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| author | Ray <raysan5@gmail.com> | 2016-03-16 17:52:09 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-03-16 17:52:09 +0100 |
| commit | db4585b3e23cd3c5aa87da21aedc36fd8be21739 (patch) | |
| tree | 4edd87be5b35d7874b03799d4b84ffe0ae1e6cd3 /src/core.c | |
| parent | d6bc7b887721de660917125eddd53372be1bf3f8 (diff) | |
| download | raylib-db4585b3e23cd3c5aa87da21aedc36fd8be21739.tar.gz raylib-db4585b3e23cd3c5aa87da21aedc36fd8be21739.zip | |
Improved gamepad support
Now it works ok also in RaspberryPi
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 46 |
1 files changed, 14 insertions, 32 deletions
@@ -127,6 +127,7 @@ #define MOUSE_SENSITIVITY 0.8f #define MAX_GAMEPAD_BUTTONS 11 + #define MAX_GAMEPAD_AXIS 5 #endif //---------------------------------------------------------------------------------- @@ -168,8 +169,7 @@ static bool gamepadReady = false; // Flag to know if gamepad is re pthread_t gamepadThreadId; // Gamepad reading thread id int gamepadButtons[MAX_GAMEPAD_BUTTONS]; -int gamepadAxisX = 0; -int gamepadAxisY = 0; +float gamepadAxisValues[MAX_GAMEPAD_AXIS]; #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) @@ -1177,30 +1177,22 @@ bool IsGamepadAvailable(int gamepad) } // Return axis movement vector for a gamepad -Vector2 GetGamepadMovement(int gamepad) +float GetGamepadAxisMovement(int gamepad, int axis) { - Vector2 vec = { 0, 0 }; - - const float *axes; - int axisCount = 0; + float value = 0; #if defined(PLATFORM_RPI) - // TODO: Get gamepad axis information - // Use gamepadAxisX, gamepadAxisY + if (axis < MAX_GAMEPAD_AXIS) value = gamepadAxisValues[axis]; #else + const float *axes; + int axisCount = 0; + axes = glfwGetJoystickAxes(gamepad, &axisCount); -#endif - if (axisCount >= 2) - { - vec.x = axes[0]; // Left joystick X - vec.y = axes[1]; // Left joystick Y - - //vec.x = axes[2]; // Right joystick X - //vec.x = axes[3]; // Right joystick Y - } + if (axis < axisCount) value = axes[axis]; +#endif - return vec; + return value; } // Detect if a gamepad button has been pressed once @@ -2484,10 +2476,6 @@ static void *GamepadThread(void *arg) unsigned char number; // event axis/button number }; - // These values are sensible on Logitech Dual Action Rumble and Xbox360 controller - const int joystickAxisX = 0; - const int joystickAxisY = 1; - // Read gamepad event struct js_event gamepadEvent; @@ -2512,17 +2500,11 @@ static void *GamepadThread(void *arg) { TraceLog(DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); - if (gamepadEvent.number == joystickAxisX) gamepadAxisX = (int)gamepadEvent.value; - if (gamepadEvent.number == joystickAxisY) gamepadAxisY = (int)gamepadEvent.value; - /* - switch (gamepadEvent.number) + if (gamepadEvent.number < MAX_GAMEPAD_AXIS) { - case 0: // 1st Axis X - case 1: // 1st Axis Y - case 2: // 2st Axis X - case 3: // 2st Axis Y + // NOTE: Scaling of gamepadEvent.value to get values between -1..1 + gamepadAxisValues[gamepadEvent.number] = (float)gamepadEvent.value/32768; } - */ } } } |
