroy display surface
+ // NOTE 1: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...)
+ // NOTE 2: In some cases (too many context loaded), OS could unload context automatically... :(
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroySurface(display, surface);
+
+ contextRebindRequired = true;
TraceLog(INFO, "APP_CMD_TERM_WINDOW");
} break;
@@ -1524,6 +1570,61 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
default: break;
}
}
+
+// Android: Get input events
+static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
+{
+ //http://developer.android.com/ndk/reference/index.html
+
+ int type = AInputEvent_getType(event);
+
+ if (type == AINPUT_EVENT_TYPE_MOTION)
+ {
+ touchPosition.x = AMotionEvent_getX(event, 0);
+ touchPosition.y = AMotionEvent_getY(event, 0);
+ }
+ else if (type == AINPUT_EVENT_TYPE_KEY)
+ {
+ int32_t keycode = AKeyEvent_getKeyCode(event);
+ //int32_t AKeyEvent_getMetaState(event);
+
+ //if (keycode == AKEYCODE_HOME) { }
+ //if (keycode == AKEYCODE_POWER) { }
+ if (keycode == AKEYCODE_BACK)
+ {
+ // Eat BACK_BUTTON, just do nothing... and don't let to be handled by OS!
+ return 1;
+ }
+ else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN))
+ {
+ // Set default OS behaviour
+ return 0;
+ }
+ }
+
+ int32_t action = AMotionEvent_getAction(event);
+ unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
+
+ GestureEvent gestureEvent;
+
+ // Register touch actions
+ if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_DOWN;
+ else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_UP;
+ else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_MOVE;
+
+ // Register touch points count
+ gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
+
+ // Register touch points position
+ // NOTE: Only two points registered
+ gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
+ gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
+
+ // Gesture data is sent to gestures system for processing
+ ProcessGestureEvent(gestureEvent);
+
+ return 0; // return 1;
+}
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
@@ -1613,9 +1714,8 @@ static bool GetMouseButtonStatus(int button)
static void PollInputEvents(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
- // Touch events reading (requires gestures module)
- touchPosition = GetRawTouchPosition();
-
+
+ // TODO: Remove this requirement...
UpdateGestures();
#endif
@@ -1645,23 +1745,18 @@ static void PollInputEvents(void)
glfwPollEvents(); // Register keyboard/mouse events... and window events!
#elif defined(PLATFORM_ANDROID)
- // TODO: Check virtual keyboard (?)
-
// Poll Events (registered events)
- // TODO: Enable/disable activityMinimized to block activity if minimized
- //while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
- while ((ident = ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0)
+ // NOTE: Activity is paused if not enabled (appEnabled)
+ while ((ident = ALooper_pollAll(appEnabled ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
{
// Process this event
if (source != NULL) source->process(app, source);
- // Check if we are exiting
+ // NOTE: Never close window, native activity is controlled by the system!
if (app->destroyRequested != 0)
{
- // NOTE: Never close window, native activity is controlled by the system!
//TraceLog(INFO, "Closing Window...");
//windowShouldClose = true;
-
//ANativeActivity_finish(app->activity);
}
}
@@ -2035,6 +2130,59 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
return 0;
}
+
+// Web: Get input events
+static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
+{
+ /*
+ for (int i = 0; i < touchEvent->numTouches; i++)
+ {
+ long x, y, id;
+
+ if (!touchEvent->touches[i].isChanged) continue;
+
+ id = touchEvent->touches[i].identifier;
+ x = touchEvent->touches[i].canvasX;
+ y = touchEvent->touches[i].canvasY;
+ }
+
+ printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
+ event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
+
+ for(int i = 0; i < event->numTouches; ++i)
+ {
+ const EmscriptenTouchPoint *t = &event->touches[i];
+
+ printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
+ t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
+ }
+ */
+
+ GestureEvent gestureEvent;
+
+ // Register touch actions
+ if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN;
+ else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_UP;
+ else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_MOVE;
+
+ // Register touch points count
+ gestureEvent.pointCount = touchEvent->numTouches;
+
+ // Register touch points position
+ // NOTE: Only two points registered
+ // TODO: Touch data should be scaled accordingly!
+ //gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
+ //gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
+ gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
+ gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY };
+
+ touchPosition = gestureEvent.position[0];
+
+ // Gesture data is sent to gestures system for processing
+ ProcessGestureEvent(gestureEvent); // Process obtained gestures data
+
+ return 1;
+}
#endif
// Plays raylib logo appearing animation